Latest Reviews
Spazm
For: I wanna enjoy the Galvanized Peppermint Dandy
[1] Like
For: I wanna enjoy the Galvanized Peppermint Dandy
[1] Like
Rating: 9.0 90
Difficulty: 50 50
Jul 29, 2024
komachi
For: Super I just wanna play the needle game
For: Super I just wanna play the needle game
Reached around room 1500, will update while I try to clear this game.
Stage 1 500 floors that are randomly taken from a set of 30/40 rooms. The counter is saved along a new screen so can reload an easy one to end the stage faster
Stage 2 about 175/180 rooms with very easy jumps
Stage 3 from 680 or so to 1168. At 995 it begins a new layout. Every new room adds a new spike or a few rooms changed the position of some of them. First half is harder with a bunch of 16px jumps around the layout
Stage 4 1168 to 1466. Near 300 rooms with a straight line that start with a jump and then repeat the same jump until the line is full. Then it changes to another jump or change spike orientation. There's a row of blocks that get lower and lower.
Stage 5 Seems that it's a one jump room with a bunch of spikes that change slighty, for now
[3] Likes
Stage 1 500 floors that are randomly taken from a set of 30/40 rooms. The counter is saved along a new screen so can reload an easy one to end the stage faster
Stage 2 about 175/180 rooms with very easy jumps
Stage 3 from 680 or so to 1168. At 995 it begins a new layout. Every new room adds a new spike or a few rooms changed the position of some of them. First half is harder with a bunch of 16px jumps around the layout
Stage 4 1168 to 1466. Near 300 rooms with a straight line that start with a jump and then repeat the same jump until the line is full. Then it changes to another jump or change spike orientation. There's a row of blocks that get lower and lower.
Stage 5 Seems that it's a one jump room with a bunch of spikes that change slighty, for now
Rating: N/A
Difficulty: N/A
Jul 29, 2024
LastTISisLife
For: I wanna end the Game
For: I wanna end the Game
Based on 100 % clear. I expected some blatant low-tier adventure, and at the end of a day i'm quite surprised. This game goes far beyond my expectations. It's really really great adventure, that i had a lot of fun with!
Basically this game is 6 stages, each stage has a boss and a secret. After 6 stages there will be fork between final stage and extra stage. Let's talk about initial stages - they are all awesome. And i'm not really exaggerating - each stage has unique basic gimmick and game explores them quite well. This game definitely takes a lot of inspiration from Lovetrap - tilesets, crazy cycles, even bosses are kinda up there. Also traps of course - this game is really heavy on them, but i actually enjoyed like 80 % of them. Even generic flying spikes usually played in some smart way, and there's a lot of good trolls besides them. Some stuff even reminds me of Rukito platforming, which is huge checkmark for me
If we talk about stages individually - i really enjoyed gravity switches stage, which has a lot of fun stuff and not the usual usage of gimmick. Water stage is sheer reminiscent of Lovetrap/Charr with a lot of cycles and a lot of fun as well. Buttons stage was also pretty huge, very nicely delivered. See the Moon bars (they are field there) was also insanely great, probably even best of them, actually smart usage of those things mixed with great trap stuff. Regular stage (classic green/brown tyles) was good with some funny conveyers cameo. Black/white stage is probably weakest of bunch, but still pretty decent
Bosses are also quite great. They are references stages gimmicks which is always good, and they are doing it well. Gravity switch stage boss - yeah, there will be some gravity madness, but in very reasonable way. Water stage boss is fishy fish and it was enjoyable. Buttons stage boss is somewhat spiritual successor of Diverse paint girl - pretty interesting fight. See the Moon stage boss is Kracko and it was really great fight with usage of low gravity jump. Regular stage boss is classic tree - fun and short RNG-fiesta. Black/white stage is iconic bouncing Bad Apple with some funny twists through
Also secrets. Secrets are usually harder than regular platforming by quite a bit. What i really appreciate is that maker puts screens in game folder with locations of secrets - very very great design decision! I enjoyed all secrets, even tho some of them are quite obscure and like actually very hard needle-wise and also has some evil twists sometimes. Still pretty interesting and enjoyable
Then comes final stage with final boss. Final stage is structured in this way: one screen of generic needle with spotlight addition and then chaotic mini-avoidance section, where you usually need to get rid of all apples. Let me say it, it will be not easy and it will hurt your hands a bit because of pure mashing, but it was still very nice. Final boss is menacing apple, that has multiple colors with individual attacks, basically sort of Destination-like or even more accurately, reminiscent of Breaking Out intersection apple. It was pretty hard, way harder than other bosses, there were some patterns and RNG, and everything was interesting to learn and cool to execute
