Latest Reviews
abaghost
For: I wanna be the Bored II
For: I wanna be the Bored II
Very generic needle with outdated memes and extremely annoying epilepsy causing visual effects,the first game was easy and short enough that it was tolerable,but in this game its very painful,play anything else
[0] Likes
Rating: 3.0 30
Difficulty: 52 52
Nov 23, 2023
TheNewGuy
For: I Wanna Maker
For: I Wanna Maker
Deaths: 1901
Total playtime: 12:02:33.07
Gems collected: 154
[2] Likes
Total playtime: 12:02:33.07
Gems collected: 154
Rating: 10.0 100
Difficulty: 42 42
Nov 23, 2023
BloggerOP
For: I wanna Angel Halo
For: I wanna Angel Halo
First parts are way too boring and unbalanced. That made this game very unfun to play, second half of the avoidance is actually pretty fun though and it's easier than the first half. Some transitions are very annoying as well. Unfortunately I wouldn't recommend this game, it just feels very wacky. It's very hard too, you will need a lot of skills to beat this one.
[2] Likes
Rating: 2.8 28
Difficulty: 77 77
Nov 23, 2023
YellowRelic3714
For: I wanna be the Lunatic Princess
For: I wanna be the Lunatic Princess
Tagged as: Avoidance
[0] Likes
Rating: 8.8 88
Difficulty: 88 88
Nov 23, 2023
Telnaior
For: I wanna shove a leek up my
For: I wanna shove a leek up my
That sure did happen.
[0] Likes
Rating: 1.3 13
Difficulty: 0 0
Nov 23, 2023
KittyGame
For: I Wanna Love My Little Rooms
For: I Wanna Love My Little Rooms
This game is a very strange little one, but by no doubt a product of dono's own creativity. Each screen still has that dono aesthetic that makes their games so unique; the best comparison I can make is to dono's own game "I Wanna Be The BHG", where surrealism is a key component in the visual design. The difference between those two, however, is the growth dono has seen as a creator between these two games. Each screen here utilizes a mechanic or idea in a very enjoyable way, and the difficulty never spikes too high or dips too low. I had a lot of fun playing this one, and felt it was a very strong addition to dono's already strong catalogue of games.
Difficulty is based on the normal ending; there is a "true ending" but since the screens autosave, it's a huge pain to keep on attempting. It would be great if they didn't do that or if the blocks on the load screen moved faster. An otherwise minor blemish on a fun romp.
[4] Likes
Difficulty is based on the normal ending; there is a "true ending" but since the screens autosave, it's a huge pain to keep on attempting. It would be great if they didn't do that or if the blocks on the load screen moved faster. An otherwise minor blemish on a fun romp.
Rating: 9.2 92
Difficulty: 61 61
Nov 23, 2023
ElAnpepion
For: I wanna go the Spookventure
For: I wanna go the Spookventure
Great game with excellent level design and outstanding visuals except one boss that was Burnmind-pilled with unbearable visuals and annoying sound effects. Also the flipping platforms in the purple castle stage were a bit buggy, sometimes not responding when shot.
Overall, a very fun game whose highlight for me is the last stage (the red one)
[0] Likes
Overall, a very fun game whose highlight for me is the last stage (the red one)
Rating: 8.3 83
Difficulty: 44 44
Nov 23, 2023
LastTISisLife
For: I Wanna Kill The Blue Mage 2
For: I Wanna Kill The Blue Mage 2
Based on Insane difficulty. Well, how can i say this. Yep, this game has astonishing visual design, it's easily one of the best i've seen in fangames in general - a lot of unique tilesets with pleasant effects and details, i find myself always liking them and this is by far strongest side of the game
HOWEVER
Gameplay-wise this game is nothing less than huge mess. Save balance doesn't exist. If we starting with needle - it's big mixed bug. Very early in the game you will obtain sword, which allows you to make additional force jump in air, which will break platforming drastically. Sometimes maker like idk forget (???) that sword was even added, because stage later he introduces jump refresher gimmick, which is basically somewhat of copy of sword ability, which is definitely a moment. This strange stuff will happen during all the game, sometimes maker will like remember that sword is in the game and makes some saves that required it, but not that many, which makes everything even more questionable
Not only this, but some ridiculous gimmicks will happen during needle part, like awkward sticky platform or limited vision; also sometimes game will drop on you generic traps, that are really felt out of place. The later needle is, the more strict it will become; i have feeling like maker just dropped attempts of creating gimmicks in second half and just fill it with straightforward needle with a kinda claustrophobic vibe and also a lot of unnessessary filled space of dead end paths or useless time-wasters buttons that opens closed paths right before your hands, which leaves me with really strange and tbh mostly meh aftertaste, even tho i don't feel like any save in the game cause me real pain and some segments were fun and driving. One of the saves tho was really hard and cursed, which happens somewhere in second half of the game and requires precise refresher maneuvers
Bosses are even more wacky. They are completely out of balance, one boss will be literally piece of cake, and then suddenly next boss will be fucking nightmare. Early bosses are mostly about patterns, they are not that interesting, even despite having some cool ideas occasionally. Bad time starts with duo of Touhou girls in stage 2 - this boss is one of the most overextended and dumb boss i've ever played. It also provides one of the most annoying attack i've ever seen - curvings that one of the girls will spawn on you from very low height which will cause you a very fucking lot of deaths, because they will be always mixed up with attacks from second girl. Both of girls has unreasonable amount of HP, that will make fight very long and game of chokes basically after you takedown one of them (can't to not mention that last girl will introduce new attacks in addition!). Overall, this was extremely frustrating and hard, definitely a point where i question myself why i'm playing this
