Latest Reviews
xva
For: I wanna be the Prism
For: I wanna be the Prism
essentially destination’s little brother
[0] Likes
Rating: 7.0 70
Difficulty: 57 57
Jul 5, 2024
xva
For: I wanna Live
For: I wanna Live
a fairly concise and simple adventure game with a story i couldn’t quite follow. there’s a trigger needle section that was quite fun, and an odd final boss. i did a double invert somewhere in this game and that’s about all i remember
[0] Likes
Rating: 6.9 69
Difficulty: 53 53
Jul 5, 2024
xva
For: I wanna best the 50 floors
For: I wanna best the 50 floors
this game, in my humble opinion, receives far too much praise for what it’s worth. maybe i played a different game from everyone else here, but all i felt was boredom during my short time playing this game. there was just a ton of not really noteworthy or interesting needle with only a handful of outlying rooms which i found marginally more interesting than the rest of this game. i guess if you’re into this sort of thing then go off since it’s not really offensive in any way, with only a few jumps being kind of annoying, i can’t give it too low of a rating
[0] Likes
Rating: 5.0 50
Difficulty: 59 59
Jul 5, 2024
xva
For: I wanna be with you
For: I wanna be with you
a pretty good adventure game by dagger. mostly filled with decent-to-good ideas, with the exception of the puzzle section, for which i decompiled the game to figure out what to do. needle is somewhat sub-par due to the amount of squished diagonals and similar. other than that there aren’t too many major drawbacks.
a decent chunk of the game’s content is in extra, so i’d recommend finding all the secrets any way you know how and playing the extra stages, since they greatly contribute to this game. while i didn’t have too good of a time with the ex miku fight, i still think it’s worth playing.
ascii stage is my favorite due to its silliness
[0] Likes
a decent chunk of the game’s content is in extra, so i’d recommend finding all the secrets any way you know how and playing the extra stages, since they greatly contribute to this game. while i didn’t have too good of a time with the ex miku fight, i still think it’s worth playing.
ascii stage is my favorite due to its silliness
Rating: 6.7 67
Difficulty: 53 53
Jul 5, 2024
xva
For: I wanna summon Koishi Komeiji
For: I wanna summon Koishi Komeiji
fun trap game consisting of a good amount of intuitively built and well-made trap sequences, forcing you to do all sorts of weird and/or funky movements to dodge the onslaught of traps in every single room in this game. the rooms are designed in a deceivingly simple way, to lull you into a false sense of security at first, then building atop the given simple foundation. an otherwise uninteresting needle room is turned into this arena of pure chaos as this game bombards you with its creative traps.
the bosses are fitting and quite fun, with the phone boss being a good bit more difficult than the first one. the final boss is unfortunately: missing.
only other downside of this game is that the title is slightly misleading and koishi barely appears in this game
[0] Likes
the bosses are fitting and quite fun, with the phone boss being a good bit more difficult than the first one. the final boss is unfortunately: missing.
only other downside of this game is that the title is slightly misleading and koishi barely appears in this game
Rating: 8.8 88
Difficulty: 56 56
Jul 5, 2024
xva
For: I wanna KeyPick 100
For: I wanna KeyPick 100
fun fact every review’s difficulty rating is divisible by 5
a pretty tough puzzle game all things considered. 100 rooms of key puzzles and a fitting final boss (despite being unquestionably far easier than the entire game leading up to it). despite getting quite difficult towards the last 20-25 rooms and me subsequently not enjoying the game past room 70, i’m not going to give it a low rating since my enjoyment has little (if nothing) to do with the game’s quality rating.
this game in its early and middle stages consists of very creative and intuitively designed rooms. unfortunately, what i like to call “corridor puzzle” becomes prevalent and the game therefore becomes repetitive. the same few tricks are used for multiple rooms, which get more and more complex as Nekoroneko adds more and more gates, colors, keys, or even entire rows of all of the aforementioned. this leads to rooms like 80 taking me more than an hour to solve, and the 90s not being much easier. sort of like corridor needle, “corridor puzzle” is about as much cheap difficulty as its needle variant. usually it’s an okay compromise, as not every room in a game needs to be the highest quality; however, the same general room layout gets tiring.
overall quite interesting and well-made for the most part. i beat this game in a painful 10 hours, which seems to be below average. yeah i’ll admit i’m bad at this sort of thing since i eventually resorted to bruteforcing some super tiring rooms
recommended if you like puzzle games
[0] Likes
a pretty tough puzzle game all things considered. 100 rooms of key puzzles and a fitting final boss (despite being unquestionably far easier than the entire game leading up to it). despite getting quite difficult towards the last 20-25 rooms and me subsequently not enjoying the game past room 70, i’m not going to give it a low rating since my enjoyment has little (if nothing) to do with the game’s quality rating.
this game in its early and middle stages consists of very creative and intuitively designed rooms. unfortunately, what i like to call “corridor puzzle” becomes prevalent and the game therefore becomes repetitive. the same few tricks are used for multiple rooms, which get more and more complex as Nekoroneko adds more and more gates, colors, keys, or even entire rows of all of the aforementioned. this leads to rooms like 80 taking me more than an hour to solve, and the 90s not being much easier. sort of like corridor needle, “corridor puzzle” is about as much cheap difficulty as its needle variant. usually it’s an okay compromise, as not every room in a game needs to be the highest quality; however, the same general room layout gets tiring.
overall quite interesting and well-made for the most part. i beat this game in a painful 10 hours, which seems to be below average. yeah i’ll admit i’m bad at this sort of thing since i eventually resorted to bruteforcing some super tiring rooms
recommended if you like puzzle games
Rating: 7.7 77
Difficulty: 60 60
Jul 5, 2024
Cythraul
For: ebb needle 2021
For: ebb needle 2021
Rating includes extra.
Any% is 55 difficulty.
[1] Like
Any% is 55 difficulty.
Rating: 7.6 76
Difficulty: 64 64
Jul 5, 2024