Latest Reviews
XenusYard
For: efficient
For: efficient
Very quality pathing needle.
[1] Like
Rating: 8.5 85
Difficulty: 60 60
Sep 26, 2022
XenusYard
For: I wanna see the Sky 2
For: I wanna see the Sky 2
Pretty neat needle game that utilizes vines and jump refreshers. Not super innovative, but still interesting design (for 2016 especially).
[1] Like
Rating: 7.0 70
Difficulty: 63 63
Sep 26, 2022
JPRG666
For: I Wanna Save My Boy
For: I Wanna Save My Boy
awesome needle with original gimmicks. incredible game.
Tagged as: Gimmick
[0] Likes
Rating: 10.0 100
Difficulty: 70 70
Sep 25, 2022
Narwaffles
For: I wanna one attack in soul easy
[0] Likes
For: I wanna one attack in soul easy
[0] Likes
Rating: 6.1 61
Difficulty: 37 37
Sep 25, 2022
Chatran
For: i wanna be the moonlight in the snow
For: i wanna be the moonlight in the snow
Meaty needle-trap adventure with its share of ups and downs. Mostly passable, though occasionally the game will throw in fake block mazes or other learny segments into the mix that severely abrupt the game's pacing.
There are optional secrets that unlock an extra stage, which accounts for roughly half of the game. The secrets aren't *great* to find, but they aren't necessary in the extra stage, and the main stages are easy enough to where face hugging is generally doable.
Two of the extra stages end in bosses, with the final boss being quite tricky yet enjoyable despite shortcomings with its pacing.
[0] Likes
There are optional secrets that unlock an extra stage, which accounts for roughly half of the game. The secrets aren't *great* to find, but they aren't necessary in the extra stage, and the main stages are easy enough to where face hugging is generally doable.
Two of the extra stages end in bosses, with the final boss being quite tricky yet enjoyable despite shortcomings with its pacing.
Rating: N/A
Difficulty: 63 63
Sep 25, 2022
Leslie211
For: WannaFest 22
For: WannaFest 22
I haven't even finished this game yet, But this is already a 10/10.
I'll write a more detailed review when I clear.
[2] Likes
I'll write a more detailed review when I clear.
Rating: 10.0 100
Difficulty: 60 60
Sep 25, 2022
Jopagu
For: I wanna stop the Simulation
For: I wanna stop the Simulation
StS is a game that unfortunately had a lot of great ideas that it could not always live up to.
The first major area is Mario themed, and frankly I didn't enjoy any of it. The throwing gimmick isn't very fun, and the traps were annoying and not very funny. The boss of this area, Mecha Birdo, is really unfun, with weird hitboxes on the platforms, and some annoying RNG. It's also harder than a lot of later bosses.
The next area was Baba themed, and perhaps the biggest disappointment. The Baba gimmicks are barely used for puzzles, instead just making some boring platforming. Additionally, there is a really weird and obtrusive kill border that seriously saps enjoyment. The boss is kinda lame too, it doesn't even make an effort to use Baba rules to describe the boss.
Next, Isaac. This area could've been cool, but it's incredibly buggy. Half the time you can't shoot and move at the same time, which makes it impossible to play since this is a core part of Isaac. It's also over as soon as it begins, not really taking advantage of the Isaac style items.
Next, Spelunky. This area was decent, although it felt too far divorced from the source material. On the very first screen, I tried to pick up a landmine, something you can do in Spelunky, and it crashed my game. I can understand changing mechanics, but its mind-boggling that they didn't even test this and let a crash get into the game. Additionally, you can't walk sideways through spikes, which is a big part of Spelunky. Combined with some awkward traps, this just felt like fangame platforming with a Spelunky skin, wasting the concept. The boss is decent. The following avoidance is really unfun, with some awkward patterns and nothing really memorable.
The next two areas, Contra and Castlevania, are really fun. I didn't have any real problems with them, and they do some super cool stuff. This is the standard I wish the earlier areas lived up to.
The final stage goes through several games really quick. The Meat Boy and End is Nigh stages are awesome, but the Kirby stage is bad at tutorializing the gimmicks and has some really bad placements of enemies that can shoot you through walls. The charge gun stage is boring and didn't really add anything to the game.
The final boss is incredible. It makes everything else worth it. It has a lot of super creative ideas and some really really fun attacks. It makes me wish I could rate the game higher, but everything else just had too many flaws that added up to a poor experience.
[2] Likes
The first major area is Mario themed, and frankly I didn't enjoy any of it. The throwing gimmick isn't very fun, and the traps were annoying and not very funny. The boss of this area, Mecha Birdo, is really unfun, with weird hitboxes on the platforms, and some annoying RNG. It's also harder than a lot of later bosses.
The next area was Baba themed, and perhaps the biggest disappointment. The Baba gimmicks are barely used for puzzles, instead just making some boring platforming. Additionally, there is a really weird and obtrusive kill border that seriously saps enjoyment. The boss is kinda lame too, it doesn't even make an effort to use Baba rules to describe the boss.
Next, Isaac. This area could've been cool, but it's incredibly buggy. Half the time you can't shoot and move at the same time, which makes it impossible to play since this is a core part of Isaac. It's also over as soon as it begins, not really taking advantage of the Isaac style items.
Next, Spelunky. This area was decent, although it felt too far divorced from the source material. On the very first screen, I tried to pick up a landmine, something you can do in Spelunky, and it crashed my game. I can understand changing mechanics, but its mind-boggling that they didn't even test this and let a crash get into the game. Additionally, you can't walk sideways through spikes, which is a big part of Spelunky. Combined with some awkward traps, this just felt like fangame platforming with a Spelunky skin, wasting the concept. The boss is decent. The following avoidance is really unfun, with some awkward patterns and nothing really memorable.
The next two areas, Contra and Castlevania, are really fun. I didn't have any real problems with them, and they do some super cool stuff. This is the standard I wish the earlier areas lived up to.
The final stage goes through several games really quick. The Meat Boy and End is Nigh stages are awesome, but the Kirby stage is bad at tutorializing the gimmicks and has some really bad placements of enemies that can shoot you through walls. The charge gun stage is boring and didn't really add anything to the game.
The final boss is incredible. It makes everything else worth it. It has a lot of super creative ideas and some really really fun attacks. It makes me wish I could rate the game higher, but everything else just had too many flaws that added up to a poor experience.
Rating: 7.0 70
Difficulty: 55 55
Sep 25, 2022
Delicious Fruit