And of course, extra stage. He-he, i was totally not awared of what comes. Shmup arrived! So first section will be long avoidance endurance against different apples in shmup setting, while technically it's avoidance, you still need to shoot as many as you can and also you need to think about routing your movements, otherwise it will be unreasonable. And then after that, there will be EX final boss - Moriya Suwako with a lot of hard phases, that are also quite complicated and pretty dense RNG-wise. Extra was unique and fun, it's rarity to see that kind of gameplay in fangames, so always appreciated, especially when it's done good
And so, overall, i had very positive emotions from here. I can definitely recommend this for any old adventures enjoyers, who didn't care about big amount of traps or low production value, and can just enjoy the ride. I definitely spent some pretty fucking good time here
[1] Like
Basically this game is 6 stages, each stage has a boss and a secret. After 6 stages there will be fork between final stage and extra stage. Let's talk about initial stages - they are all awesome. And i'm not really exaggerating - each stage has unique basic gimmick and game explores them quite well. This game definitely takes a lot of inspiration from Lovetrap - tilesets, crazy cycles, even bosses are kinda up there. Also traps of course - this game is really heavy on them, but i actually enjoyed like 80 % of them. Even generic flying spikes usually played in some smart way, and there's a lot of good trolls besides them. Some stuff even reminds me of Rukito platforming, which is huge checkmark for me
If we talk about stages individually - i really enjoyed gravity switches stage, which has a lot of fun stuff and not the usual usage of gimmick. Water stage is sheer reminiscent of Lovetrap/Charr with a lot of cycles and a lot of fun as well. Buttons stage was also pretty huge, very nicely delivered. See the Moon bars (they are field there) was also insanely great, probably even best of them, actually smart usage of those things mixed with great trap stuff. Regular stage (classic green/brown tyles) was good with some funny conveyers cameo. Black/white stage is probably weakest of bunch, but still pretty decent
Bosses are also quite great. They are references stages gimmicks which is always good, and they are doing it well. Gravity switch stage boss - yeah, there will be some gravity madness, but in very reasonable way. Water stage boss is fishy fish and it was enjoyable. Buttons stage boss is somewhat spiritual successor of Diverse paint girl - pretty interesting fight. See the Moon stage boss is Kracko and it was really great fight with usage of low gravity jump. Regular stage boss is classic tree - fun and short RNG-fiesta. Black/white stage is iconic bouncing Bad Apple with some funny twists through
Also secrets. Secrets are usually harder than regular platforming by quite a bit. What i really appreciate is that maker puts screens in game folder with locations of secrets - very very great design decision! I enjoyed all secrets, even tho some of them are quite obscure and like actually very hard needle-wise and also has some evil twists sometimes. Still pretty interesting and enjoyable
Then comes final stage with final boss. Final stage is structured in this way: one screen of generic needle with spotlight addition and then chaotic mini-avoidance section, where you usually need to get rid of all apples. Let me say it, it will be not easy and it will hurt your hands a bit because of pure mashing, but it was still very nice. Final boss is menacing apple, that has multiple colors with individual attacks, basically sort of Destination-like or even more accurately, reminiscent of Breaking Out intersection apple. It was pretty hard, way harder than other bosses, there were some patterns and RNG, and everything was interesting to learn and cool to execute
And of course, extra stage. He-he, i was totally not awared of what comes. Shmup arrived! So first section will be long avoidance endurance against different apples in shmup setting, while technically it's avoidance, you still need to shoot as many as you can and also you need to think about routing your movements, otherwise it will be unreasonable. And then after that, there will be EX final boss - Moriya Suwako with a lot of hard phases, that are also quite complicated and pretty dense RNG-wise. Extra was unique and fun, it's rarity to see that kind of gameplay in fangames, so always appreciated, especially when it's done good
And so, overall, i had very positive emotions from here. I can definitely recommend this for any old adventures enjoyers, who didn't care about big amount of traps or low production value, and can just enjoy the ride. I definitely spent some pretty fucking good time here
Rating: 8.8 88
Difficulty: 74 74
Jul 29, 2024
imeG
For: 二度と作るな合作
For: 二度と作るな合作
Lmao, but some areas are good to the extent that it's not enough to cover the other crap
[0] Likes
Rating: 0.1 1
Difficulty: N/A
Jul 29, 2024
imeG
For: I wanna defeat the discord makers JP side
[0] Likes
For: I wanna defeat the discord makers JP side
[0] Likes
Rating: 5.9 59
Difficulty: 85 85
Jul 29, 2024