Latest Reviews
ElCochran90
For: I wanna be the orbit trap 2
For: I wanna be the orbit trap 2
Copy-paste from the first game: same awful music, tilesets, trap rooms and even recycled traps. However, there are new ones in the meme department. This is still a refreshing take on the trap genre, but not as strongly as the first one. Some traps are genuinely funny, but the amount of traps per save is still over-the-top and the punishment rooms are more frustrating than last time.
There is a boss at the end, which is free. It doesn't add much, but it's there.
[0] Likes
There is a boss at the end, which is free. It doesn't add much, but it's there.
Rating: 4.2 42
Difficulty: 40 40
Nov 26, 2023
ElCochran90
For: I wanna be the Orbit Trap
For: I wanna be the Orbit Trap
None of the traps are generic; this has the guarantee that you won't have invisible blocks or flying spikes against you. The traps awaiting you are more creative than that, and it's better to go blind.
The song used is quite bad and although it has no default tilesets, it gets boring after a while, so there is no variety. Some traps require quite a precise timing and the amount of traps per save is way excessive, too much for its own sake.
Still, it is more enjoyable than, say, Make Better Life Choices.
It'll provide a laugh or two.
[0] Likes
The song used is quite bad and although it has no default tilesets, it gets boring after a while, so there is no variety. Some traps require quite a precise timing and the amount of traps per save is way excessive, too much for its own sake.
Still, it is more enjoyable than, say, Make Better Life Choices.
It'll provide a laugh or two.
Rating: 4.3 43
Difficulty: 40 40
Nov 26, 2023
IGINLAJ
For: I wanna be the Dark Blue
For: I wanna be the Dark Blue
Ratind based on impossible mode.
Dark blue on impossible mode was little easier than yellow star. Thia game have some scary jumps on late screens (first jump on C1 screen, 35th, first jump on K2 screen, 36th, big apples drop, 39th, moving shurikens, 42nd, timing bullets, 44th, changed blocks, 48th) and more.
Gametime - 19 hours
Deaths - 465
Practice on medium ~3 hours
[3] Likes
Dark blue on impossible mode was little easier than yellow star. Thia game have some scary jumps on late screens (first jump on C1 screen, 35th, first jump on K2 screen, 36th, big apples drop, 39th, moving shurikens, 42nd, timing bullets, 44th, changed blocks, 48th) and more.
Gametime - 19 hours
Deaths - 465
Practice on medium ~3 hours
Rating: 8.0 80
Difficulty: 80 80
Nov 26, 2023
om1
For: I Wanna see the rainbow
For: I Wanna see the rainbow
easy avoidance with good atmosphere
[0] Likes
Rating: 7.7 77
Difficulty: 38 38
Nov 26, 2023
PlutoTheThing
For: I wanna be the Volatile Presence: Stagnant Edition
For: I wanna be the Volatile Presence: Stagnant Edition
This review is based on getting the True Ending
The thing that sticks out upon finishing this game is just how impressive it is, it's so varied and very much takes a quality over quantity approach. The stages are mostly just 1 save long endeavors, with their own visuals and atmosphere and gimmicks to make them fresh. The game isn't afraid to throw insane curveballs at you or just challenges that can often feel unreasonable, whether it be because a really hard to adapt to mechanic or just a really long save. This design process of throwing the player immediately into deep water is maybe frustrating to some, but I feel like it really allows each save to shine, they all feel pivotal to the game and memorable.
This game is also just really good at staying fresh and interesting, basically every moment of my playthrough I was excited to see what was next because even with the content which reuses gimmicks from earlier in the game, it's always doing something new. I was genuinely shocked with just how much there was to this game considering how varied it all is, and I love basically every save. If I had to list a low point it would probably be hunting for secrets, but even then it's fine, just not what I was interested in and a few secrets were kinda annoying to look for. Beyond that I think this game is pretty amazing and a shining beacon of just how interesting and engaging fangame platforming can be at it's best.
[2] Likes
The thing that sticks out upon finishing this game is just how impressive it is, it's so varied and very much takes a quality over quantity approach. The stages are mostly just 1 save long endeavors, with their own visuals and atmosphere and gimmicks to make them fresh. The game isn't afraid to throw insane curveballs at you or just challenges that can often feel unreasonable, whether it be because a really hard to adapt to mechanic or just a really long save. This design process of throwing the player immediately into deep water is maybe frustrating to some, but I feel like it really allows each save to shine, they all feel pivotal to the game and memorable.
This game is also just really good at staying fresh and interesting, basically every moment of my playthrough I was excited to see what was next because even with the content which reuses gimmicks from earlier in the game, it's always doing something new. I was genuinely shocked with just how much there was to this game considering how varied it all is, and I love basically every save. If I had to list a low point it would probably be hunting for secrets, but even then it's fine, just not what I was interested in and a few secrets were kinda annoying to look for. Beyond that I think this game is pretty amazing and a shining beacon of just how interesting and engaging fangame platforming can be at it's best.
Rating: 10.0 100
Difficulty: 83 83
Nov 26, 2023
Delicious Fruit