Latest Reviews
ElCochran90
For: I Wanna Be the JK
For: I Wanna Be the JK
I owed this to someone; thanks for the rec.
Primarily, this is one of the many fangames that copies the entire screens structure of I Wanna Be The Guy, starting in the famous brown corridors screen. The entire layout is the same and you can choose going up (the screen with trees and cherries), down (the invisible spawning blocks screen) or left (the moving platforms and spikes screen). There are no more paths.
The catch is that every time you would normally reach an area that references a classic videogame in the original game by Kayin, you stumble upon a different game. The fangame does well at recreating some retro experiences, but none of them translate well to the engine with one exception. Whereas the level design is extremely bland and forgettable, the bosses stand out as funny oddities and are entertaining to play. My biggest difficulty issue concerning the bosses is that two of them require really fast reflexes and the attacks are random, so they don't follow always the same order. Those fights are: Megaman Battle Network and the final Sans fight. The former takes a lot to get used to, but there are some straight-up impossible combination of attacks that leaves you zero squares to move, assuring your death. The latter is ok, but in a LoveTrap fashion, you have to wait for 15 seconds until trying the boss again, and these kind of time losses get on my nerves (well, not that drastically, but it's so boring!).
As the original game, this one has also one secret per stage and they are much less cryptic to obtain.
The sequel does the same exercise this fangame did, but around I Wanna Be The Fangame! I will probably check it out just to see what other retro experiments get adapted to the engine.
For some reason this got tagged as an avoidance game, but it isn't.
[0] Likes
Primarily, this is one of the many fangames that copies the entire screens structure of I Wanna Be The Guy, starting in the famous brown corridors screen. The entire layout is the same and you can choose going up (the screen with trees and cherries), down (the invisible spawning blocks screen) or left (the moving platforms and spikes screen). There are no more paths.
The catch is that every time you would normally reach an area that references a classic videogame in the original game by Kayin, you stumble upon a different game. The fangame does well at recreating some retro experiences, but none of them translate well to the engine with one exception. Whereas the level design is extremely bland and forgettable, the bosses stand out as funny oddities and are entertaining to play. My biggest difficulty issue concerning the bosses is that two of them require really fast reflexes and the attacks are random, so they don't follow always the same order. Those fights are: Megaman Battle Network and the final Sans fight. The former takes a lot to get used to, but there are some straight-up impossible combination of attacks that leaves you zero squares to move, assuring your death. The latter is ok, but in a LoveTrap fashion, you have to wait for 15 seconds until trying the boss again, and these kind of time losses get on my nerves (well, not that drastically, but it's so boring!).
As the original game, this one has also one secret per stage and they are much less cryptic to obtain.
The sequel does the same exercise this fangame did, but around I Wanna Be The Fangame! I will probably check it out just to see what other retro experiments get adapted to the engine.
For some reason this got tagged as an avoidance game, but it isn't.
Rating: 3.5 35
Difficulty: 60 60
Dec 31, 2021
ElCochran90
For: I wanna be the RZ
For: I wanna be the RZ
A legendary game by Rukito that I kinda... enjoyed???
Well, it's a belated Christmas miracle, I presume. Initial needle stages are very boring and generic, but as you progress, they get more creative in both design and required platforming, featuring jumps not as predictable as you might expect. There are still trash instances in these latter sections, such as a save having to do a 9 jump two times in a row UPSIDE DOWN (this works well still if you have the muscle memory for it) and, given your height, the technical equivalent of an invert in the first save of the screen before the first boss, which was, hands down, the hardest save for me in the entire game. Curve difficulty follows no rhyme or reason, and the soundtrack goes from OK-ish to fantastic (Mushihimesama Futari Stage 2 for the win!).
Bosses are deplorably bad, as you would expect from a Rukito game; however, they had some cult charm. I don't know what's the videogame equivalent of a B-movie, but if such term exists, that would totally apply to Boss 1 and partially for Boss 2. Boss 2 is a luck-based boss, so if you're into that nonsense, give it a try. That is not difficulty at all, just... luck. It also doesn't compare to the quality of the second half of the needle stages.
It's my most difficult Rukito clear so far (still the most difficult trash boss is in GR), but the difficulty increased along with the quality, which is a good thing. I still wouldn't recommend this as a game, but as a must-clear curiosity for needle fans.
P.S. Beware with the final screen, since there is a trap that will make you lose your soul for 20 seconds or so when it happens.
[2] Likes
Well, it's a belated Christmas miracle, I presume. Initial needle stages are very boring and generic, but as you progress, they get more creative in both design and required platforming, featuring jumps not as predictable as you might expect. There are still trash instances in these latter sections, such as a save having to do a 9 jump two times in a row UPSIDE DOWN (this works well still if you have the muscle memory for it) and, given your height, the technical equivalent of an invert in the first save of the screen before the first boss, which was, hands down, the hardest save for me in the entire game. Curve difficulty follows no rhyme or reason, and the soundtrack goes from OK-ish to fantastic (Mushihimesama Futari Stage 2 for the win!).
