Latest Reviews
Sugar
For: I wanna bye Bye the Bye
For: I wanna bye Bye the Bye
Difficulty adjustment is so amazing!
really nice remake
really nice remake
Tagged as: Avoidance
[1] Like
Rating: 9.5 95
Difficulty: 70 70
Nov 14, 2021
Nick24
For: I wanna bye Bye the Bye
For: I wanna bye Bye the Bye
It okay
Tagged as: Avoidance
[2] Likes
Rating: 8.0 80
Difficulty: 69 69
Nov 14, 2021
gourdladle
For: I wanna bye Bye the Bye
For: I wanna bye Bye the Bye
Penger
Bye version
[4] Likes
Bye version
Rating: N/A
Difficulty: N/A
Nov 14, 2021
kurath
For: I Wanna Kill The Genesis
For: I Wanna Kill The Genesis
Based on any%. First off, lets start with the obvious. This game is, in many many ways, a K3 fangame. It hits you in the face with it at the start and never stops.
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
[5] Likes
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
Rating: 8.4 84
Difficulty: 72 72
Nov 14, 2021
TheJPEGDemon
For: I wanna bye Bye the Bye
For: I wanna bye Bye the Bye
prob my new favorite avoidance, simply Amazing
[1] Like
Rating: 8.0 80
Difficulty: 78 78
Nov 14, 2021
popop614 [Creator]
For: I wanna bye Bye the Bye
For: I wanna bye Bye the Bye
This is a remake of Ao's Bye the Bye. Enjoy!
This started solely because of the trollface miku
why would you ever play a miku avoidance in the dark other than hidden++
This started solely because of the trollface miku
why would you ever play a miku avoidance in the dark other than hidden++
Tagged as: Avoidance
[3] Likes
Rating: 0.0 0
Difficulty: 75 75
Nov 14, 2021
MauricioJuegaIWBT
For: I Wanna Dance The Nico Nico Niidle
For: I Wanna Dance The Nico Nico Niidle
Tagged as: Needle
[0] Likes
Rating: 6.9 69
Difficulty: 66 66
Nov 14, 2021
Zambrini
For: I wanna be the Herp Derp
For: I wanna be the Herp Derp
A game where the music is remixed to the voices of Gabe Newell and Jack Black. Wish it was longer.
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Nov 14, 2021
Renko97 [Creator]
For: I Wanna Dance The Nico Nico Niidle
For: I Wanna Dance The Nico Nico Niidle
A FTFA game that is not very difficult.
New Link:
https://drive.google.com/file/d/1NmncJK1QUZm-Y5OYx1Y8_Q6vbHlS8jHO/view?usp=drive_link
New Link:
https://drive.google.com/file/d/1NmncJK1QUZm-Y5OYx1Y8_Q6vbHlS8jHO/view?usp=drive_link
Tagged as: FTFA-like
[0] Likes
Rating: N/A
Difficulty: 66 66
Nov 14, 2021