Latest Reviews

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K_YouTube
For: I wanna be the Creamy
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Oct 30, 2023
Murzikk
For: The Avoidance Complex
Easily the best avoidance game of this year.
I enjoyed every single avoidance in this game and would love to replay the game whenever i feel like remembering this game and just playing if I'm ever bored

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Tagged as: Adventure Avoidance
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
Oct 30, 2023
K_YouTube
For: I wanna deliver a Letter
[0] Likes
Rating: 6.5 65       Difficulty: 48 48
Oct 30, 2023
SirRage666
For: I wanna get Cultured
[0] Likes
Rating: 7.5 75       Difficulty: 55 55
Oct 30, 2023
Nearigami
For: Not Another Needle Game
In my now 7 years of playing fangames, I have somehow completely avoided getting the true end of NANG. Imagine that. When I first got the bad ending of this game back in 2017, I legitimately hated it. I felt the game was designed to make me as annoyed as possible and it succeeded. I gave up on trying to achieve true end at that point because I felt I wasn’t having fun anymore nor was I skilled enough to do so. 2-3 years later, I saw Stonk playing a NANG room randomizer mod, and I decided to give it another shot. I was actually surprised at how much more fun I found the experience, and I even managed to get the confused ending. Sadly, the mod breaks when doing the hard mode stages, and so my journey once again came to a close. Yesterday, I got a sudden urge to fully clear NANG for whatever reason, and I have to say, NANG is a good game!!!

The bite sized room format allows every area to feel like a series of challenges that properly explore the theme of the stage, with a few set pieces that stand out above the others. With the length of each stage though, if you aren’t already a good player going into NANG, you may feel like they drag on too long or become annoying. The game feels very much like it was designed to be speedran even discarding the ranking you get upon finishing a stage. It’s a game that is more enjoyable on replays than on the initial playthrough, at least for me.

The gimmicks and needle are simple by today’s standards but they somehow manage to be incredibly memorable. I remember so many of the rooms in the game just from someone briefly describing them to me. It feels like a breakthrough in creativity for the genre and yet it still holds up today because it’s simplicity is its biggest strength.

As for the difficulty curve, it’s super smooth and gradual. It peaks in stage 10 and then the hard mode stages feel more like a victory lap as opposed to a proper hard mode. When I started NANG, I wondered to myself why no game other than Not Another Falling Game had attempted the format of this game, and the answer is that it requires a LOT of skill to make something like this interesting. If there’s one thing my new playthrough put in perspective, it’s how skilled of a designer Geezer actually is. I took for granted the design of this game when I first played it, and now that I’m better I see the light. NANG won me over. That’s the biggest praise I can give it.


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[0] Likes
Rating: 8.5 85       Difficulty: 65 65
Oct 30, 2023
MoYing
For: i wanna be the narcissus
I like it!

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[0] Likes
Rating: 7.5 75       Difficulty: 48 48
Oct 30, 2023
whamer100
For: I wanna be the fast CPU
i kept restarting the game and eventually it let me win


its something

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[0] Likes
Rating: 1.0 10       Difficulty: 1 1
Oct 30, 2023
ElCochran90
For: I wanna be the Yassan(21)
*Cleared on 09/05/2023*

Three-stage adventure fangame that keeps it very simple when it comes to ideas and platforming implementations, including generic traps, save for the black and white stage where difficulty is increased notoriously for no reason, and two of the bosses are interesting to say the most, but visually, it wants to create something different.

The red stage suddenly gets unwatchable, and the invincibility frames of the boss don't help us all involuntary bullet smashers; it is also really easy to choke at the end. The water-and-ice stage looks good for an early fangame and the ice spike sprites eliminate the possibility of standard jumps.

Final boss is the most challenging and yet the most entertaining of them all; however, it is learny. The attacks uses visual effects and projectiles that would be used often in future bosses of other games, but the greatest thing about it is that it doesn't pose a visual challenge.

Recommended for killing a not-so-brief amount time.

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Tagged as: Adventure Needle Trap Gimmick Boss
[0] Likes
Rating: 4.2 42       Difficulty: 50 50
Oct 30, 2023
Sansgameryes
For: I wanna drink chicken soup
its good fangame i liked \(^o^)/

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[0] Likes
Rating: 6.0 60       Difficulty: 40 40
Oct 30, 2023
Fruitless
For: I wanna be the Micromedley
Tagged as: Adventure Needle Avoidance Gimmick Medley Boss Rhythm Undertale Quiz WarioWare
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Oct 29, 2023
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