Latest Reviews
PlutoTheThing
For: I wanna N
For: I wanna N
Somewhat precise needle, plays kind of weirdly at times and isn't super interesting.
[0] Likes
Rating: 4.7 47
Difficulty: 35 35
Jul 10, 2024
PlutoTheThing
For: I wanna Bye Bye spike2
For: I wanna Bye Bye spike2
Pretty unbalanced, leads to a some kinda jarring moments. Besides that it's very generic.
[0] Likes
Rating: 5.3 53
Difficulty: 34 34
Jul 10, 2024
PlutoTheThing
For: I wanna Find Gold
For: I wanna Find Gold
Super cute game, it's pretty simplistic but I think it does some nice things, enjoyed it a fair bit.
[0] Likes
Rating: 7.3 73
Difficulty: 30 30
Jul 10, 2024
PlutoTheThing
For: I wanna rely the Needle 4
For: I wanna rely the Needle 4
Quality needle, nothing too special it's just a fun little game with a very relaxing visual style.
[0] Likes
Rating: 7.0 70
Difficulty: 31 31
Jul 10, 2024
PlutoTheThing
For: I wanna CUBETECH
For: I wanna CUBETECH
A neat concept for sure, although figuring out the pathing felt more like trial and error to me than truly solving any kind of puzzle, which dampened the experience quite a bit. Still the gimmick is awesome and has potential.
[0] Likes
Rating: 5.5 55
Difficulty: 28 28
Jul 10, 2024
PlutoTheThing
For: I wanna best the needle 3
For: I wanna best the needle 3
I feel like the platforming in this game has almost no identity, it's somewhat enjoyable but I don't remember a single thing immediately after clearing it.
[0] Likes
Rating: 6.0 60
Difficulty: 30 30
Jul 10, 2024
PlutoTheThing
For: I Wanna Temporal Spire
For: I Wanna Temporal Spire
It's rare to find needle that's this interesting at this difficulty level, but there are always exceptions. The jumps are pretty cool and each save kinda feels like a bite sized version of a much harder game if that makes sense. Pretty cool stuff.
[0] Likes
Rating: 8.0 80
Difficulty: 32 32
Jul 10, 2024
ElCochran90
For: Hipatya In I wanna world
For: Hipatya In I wanna world
Fangame made by one of my best friends abroad, dedicated to a very charismatic Spanish streamer, Hipatya.
Shockingly good and equally shockingly short, the latter being my greatest pain, but the reason has been clearly stated by the maker, so I really have no say; it shows it's a fangame dedicated to another person considering its intentionally short length, and for someone streaming her first fangame live (and what streams they were!).
However, back to the fangame, despite its vision being very limited by the original intentions of its creation in terms of the duration, whatever is left is overtly joyous.
The sprite of Hipatya is so cute and beautiful! Bube, I will pay you for a sprite of me for real. Shoutout to Kogami for creating it; please include it in the update of Start a Party!
Good introductory screens with a couple of readable traps and a gorgeous production value that presents itself as an exciting adventure with bosses, shootable enemies and a beautiful production value. Granted, there is a language barrier for all messages, inside jokes and voices used, and even those require knowledge (what is wrong with "cachetes"?; we all have two of them), but it doesn't really detract from the overall experience.
What I applaud from the fangame besides the visual designs is the versatility: No screen is identical, even within the same stage, and the use of gimmicks does not make the game feel stuffed: platforms, triggers, needle, traps, enemies and (optional) secrets in what is a roguelike, varied adventure for any fresh beginner looking for a challenge. The traps are not annoying nor are placed at the ending of a save, which is appreciated, and one particular, well-animated trigger trap in Spooky Land made me lol hard. Secrets provide only inside jokes for the Spanish community, but don't add anything new to the gameplay.
The final boss might be a stretch in difficulty considering its duration and one particular RNG attack, so beware: also, I got that same hardest attack twice right before the boss had 1HP left. My attempt took exactly 4 minutes (3:55 if you want more precision), so beginners should prepare themselves for a lengthy fight.
If a fangame is done with this quality and simply expands the concepts presented here, I swear it could even have nominations. Old-school adventure games are always welcome as long as they keep every new screen fresh and making you wonder what lies ahead. The humor should also be maintained.
Personal recommendations for this game in particular, and for future projects:
-The title screen is amazing, and it is clear the art used black as intneded. However, when accessing the options, they are not readable. FruitlessWasabi actually suggested that a script might exist in the engine for adding a highlight around the text in case changing the font color is not possible.
