Latest Reviews
GaspacoZanis
For: I Wanna Get Rid Of The Fake Ass Bitches
For: I Wanna Get Rid Of The Fake Ass Bitches
The third avoidance used in FSR Avoidance gold from this author. And this is surely the hardest and the worst one out of all 3.
Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.
However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.
The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.
This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.
Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.
I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.
Really lacking avoidance in my eyes. Or not really my cup of tea.
Would not recommend.
Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.
However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.
The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.
This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.
Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.
I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.
Really lacking avoidance in my eyes. Or not really my cup of tea.
Would not recommend.
Tagged as: Avoidance
[0] Likes
Rating: 4.9 49
Difficulty: 55 55
Jan 4, 2024
Jopagu
For: I Want To Fit In
For: I Want To Fit In
Fun little adventure game with a few gimmicks and an avoidance. The needle is pretty cool, but nothing particularly memorable. The avoidance is the highlight, with some pretty unique attacks that are interesting to dodge.
[1] Like
Rating: 8.0 80
Difficulty: 57 57
Jan 4, 2024
Nearigami
For: I Wanna Conquer the Flow Game 2
For: I Wanna Conquer the Flow Game 2
When I called the based department they told me they weren’t in right now because they were busy working on this game.
[10] Likes
Rating: 9.5 95
Difficulty: 65 65
Jan 4, 2024
Jopagu
For: The Kid's Whimsical Adventure!
For: The Kid's Whimsical Adventure!
Funny little meme needle game. The needle itself is quite fun, and the visual gimmick is a good joke that adds a unique extra challenge.
[0] Likes
Rating: 7.6 76
Difficulty: 46 46
Jan 4, 2024
Jopagu
For: Aiwanna Academia
For: Aiwanna Academia
An awesome gimmick needle game (with a couple small bosses). The game features two areas that introduce the main gimmicks, which are super fun to play and use the gimmicks in really creative ways. The game ends with a 3 minute timed section, which is a massive difficulty spike. This isn't to the game's detriment, but something to be aware of for sure. This save is awesome, and progressing through it feels really good.
Overall, really clever usage of gimmicks and hints of puzzliness create an awesome experience that's an easy recommendation for people who are prepared for a long timed section.
[0] Likes
Overall, really clever usage of gimmicks and hints of puzzliness create an awesome experience that's an easy recommendation for people who are prepared for a long timed section.
Rating: 9.0 90
Difficulty: 63 63
Jan 4, 2024
Jopagu
For: I wanna defeat the Snowman
For: I wanna defeat the Snowman
Amazing single boss game featuring a unique combat system. The boss feels really good to play, and the progression of the stages feels intuitive and easy to adapt to. The difficulty feels pretty good, and the different attacks are pretty well balanced.
My biggest gripe is the clunkiness of moving while attacking. It seems the intent is that you can't move while attacking (which is something I dislike already), but it ends up feeling pretty inconsistent. It also interferes with your dash, occasionally causing you to dash in place while still losing energy. This feels pretty bad, and adds some inconsistency to dodging things like the hammer attack, which requires a fast reaction time. However, this didn't ruin my enjoyment of the boss, and this game is still and easy recommendation.
[0] Likes
My biggest gripe is the clunkiness of moving while attacking. It seems the intent is that you can't move while attacking (which is something I dislike already), but it ends up feeling pretty inconsistent. It also interferes with your dash, occasionally causing you to dash in place while still losing energy. This feels pretty bad, and adds some inconsistency to dodging things like the hammer attack, which requires a fast reaction time. However, this didn't ruin my enjoyment of the boss, and this game is still and easy recommendation.
Rating: 8.7 87
Difficulty: 55 55
Jan 4, 2024
Delicious Fruit