After this tho game returns to okay-ish state, even tho stage 3 boss is fucking nothing in comparison. I'd say stage 4 bosses are pretty PogChamp, especially Flandre Scarlet secret boss (i will mention this aspect of the game later), that requires a lot of strats and using of sword (also a lot of good RNG reading), and final boss of stage 5, which is great example of position control fight. Final boss tho is very strange, it consists of three phases with checkpoints. First phase is just avoidance, where you have a lot of HP, it was not that bad. Second phase is also avoidance, it was kinda intense, but at this point you will start to ask where is actual end of the game. Then happens phase three - insanely fucking cool-looking boss with epic RNG attacks and atmosphere, actually best thing in the game by far... that got somewhat spoiled with addition of... yeah, fourth phase! It will happen immediately after previous phase and completely rip off entire atmosphere, because this is funky and awkward pattern avoidance, and yeah, this is actually last bit of the game, after it you will be just immediately dropped in the hub without even credits, lol. Most anticlimatic ending of all time? For fucking sure
This ending tho tbh concludes entire vibe of the game - it's just huge mess as i say early. To conclude it, let me tell also about secret bosses. So basically despite they are "secret" (even tho they are really obvious to find), they are fucking required, because if you don't beat them, guess what? They will appear before final boss warp and you will need to beat it anyways... So what's the actual point, you will ask? I don't know. I seriously don't see how maker makes this design decisions. It really contrasting to visual effort and overall production value that was laid down in this game. Can i recommend this game? Well, if you can close eyes to problems, that i described, and just enjoy the ride - yes go try it. But i honestly can't see how this game considering such a great example of adventure. For me, it's definitely not
P.S: Oh, also this game has a story. I didn't read tho
[0] Likes
HOWEVER
Gameplay-wise this game is nothing less than huge mess. Save balance doesn't exist. If we starting with needle - it's big mixed bug. Very early in the game you will obtain sword, which allows you to make additional force jump in air, which will break platforming drastically. Sometimes maker like idk forget (???) that sword was even added, because stage later he introduces jump refresher gimmick, which is basically somewhat of copy of sword ability, which is definitely a moment. This strange stuff will happen during all the game, sometimes maker will like remember that sword is in the game and makes some saves that required it, but not that many, which makes everything even more questionable
Not only this, but some ridiculous gimmicks will happen during needle part, like awkward sticky platform or limited vision; also sometimes game will drop on you generic traps, that are really felt out of place. The later needle is, the more strict it will become; i have feeling like maker just dropped attempts of creating gimmicks in second half and just fill it with straightforward needle with a kinda claustrophobic vibe and also a lot of unnessessary filled space of dead end paths or useless time-wasters buttons that opens closed paths right before your hands, which leaves me with really strange and tbh mostly meh aftertaste, even tho i don't feel like any save in the game cause me real pain and some segments were fun and driving. One of the saves tho was really hard and cursed, which happens somewhere in second half of the game and requires precise refresher maneuvers
Bosses are even more wacky. They are completely out of balance, one boss will be literally piece of cake, and then suddenly next boss will be fucking nightmare. Early bosses are mostly about patterns, they are not that interesting, even despite having some cool ideas occasionally. Bad time starts with duo of Touhou girls in stage 2 - this boss is one of the most overextended and dumb boss i've ever played. It also provides one of the most annoying attack i've ever seen - curvings that one of the girls will spawn on you from very low height which will cause you a very fucking lot of deaths, because they will be always mixed up with attacks from second girl. Both of girls has unreasonable amount of HP, that will make fight very long and game of chokes basically after you takedown one of them (can't to not mention that last girl will introduce new attacks in addition!). Overall, this was extremely frustrating and hard, definitely a point where i question myself why i'm playing this
After this tho game returns to okay-ish state, even tho stage 3 boss is fucking nothing in comparison. I'd say stage 4 bosses are pretty PogChamp, especially Flandre Scarlet secret boss (i will mention this aspect of the game later), that requires a lot of strats and using of sword (also a lot of good RNG reading), and final boss of stage 5, which is great example of position control fight. Final boss tho is very strange, it consists of three phases with checkpoints. First phase is just avoidance, where you have a lot of HP, it was not that bad. Second phase is also avoidance, it was kinda intense, but at this point you will start to ask where is actual end of the game. Then happens phase three - insanely fucking cool-looking boss with epic RNG attacks and atmosphere, actually best thing in the game by far... that got somewhat spoiled with addition of... yeah, fourth phase! It will happen immediately after previous phase and completely rip off entire atmosphere, because this is funky and awkward pattern avoidance, and yeah, this is actually last bit of the game, after it you will be just immediately dropped in the hub without even credits, lol. Most anticlimatic ending of all time? For fucking sure
This ending tho tbh concludes entire vibe of the game - it's just huge mess as i say early. To conclude it, let me tell also about secret bosses. So basically despite they are "secret" (even tho they are really obvious to find), they are fucking required, because if you don't beat them, guess what? They will appear before final boss warp and you will need to beat it anyways... So what's the actual point, you will ask? I don't know. I seriously don't see how maker makes this design decisions. It really contrasting to visual effort and overall production value that was laid down in this game. Can i recommend this game? Well, if you can close eyes to problems, that i described, and just enjoy the ride - yes go try it. But i honestly can't see how this game considering such a great example of adventure. For me, it's definitely not
P.S: Oh, also this game has a story. I didn't read tho
Rating: 5.4 54
Difficulty: 72 72
Nov 22, 2023
Delicious Fruit