Latest Reviews
mudspud
For: I wanna be the BRB
For: I wanna be the BRB
garbage luck avoidance featuring mayumushi
0.1 for being slightly funny
[0] Likes
0.1 for being slightly funny
Rating: 0.1 1
Difficulty: N/A
Sep 12, 2022
CanusAntonius
For: Humble Abode
For: Humble Abode
Rating and Review based on the May 2022 update.
Humble Abode is Randy's homage to games created by wonderful and egg, and takes their inspiration to form something entirely new under his style. Just like figure and divisive game, Humble Abode is disguised as a traditional floor game but ends up being a good bit more. It's of course one of my favorite Needleventure games, and something I will stand by as being an excellent production.
As I have put in pretty much every review of a randomchaos_ game, he makes some of the most pleasurable needle in the entire community. This means large jumps with plenty of wiggle room designed to feel highly comfortable to perform, they're always intuitive and pretty simple to repeat once learned. So most of this game ends up being that applied to various stages, sometimes throwing in fun gimmicks such as low gravity or slow falling water. As someone who likes his needle, that makes a game this size just a large Thanksgiving feast for me. Occasionally there are Bosses and Avoidances as well, and like the inspirations that this game draws from they are mostly easier than the platforming.
After the first segment of the game comes a guest stage hub with five different collaborators, each bringing their own style. Three of these remain as pure needle screens, while the other two contain bosses. (These are the ones on each end of the row in case you want to space them). Each stage I thought brought a unique flavor to the game, and while I will mention that I think their difficulty kind of subtracts a tiny bit of enjoyment from the overall product (even causing me to quit the game once months ago), I did not hate their inclusion and think they're fine now that I can handle the heat. I also would like to give a shout-out to egg, who as one of the main inspirations of the game brought forth a guest stage that reminds me of why I like these games so much.
The version I am playing as mentioned was released in May 2022 and has nerfed a lot of the final stage. Although I never played the original, I can at least say the final stage now is incredibly smooth and that this is the best form the game has been in yet. I do want to mention some issues I had though in case there's ever hope for a final update, specifically due to the last boss. For starters, it's pretty damn long, but I think this can be mitigated by doing the same thing Kermit 3 does, giving the kid health. Nobody holds that boss as memorable because it was difficult, they did because it was climatic, and I think after playing about half of this final boss it also holds that power if granted. If health is out of the question, I would at least suggest fixing the starting phase to be smoother, a lot of times I spawn in to die to invisible bullets or get hit by tiny ones I can barely see later. I think it would be best if they spawned like a second or two later so they're actually visible first, as well as should disappear once the second phase starts since I've died so many times just falling on them. I am glad in the meantime that there's a replacement boss, but it really just doesn't have the power that the other does, so I hope there's a chance that could one day be patched somehow.
In the end, I was truly glad for how good this game was, and even though I do think the final boss was a bit of a hiccup, everything else was completely enjoyable and fun to play. I would highly recommend this to people who enjoy Needleventure games, so good luck sleeping!
[1] Like
Humble Abode is Randy's homage to games created by wonderful and egg, and takes their inspiration to form something entirely new under his style. Just like figure and divisive game, Humble Abode is disguised as a traditional floor game but ends up being a good bit more. It's of course one of my favorite Needleventure games, and something I will stand by as being an excellent production.
As I have put in pretty much every review of a randomchaos_ game, he makes some of the most pleasurable needle in the entire community. This means large jumps with plenty of wiggle room designed to feel highly comfortable to perform, they're always intuitive and pretty simple to repeat once learned. So most of this game ends up being that applied to various stages, sometimes throwing in fun gimmicks such as low gravity or slow falling water. As someone who likes his needle, that makes a game this size just a large Thanksgiving feast for me. Occasionally there are Bosses and Avoidances as well, and like the inspirations that this game draws from they are mostly easier than the platforming.
After the first segment of the game comes a guest stage hub with five different collaborators, each bringing their own style. Three of these remain as pure needle screens, while the other two contain bosses. (These are the ones on each end of the row in case you want to space them). Each stage I thought brought a unique flavor to the game, and while I will mention that I think their difficulty kind of subtracts a tiny bit of enjoyment from the overall product (even causing me to quit the game once months ago), I did not hate their inclusion and think they're fine now that I can handle the heat. I also would like to give a shout-out to egg, who as one of the main inspirations of the game brought forth a guest stage that reminds me of why I like these games so much.
The version I am playing as mentioned was released in May 2022 and has nerfed a lot of the final stage. Although I never played the original, I can at least say the final stage now is incredibly smooth and that this is the best form the game has been in yet. I do want to mention some issues I had though in case there's ever hope for a final update, specifically due to the last boss. For starters, it's pretty damn long, but I think this can be mitigated by doing the same thing Kermit 3 does, giving the kid health. Nobody holds that boss as memorable because it was difficult, they did because it was climatic, and I think after playing about half of this final boss it also holds that power if granted. If health is out of the question, I would at least suggest fixing the starting phase to be smoother, a lot of times I spawn in to die to invisible bullets or get hit by tiny ones I can barely see later. I think it would be best if they spawned like a second or two later so they're actually visible first, as well as should disappear once the second phase starts since I've died so many times just falling on them. I am glad in the meantime that there's a replacement boss, but it really just doesn't have the power that the other does, so I hope there's a chance that could one day be patched somehow.
In the end, I was truly glad for how good this game was, and even though I do think the final boss was a bit of a hiccup, everything else was completely enjoyable and fun to play. I would highly recommend this to people who enjoy Needleventure games, so good luck sleeping!
Rating: 9.2 92
Difficulty: 70 70
Sep 12, 2022
silence
For: I wanna delete this game!!
For: I wanna delete this game!!
o qin ai de yiqianyi
[0] Likes
Rating: 10.0 100
Difficulty: 35 35
Sep 12, 2022
Yzips
For: I wanna eat the Rori Girl
For: I wanna eat the Rori Girl
fair and easy, if you are new to avoidance this is totally the way to go, clutched the whole thing in 8 att, nice music and patterns
good fan game
[1] Like
good fan game
Rating: 6.9 69
Difficulty: 10 10
Sep 12, 2022
DerpyHoovesIWBTG
For: I bless Noumiso community's memory
[0] Likes
For: I bless Noumiso community's memory
[0] Likes
Rating: 2.0 20
Difficulty: 62 62
Sep 12, 2022
yangshuoen [Creator]
For: I wanna play the level
For: I wanna play the level
It's a Gimmick game The Last Stage is special.
這是一個Gimmick遊戲,最後一個Stage很特別.
[0] Likes
這是一個Gimmick遊戲,最後一個Stage很特別.
Rating: N/A
Difficulty: 52 52
Sep 11, 2022
Gothic_lemon
For: I wanna Discover 50 Shades of Crimson
For: I wanna Discover 50 Shades of Crimson
Really fucking cool game, I liked the hub world exploration aspect of it a lot. The stages have good theming both for the aesthetic and the platforming, every one being loosely focused on a particular gameplay style. The stage I had the most trouble with was the apple cycle one, but it did have some insanely cool movement so it didn't really get too tedious. I really didn't like the final save of the triple jump stage: while it felt decently unique to play, I ultimately found it annoying and even physically straining, as it forces you to hold shift for long periods of time.
[0] Likes
Rating: 8.5 85
Difficulty: 75 75
Sep 11, 2022
Delicious Fruit