-The first jump in the caverns section is basic, but might be a stretch for first-time players. This jump could be nerfed or simply put towards the end of the game.
-The save immediately after exiting the cavern is quite long compared to the usual save; this could be better placed as a final section.
-The audio quality of the voice of the first boss is low.
-It's not clear in the game when one should fall for progressing, or if falling kills you (example: second screen of first stage vs. second
-For finishing the first save in the Spooky Area, the save could be placed in the screen above with the laser instead of below, saving extra time per attempt.
-For the final secret inspired by the Megaman gimmick of the disappearing blocks, the cycle of the blocks is programmed to loop, making it impossible to come back unless you wait for one full cycle again. The cycle could stop with a setup that allows you to jump all the way back.
Recommendations for future fangames:
-Keep this quality
-Make everything longer! This will prevent any gamer from feeling like the section was too short to be enjoyed.
Thanks, Bubexel!
[5] Likes
Shockingly good and equally shockingly short, the latter being my greatest pain, but the reason has been clearly stated by the maker, so I really have no say; it shows it's a fangame dedicated to another person considering its intentionally short length, and for someone streaming her first fangame live (and what streams they were!).
However, back to the fangame, despite its vision being very limited by the original intentions of its creation in terms of the duration, whatever is left is overtly joyous.
The sprite of Hipatya is so cute and beautiful! Bube, I will pay you for a sprite of me for real. Shoutout to Kogami for creating it; please include it in the update of Start a Party!
Good introductory screens with a couple of readable traps and a gorgeous production value that presents itself as an exciting adventure with bosses, shootable enemies and a beautiful production value. Granted, there is a language barrier for all messages, inside jokes and voices used, and even those require knowledge (what is wrong with "cachetes"?; we all have two of them), but it doesn't really detract from the overall experience.
What I applaud from the fangame besides the visual designs is the versatility: No screen is identical, even within the same stage, and the use of gimmicks does not make the game feel stuffed: platforms, triggers, needle, traps, enemies and (optional) secrets in what is a roguelike, varied adventure for any fresh beginner looking for a challenge. The traps are not annoying nor are placed at the ending of a save, which is appreciated, and one particular, well-animated trigger trap in Spooky Land made me lol hard. Secrets provide only inside jokes for the Spanish community, but don't add anything new to the gameplay.
The final boss might be a stretch in difficulty considering its duration and one particular RNG attack, so beware: also, I got that same hardest attack twice right before the boss had 1HP left. My attempt took exactly 4 minutes (3:55 if you want more precision), so beginners should prepare themselves for a lengthy fight.
If a fangame is done with this quality and simply expands the concepts presented here, I swear it could even have nominations. Old-school adventure games are always welcome as long as they keep every new screen fresh and making you wonder what lies ahead. The humor should also be maintained.
Personal recommendations for this game in particular, and for future projects:
-The title screen is amazing, and it is clear the art used black as intneded. However, when accessing the options, they are not readable. FruitlessWasabi actually suggested that a script might exist in the engine for adding a highlight around the text in case changing the font color is not possible.
-The first jump in the caverns section is basic, but might be a stretch for first-time players. This jump could be nerfed or simply put towards the end of the game.
-The save immediately after exiting the cavern is quite long compared to the usual save; this could be better placed as a final section.
-The audio quality of the voice of the first boss is low.
-It's not clear in the game when one should fall for progressing, or if falling kills you (example: second screen of first stage vs. second
-For finishing the first save in the Spooky Area, the save could be placed in the screen above with the laser instead of below, saving extra time per attempt.
-For the final secret inspired by the Megaman gimmick of the disappearing blocks, the cycle of the blocks is programmed to loop, making it impossible to come back unless you wait for one full cycle again. The cycle could stop with a setup that allows you to jump all the way back.
Recommendations for future fangames:
-Keep this quality
-Make everything longer! This will prevent any gamer from feeling like the section was too short to be enjoyed.
Thanks, Bubexel!
Rating: 5.0 50
Difficulty: 25 25
Jul 10, 2024
PlutoTheThing
For: I wanna retort
For: I wanna retort
Pretty good basic needle, has some nice pathing and it's balanced quite well.
[0] Likes
Rating: 6.7 67
Difficulty: 29 29
Jul 10, 2024
PlutoTheThing
For: A Minimal Adventure
For: A Minimal Adventure
Solid needle game, each stage has it's own gimmicks which are pretty fun, my favorite was probably the VKid stage but they are all pretty good.
[0] Likes
Rating: 7.7 77
Difficulty: 30 30
Jul 10, 2024