Latest Reviews
TTBB
For: I wanna clear the Crime & Punishment Ver.Normal
For: I wanna clear the Crime & Punishment Ver.Normal
Good for practicing reading curving. Can be fun to play and mess around in, but clearing can be annoying since you can get walled easily.
[0] Likes
Rating: 6.0 60
Difficulty: 65 65
Apr 29, 2022
TTBB
For: I wanna kill the 3sweepor
For: I wanna kill the 3sweepor
This game is a medley of some of the worst fangames in history and yet it makes it really really fun. Play it.
[2] Likes
Rating: 10.0 100
Difficulty: 57 57
Apr 29, 2022
TTBB
For: I wanna be the good Hentai
For: I wanna be the good Hentai
Didn't really do it for me. Needle was chill and easy though.
[1] Like
Rating: 6.0 60
Difficulty: 50 50
Apr 29, 2022
p00ks
For: Splatter Fate
For: Splatter Fate
if you asked me a year ago what path I think kela would be taking, 90+ difficulty avoidance maker would not be even close to a thought
[6] Likes
Rating: N/A
Difficulty: 96 96
Apr 29, 2022
phgQED
For: I wanna climb the Witch's Tower
For: I wanna climb the Witch's Tower
An absolute landmark for me in terms of design and implementation of basic gimmicks and triggers/cycles. Overall I enjoyed most of the experience, though I definitely preferred the more vanilla flavor of the earlier floors.
Looking at the needle games I've played through, it's wild how often Wolfie's name comes up. That being said, I still haven't developed a coherent sense of their design ethos, and in playing this game, it's hard to say whether it's like any of their other games, or a different and completely unique thing entirely. There's a level of playfulness, maybe, present in most of their games, and a strong sense of movement and pathing without being overly restrictive in terms of block or killer placement. A definite love of platform boosting and the unique movement scenarios that it can be incorporated into. And in this game in particular, there's a great usage of vines, water, and the mixing of those two things together to create interesting re-uses of level elements.
To me, this game felt a bit too long, especially towards the end, where the trigger and cycle usage became the focus of the level design. I suspect that won't be the case for most players, however, and the end of the game will probably be a novel breath of fresh air compared to the earlier floors.
Also, it is, to me, worth noting that I was hard walled in this game several times. Some were due to me simply misreading a jump, which is a combination of embarrassing and wondering how much of telegraphing a jump is the responsibility of the creator. Others were due to sheer difficulty, and I remember of note a particularly cursed drop involving a piece of fruit that felt more precise than anything else in the game. Drops in general present a unique type of difficult versus the more coordinated feeling of a straightforward jump, IMO, and if I had to single out another common aspect of Wolfie games, it would be the drops—surely a love of which has rubbed off in my own design. It's a mixed bag, because there surely were some great drops as well, but I don't remember them nearly as much as that one with the fruit. Cursed.
Looking at the needle games I've played through, it's wild how often Wolfie's name comes up. That being said, I still haven't developed a coherent sense of their design ethos, and in playing this game, it's hard to say whether it's like any of their other games, or a different and completely unique thing entirely. There's a level of playfulness, maybe, present in most of their games, and a strong sense of movement and pathing without being overly restrictive in terms of block or killer placement. A definite love of platform boosting and the unique movement scenarios that it can be incorporated into. And in this game in particular, there's a great usage of vines, water, and the mixing of those two things together to create interesting re-uses of level elements.
To me, this game felt a bit too long, especially towards the end, where the trigger and cycle usage became the focus of the level design. I suspect that won't be the case for most players, however, and the end of the game will probably be a novel breath of fresh air compared to the earlier floors.
