Latest Reviews
Mercury
For: I wanna Especial
For: I wanna Especial
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 52 52
Jul 2, 2022
phgQED
For: I wanna ⑨
For: I wanna ⑨
An incredibly traditional L-game with narrow shaped pathing and a kind of gross but likeable tileset. While there are a few interesting jumps here, the game sort of gives up halfway through and just becomes long distance block jumps with no interesting pathing or shapes of any kind. This game also has, without apology, one of the worst save systems I've ever encountered. It's touch-based, and resets on intervals, meaning unless you perfectly internalize that interval it's going to save you half-way through your jump mid-air. It also has the K2 save bug, meaning you'll frequently spawn and die instantly, or spawn one space to the left of where you want your setup to be, or be pseudo-soft-locked until you figure out the right combination of jumping and resetting and holding and dying until the game magically lets you live again. Many of the jumps felt unsatisfying to perform because of this save system, as the saves aren't embedded, meaning that if any part of you touches one, even though you die afterwards, it 'counts' as doing the jump. There is of course a remix of Tomboyish Girl in Love, and Cirno is the strongest, no question, but I would not recommend this game, even to L-game diehards, or even to new players based on the relative difficulty of the jumps you can actually do. The saves ruin it entirely. If there's a patch, maybe that would be fun.
Difficulty rating reflects actual jump difficulty. With fighting the save system included, it's more of a 55.
Time: ~8 minutes
Deaths: 988
[0] Likes
Difficulty rating reflects actual jump difficulty. With fighting the save system included, it's more of a 55.
Time: ~8 minutes
Deaths: 988
Rating: 2.5 25
Difficulty: 45 45
Jul 2, 2022
phgQED
For: I wanna be the Phosphorus
For: I wanna be the Phosphorus
My first dip into 'arsenic-likes', which insofar as I can tell are a particularly difficult short-save needle but without the tileset and shape stylisism of an L-game. The saves are much more to the point, and the maneuvers a little more straightforward. There's also no apologies about requiring cancels at times, and a few charlie and invert flavors here and there. There are only a few saves that stand out difficulty wise, with much of the second half of the game feeling 'free' compared to the first. Worth a look if you're interested in another linage of needle subgenres.
Time: ~29min
Deaths: 1283
Time: ~29min
Deaths: 1283
Tagged as: Needle
Arsenic-like
[0] Likes
Rating: 6.9 69
Difficulty: 58 58
Jul 2, 2022
phgQED
For: I wanna give the cat some acid
For: I wanna give the cat some acid
This is a game that attempts to be psychedelic without (for me) really reaching far enough to do so. One challenge in making a 'psychedelic' feeling game is that even in most default engines, fruit moves. That sets a precedent that things in general can move, and animated tilesets and backgrounds do wonders towards making the player feel like they are 'tripping out'. As such, this game is working with entirely static visuals, and it doesn't really communicate an 'acid' feeling so much as a prickly research chemical that leaves a feeling of burned glass in the back of your head that you can't scratch out.
The needle itself was my main issue with the game: it is incredibly rote, consisting almost entirely of named jumps, to such a degree it seems like the creator was either bound by them as a design constraint or didn't have the vocabulary to include more interesting formations. There is one noteworthy non-named jump on the last screen that stood out to me, but everything else surrounding it was half-diamond, diagonal, corner, and more 16px and 8px ledge grabs than I could count. While I think this can do a lot in terms of increasing the 'prickliness' of a level's design, that type of prickliness is more psychedelic in a negative way to me, while a cat on acid theoretically sounds fun and happy, albeit not being a responsible display of pet ownership.
Also the needle and general block layout felt 'dopamine-adjacent' to me in that there was a trend towards off-set ledges, 8px snap, and more open and weird shapes than closed in corridors.
Maybe worth a play if you like the cute cat save sound effect, and the clear screen was great, but the needle made me grumpy.
Time: ~33min
Deaths: 820
The needle itself was my main issue with the game: it is incredibly rote, consisting almost entirely of named jumps, to such a degree it seems like the creator was either bound by them as a design constraint or didn't have the vocabulary to include more interesting formations. There is one noteworthy non-named jump on the last screen that stood out to me, but everything else surrounding it was half-diamond, diagonal, corner, and more 16px and 8px ledge grabs than I could count. While I think this can do a lot in terms of increasing the 'prickliness' of a level's design, that type of prickliness is more psychedelic in a negative way to me, while a cat on acid theoretically sounds fun and happy, albeit not being a responsible display of pet ownership.
Also the needle and general block layout felt 'dopamine-adjacent' to me in that there was a trend towards off-set ledges, 8px snap, and more open and weird shapes than closed in corridors.
Maybe worth a play if you like the cute cat save sound effect, and the clear screen was great, but the needle made me grumpy.
Time: ~33min
Deaths: 820
Tagged as: Needle
psychedelic
[1] Like
Rating: 4.0 40
Difficulty: 45 45
Jul 2, 2022
yangshuoen
For: I Don't Wanna Be The Gay
For: I Don't Wanna Be The Gay
kinda idiotic but fun
有點白癡但是很有趣
[0] Likes
有點白癡但是很有趣
Rating: 8.7 87
Difficulty: 62 62
Jul 2, 2022
Delicious Fruit