Latest Reviews
Hosungryn
For: I wanna BE the HST
For: I wanna BE the HST
even though it has a lot of flying spike traps its actually kinda fun ngl
[1] Like
Rating: 6.5 65
Difficulty: 66 66
Jun 29, 2022
Kilgour22
For: XIFT
For: XIFT
A game that starts off fairly enjoyable but gets progressively worse, culminating in a final stage that sacrifices fun for precision.
Pretty much every unconventional design aspect hindered my ability to have fun. Maybe other players are less picky about quality-of-life concerns, but for someone like myself, QoL is a huge part of my enjoyment.
If you're on the fence about trying it, first consider the following:
- Saves are invisible and automatic;
- You have no control over where the kid respawns;
- Blood lingers long after death, coating spikes and obstructing their perimeter;
- The visuals become increasingly obtuse as you progress, with the last stage even having invisible blocks on which to stand;
- Floating vines are an integral part to the platforming in later stages; and
- Many jumps require low frame inputs, making things easier if you can jump cancel.
Avoid this game like the plague if these harm your fun.
Pretty much every unconventional design aspect hindered my ability to have fun. Maybe other players are less picky about quality-of-life concerns, but for someone like myself, QoL is a huge part of my enjoyment.
If you're on the fence about trying it, first consider the following:
- Saves are invisible and automatic;
- You have no control over where the kid respawns;
- Blood lingers long after death, coating spikes and obstructing their perimeter;
- The visuals become increasingly obtuse as you progress, with the last stage even having invisible blocks on which to stand;
- Floating vines are an integral part to the platforming in later stages; and
- Many jumps require low frame inputs, making things easier if you can jump cancel.
Avoid this game like the plague if these harm your fun.
Tagged as: Needle
Visual_Challenge
[2] Likes
Rating: 4.5 45
Difficulty: 60 60
Jun 29, 2022
Jopagu
For: I Wanna Be the Piyopiyo Trap
For: I Wanna Be the Piyopiyo Trap
Generic and annoying trap game. There are four areas branching from a hub. The top left is generic needle where you have to do two screens per save. This area is completely forgettable and nothing but an annoyance. The top right is a area themed around killer blocks and switch blocks. This is the best area, but it still suffers from some annoying traps, and the boss is exceptionally awful. The bottom left is the luck area, in which the developer seems to have put about 5 seconds of effort. On screen is a roulette game, and after betting, the game gives you a loading screen and then tells you if you won. I simply don't understand the point of this section if the dev isn't going to put in minimal effort to actually have you play roulette. Additionally, unless I got very weird luck, the answers are actually the same every time, so it's just a pick a path challenge, not actually about getting lucky. It's a shame this area is so low quality, cause it has the best boss, which has the classic gimmick of rolling dice to determine random needle sections you have to do. The bottom right area has some cool ideas, but it suffers from poor design. The solitaire part is eye searingly ugly. The desktop screens look cool, but the entire area suffers from just having unpleasant saves. Overall, I can't recommend this game. The author clearly has the seeds of good ideas, but the hostile game design and general lack of effort in building those gimmicks makes the game unenjoyable.
[0] Likes
Rating: 5.0 50
Difficulty: 40 40
Jun 29, 2022
Kilgour22
For: 2009 Needle Hole
For: 2009 Needle Hole
Rating includes extra.
A very average 32-pixel needle game. Only play if you're looking to practice named jumps.
[0] Likes
A very average 32-pixel needle game. Only play if you're looking to practice named jumps.
Rating: 5.0 50
Difficulty: 48 48
Jun 29, 2022
Delicious Fruit