Latest Reviews
Kilgour22
For: Crimson Needle 2
For: Crimson Needle 2
Rating based on needle clear.
A beefy, pure needle game that, at its peak, presents a challenge for every player. There's a ton of variety visually, and the platforming, despite consisting of the standard water-vine-platform schema, manages to remain fairly fresh throughout.
I've heard it said that Crimson Needle 2 has one of the smoothest difficulty curves around. I actually push back against this a bit; I found the 80s to be harder than the 90s. However, I can't deny that the vast majority of the game does offer a gradual difficulty increase as you progress—even if certain saves are significantly easier than others, even in the later floors. I personally didn't mind, since this can feel like a breather, but it also runs the risk of angering the player when they get stuck on the next, much harder, save. This happened a few times for me, but I was never stuck so long that it became a serious problem.
Particularly in the later screens, there are some design decisions that are questionable at best. The clearest example of this is a plane jump in the middle of floor 98 that lacks a consistent setup. Such an inclusion serves only to raise the difficulty in an unpleasant way, since there's little opportunity for the player to improve at this jump. While this makes the speed at which one clears the screen a raw skill test, it's also frustrating for the abovementioned reason.
All in all, experienced players should consider playing Crimson Needle 2. Don't be afraid of the outdated difficulty rating, artificially inflated by reviews in the low-to-mid 90s from players who played many years ago on a harder version, or, worse, didn't reach the hardest parts, yet left a rating regardless.
[0] Likes
A beefy, pure needle game that, at its peak, presents a challenge for every player. There's a ton of variety visually, and the platforming, despite consisting of the standard water-vine-platform schema, manages to remain fairly fresh throughout.
I've heard it said that Crimson Needle 2 has one of the smoothest difficulty curves around. I actually push back against this a bit; I found the 80s to be harder than the 90s. However, I can't deny that the vast majority of the game does offer a gradual difficulty increase as you progress—even if certain saves are significantly easier than others, even in the later floors. I personally didn't mind, since this can feel like a breather, but it also runs the risk of angering the player when they get stuck on the next, much harder, save. This happened a few times for me, but I was never stuck so long that it became a serious problem.
Particularly in the later screens, there are some design decisions that are questionable at best. The clearest example of this is a plane jump in the middle of floor 98 that lacks a consistent setup. Such an inclusion serves only to raise the difficulty in an unpleasant way, since there's little opportunity for the player to improve at this jump. While this makes the speed at which one clears the screen a raw skill test, it's also frustrating for the abovementioned reason.
All in all, experienced players should consider playing Crimson Needle 2. Don't be afraid of the outdated difficulty rating, artificially inflated by reviews in the low-to-mid 90s from players who played many years ago on a harder version, or, worse, didn't reach the hardest parts, yet left a rating regardless.
Rating: 5.0 50
Difficulty: 80 80
Sep 9, 2022
K_YouTube
For: I wanna Be The Host!!
For: I wanna Be The Host!!
Tagged as: Trap
[0] Likes
Rating: 4.5 45
Difficulty: 35 35
Sep 9, 2022
Riot3_1_2_1
For: I wanna enjoy the Maitetsu
For: I wanna enjoy the Maitetsu
good song :O
Tagged as: Avoidance
[0] Likes
Rating: 7.0 70
Difficulty: 23 23
Sep 9, 2022
CanusAntonius
For: I wanna gameover
For: I wanna gameover
I Wanna Gameover gives the player a single goal to accomplish: kill the Kid. This results in a game in which the Guy would approve, finally you have the chance to rid him of his arch-nemesis.
Each screen offers pretty much a puzzle in the fact that there is only one method of death each. Sometimes you'll have an obvious goal to reach, such as a spike hanging from the ceiling, but other times you'll really need to think outside of the box. Some of the levels are especially creative, such as an avoidance where the normal projectiles don't actually kill you, or a room involving push blocks with no obvious indication of what to do. I do think some of these ideas fail a bit in execution, particularly these segments: The Green cube chase, the Align screen, The Destination boss, and both the Colonel and Miku. My main problem with these is their highly irregular difficulty compared to the rest of the game, honestly, this would be pretty friendly to most players without their imbalance. Besides these though, the rest of the game is quite easier.
Overall, I think this is a great idea, and would definitely recommend it. I hope to see this idea used more in the future, there's quite a lot of potential here.
[2] Likes
Each screen offers pretty much a puzzle in the fact that there is only one method of death each. Sometimes you'll have an obvious goal to reach, such as a spike hanging from the ceiling, but other times you'll really need to think outside of the box. Some of the levels are especially creative, such as an avoidance where the normal projectiles don't actually kill you, or a room involving push blocks with no obvious indication of what to do. I do think some of these ideas fail a bit in execution, particularly these segments: The Green cube chase, the Align screen, The Destination boss, and both the Colonel and Miku. My main problem with these is their highly irregular difficulty compared to the rest of the game, honestly, this would be pretty friendly to most players without their imbalance. Besides these though, the rest of the game is quite easier.
Overall, I think this is a great idea, and would definitely recommend it. I hope to see this idea used more in the future, there's quite a lot of potential here.
Rating: 8.5 85
Difficulty: 50 50
Sep 9, 2022
MeetTheCreator
For: Boshy Strikes Back
For: Boshy Strikes Back
Good game
[0] Likes
Rating: 7.2 72
Difficulty: 65 65
Sep 9, 2022
NYAMINYARU
For: I wanna Kardia
For: I wanna Kardia
Tagged as: Avoidance
[2] Likes
Rating: 10.0 100
Difficulty: 98 98
Sep 9, 2022
mudspud
For: QAQ Needle
For: QAQ Needle
Pretty fun beginner needle, but eventually you end up at a jump that is not possible. I think the creator forgot to put a block or something. There might be a trigger somewhere, but I couldn't find one.
[1] Like
Rating: N/A
Difficulty: N/A
Sep 9, 2022
Delicious Fruit