Also, it is, to me, worth noting that I was hard walled in this game several times. Some were due to me simply misreading a jump, which is a combination of embarrassing and wondering how much of telegraphing a jump is the responsibility of the creator. Others were due to sheer difficulty, and I remember of note a particularly cursed drop involving a piece of fruit that felt more precise than anything else in the game. Drops in general present a unique type of difficult versus the more coordinated feeling of a straightforward jump, IMO, and if I had to single out another common aspect of Wolfie games, it would be the drops—surely a love of which has rubbed off in my own design. It's a mixed bag, because there surely were some great drops as well, but I don't remember them nearly as much as that one with the fruit. Cursed.
Tagged as: Needle
[1] Like
Rating: 8.1 81
Difficulty: 62 62
Apr 29, 2022
phgQED
For: i wanna lypophrenia
For: i wanna lypophrenia
It took me a really long time to complete this game, even though I started playing it fairly early into my fangame experience. It never seemed overly intimidating, just that it was simply too difficult for me to get through at my current skill level. Somehow I managed to persevere through the first screen, after which the game got a fair bit easier, though it still took me a few breaks to clear. This is very classic 'depression needle' with a dash of flavour and subtlety throughout. The soundtrack especially deserves a huge amount of credit for enhancing the experience. While the first few screens are relatively straightforward 32px needle (with heavy water usage towards the end), the second and third stages add a lot in terms of minor variations on simple needle formulas and concepts. Namely, dealing with the slanted ground and obstacles wasn't exactly my favorite part of the game (in fact, it was probably my least favorite part), but I can appreciate its inclusion for variety's sake, and the triangle levels in which it was contained were overall still quite fun, especially with their usage of platforms throughout. The third stage, a beautiful monochrome maze of invisible water, was one of my favorite parts, though it was over before I really got a chance to enjoy it. The ending was quite memorable.
Overall I would recommend this game to experienced needle players looking for a strong challenge upfront that promises more variety once you surmount the initial summit it sets out for you. The first screen is by far and away the hardest screen in the entire game, and if you can manage to get past it, you'll be able to tell if the rest of the game tickles your fancy. I personally enjoyed all the screens, but I can understand why a game this nondescript might not be for everyone. To me, it is another sad and beautiful love letter to the specific subsection of the fangame genre I cherish the most. It feels very personal and moving despite not really asserting anything about itself beyond a somber, bittersweet tileset reminiscent of Catharsis, and music that reminds me of reading poetry alone in my room and crying. I am glad I played it, and thank you very much to the creator for making it.
Deaths: 4382
Time: 2:48:20
Overall I would recommend this game to experienced needle players looking for a strong challenge upfront that promises more variety once you surmount the initial summit it sets out for you. The first screen is by far and away the hardest screen in the entire game, and if you can manage to get past it, you'll be able to tell if the rest of the game tickles your fancy. I personally enjoyed all the screens, but I can understand why a game this nondescript might not be for everyone. To me, it is another sad and beautiful love letter to the specific subsection of the fangame genre I cherish the most. It feels very personal and moving despite not really asserting anything about itself beyond a somber, bittersweet tileset reminiscent of Catharsis, and music that reminds me of reading poetry alone in my room and crying. I am glad I played it, and thank you very much to the creator for making it.
Deaths: 4382
Time: 2:48:20
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 65 65
Apr 29, 2022
Zambrini
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
[0] Likes
For: I Wanna Scroll My Mousewheel Downwards 3 - Scroll with a Vengeance
[0] Likes
Rating: 5.1 51
Difficulty: 55 55
Apr 29, 2022
patrickgh3
For: I wanna Nahiunal Next
For: I wanna Nahiunal Next
People in the IWC discord have recently determined that this game is most likely a virus. So don't download it! If anyone wants to write a review with more details, feel free, thanks.
[4] Likes
Rating: N/A
Difficulty: N/A
Apr 29, 2022
DualFPM
For: I wanna be the luv
For: I wanna be the luv
Симулятор анлаки.
[0] Likes
Rating: 4.0 40
Difficulty: 25 25
Apr 28, 2022
Delicious Fruit