Bosses are deplorably bad, as you would expect from a Rukito game; however, they had some cult charm. I don't know what's the videogame equivalent of a B-movie, but if such term exists, that would totally apply to Boss 1 and partially for Boss 2. Boss 2 is a luck-based boss, so if you're into that nonsense, give it a try. That is not difficulty at all, just... luck. It also doesn't compare to the quality of the second half of the needle stages.
It's my most difficult Rukito clear so far (still the most difficult trash boss is in GR), but the difficulty increased along with the quality, which is a good thing. I still wouldn't recommend this as a game, but as a must-clear curiosity for needle fans.
P.S. Beware with the final screen, since there is a trap that will make you lose your soul for 20 seconds or so when it happens.
Rating: 4.1 41
Difficulty: 87 87
Dec 31, 2021
TheNewDerf
For: I wanna sniff it
For: I wanna sniff it
The sharting California Raisins are a future classic Aiwanna boss, and I want to see more games make use of the garm garm vomit kid gimmick.
[6] Likes
Rating: N/A
Difficulty: N/A
Dec 31, 2021
CanusAntonius
For: Domu
For: Domu
There's so much about Domu to delight in, from the beautiful atmosphere that Nogard has executed perfectly throughout the game, to the gimmicks and platforming that feel highly refined, to the elegant boss fights you encounter in each section. But the icing on the cake for me comes from the very end, which is one of the greatest finales in a fangame or game in general. It so perfectly wraps up the game in the way it revisits all the past memories and just looks absolutely stellar. By the end of it "holy shit" was the only thing being thought, and being shouted out loud.
Each and every stage really makes it feel like the maker truly cared about pouring his heart into his craft, and my god the outcome was just magnificent. I shudder at the thought of how long the finale took to make, but I hope you feel it was as worth as much as playing this game was to me. Great work!
[0] Likes
Each and every stage really makes it feel like the maker truly cared about pouring his heart into his craft, and my god the outcome was just magnificent. I shudder at the thought of how long the finale took to make, but I hope you feel it was as worth as much as playing this game was to me. Great work!
Rating: 10.0 100
Difficulty: 60 60
Dec 31, 2021
DerpyHoovesIWBTG
For: I Wanna Be The Little Hippo
For: I Wanna Be The Little Hippo
A short adventure game where you play as a hippo using the kid's hitbox. It only has around 3 or 4 screens in total, so you'll quickly go through them because the platforming is very basic and the only trap you will see is the classic moving spike trap.
There is one part that is a bit frustrating to do where you have to ride a platform that goes up while you'll have to wiggle through spikes on the left and right. Normally this is very easy with the kid sprite but with the hippo sprite obstructing the view it makes things a lot harder.
At the end there is a boss which is the bird that you saw at the beginning of the game. It only has a few attacks and not a lot of HP, so this boss will be dead within 10 seconds. After that you get thrown to what I assume is the clear screen, followed by the hippo falling down forever.
Either this was his first game or some meme game that I don't know the context of, but regardless this was not very interesting. He has made better games than this so I can't say he is a bad maker just because of this game.
[0] Likes
There is one part that is a bit frustrating to do where you have to ride a platform that goes up while you'll have to wiggle through spikes on the left and right. Normally this is very easy with the kid sprite but with the hippo sprite obstructing the view it makes things a lot harder.
At the end there is a boss which is the bird that you saw at the beginning of the game. It only has a few attacks and not a lot of HP, so this boss will be dead within 10 seconds. After that you get thrown to what I assume is the clear screen, followed by the hippo falling down forever.
Either this was his first game or some meme game that I don't know the context of, but regardless this was not very interesting. He has made better games than this so I can't say he is a bad maker just because of this game.
Rating: 3.1 31
Difficulty: 30 30
Dec 30, 2021
Teadust
For: I wanna be the Strong spike3 Last Edition
[0] Likes
For: I wanna be the Strong spike3 Last Edition
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Dec 30, 2021
very_cool
For: How the Gimmick Stole Christmas
For: How the Gimmick Stole Christmas
god i wish i was this Awesomesauce about how to use gimmicks
[1] Like
Rating: 10.0 100
Difficulty: N/A
Dec 30, 2021
shign
For: Designer L's Dastardly Tower!
For: Designer L's Dastardly Tower!
If you make backup often then you shouldn't have any problem. If like me you don't then you will have to redo the game because the final boss will be hardly possible. Overall it was good and I had some good laughs at some genius moments, but it also has some moments that I swear I though I was about to go insane such as the black slime. Also I don't know if I'm stupid or not but I swear to have huged every wall in the first floor and only found 7/8 hidden doors.
[1] Like
Rating: 7.5 75
Difficulty: 50 50
Dec 30, 2021
shign
For: I Wanna be Pat's Secret Santa
For: I Wanna be Pat's Secret Santa
Excellent game, you cannot really ask more from a secret santa game. Also klonoa music pog.
[0] Likes
Rating: 8.5 85
Difficulty: 30 30
Dec 30, 2021