Latest Reviews
egg
For: I Wanna Journey Where The Wind Takes Me
For: I Wanna Journey Where The Wind Takes Me
Genuinely has a few brilliant ideas despite its silly presentation and potentially nauseating camera.
Tagged as: Visual_Challenge
[1] Like
Rating: 8.0 80
Difficulty: 66 66
Mar 19, 2022
Clearscreenreviewer
For: Crimson Needle 3
For: Crimson Needle 3
Please note: This review is for true end clear. In case you are wondering, however, my score for bad end clear is 6.0.
A clear screen, or any ending to a good game should be something powerful, which both is representative of the game which came before it, while making the player feel like they have achieved something. Full credit sequences are something that are unfortunately very rare in fangames, which is very sad to me, as not only do I feel it is the perfect ending to a long journey such as this game, it makes it feel even more like a high-budget game, adding to the immersion.
At the end of the credit sequence, you are shown what I consider to be the clear screen, a minimalist blank screen —or rather blank aside from the smoke effects left from the credit sequence— and the text "Thank you for playing. You did great" While this text in most other fangames would be overlooked by most players as yet another disingenuous clear message (think L games that have "WOW. You are the god." on the clear screen), the sheer difficulty of this game means that for most players, even such a simple message is heartwarming and encouraging. To make it this far, into a game this hard, you did go great.
What irks me, then, and stops this clear screen from being a perfect 10? Unfortunately, I can't even say 100% that it is a clear screen at all. Obviously, that is the intent behind it, but the fact is it's not the end. If you wait for the background effects to dissipate you will be dumped back at the bottom of the tower, almost implying that it doesn't even matter that you climbed it.
I understand what the creators were going here for, going back to the foot of the tower, now with access to items not available in a first playthrough, signifies the kid's mastery of the tower. It's no longer a challenge for him to reach the top, so there's no longer a need to celebrate! However, I feel this could have been better executed. I would suggest leaving the game with the positive message (Thank you for playing. You did great), and simply adding some smaller text that appears after the smoke disappears, saying something along the lines of "Press F2 to go back to menu and view what you've unlocked".
I'm conflicted about this "clear screen" because I am set in the belief that a clear screen should be final, it should be the absolute end of a game, and since there isn't another clear screen left if you go back and search for secrets, I just have to accept that this game does not end with a clear screen.
8.5/10
[3] Likes
A clear screen, or any ending to a good game should be something powerful, which both is representative of the game which came before it, while making the player feel like they have achieved something. Full credit sequences are something that are unfortunately very rare in fangames, which is very sad to me, as not only do I feel it is the perfect ending to a long journey such as this game, it makes it feel even more like a high-budget game, adding to the immersion.
At the end of the credit sequence, you are shown what I consider to be the clear screen, a minimalist blank screen —or rather blank aside from the smoke effects left from the credit sequence— and the text "Thank you for playing. You did great" While this text in most other fangames would be overlooked by most players as yet another disingenuous clear message (think L games that have "WOW. You are the god." on the clear screen), the sheer difficulty of this game means that for most players, even such a simple message is heartwarming and encouraging. To make it this far, into a game this hard, you did go great.
What irks me, then, and stops this clear screen from being a perfect 10? Unfortunately, I can't even say 100% that it is a clear screen at all. Obviously, that is the intent behind it, but the fact is it's not the end. If you wait for the background effects to dissipate you will be dumped back at the bottom of the tower, almost implying that it doesn't even matter that you climbed it.
I understand what the creators were going here for, going back to the foot of the tower, now with access to items not available in a first playthrough, signifies the kid's mastery of the tower. It's no longer a challenge for him to reach the top, so there's no longer a need to celebrate! However, I feel this could have been better executed. I would suggest leaving the game with the positive message (Thank you for playing. You did great), and simply adding some smaller text that appears after the smoke disappears, saying something along the lines of "Press F2 to go back to menu and view what you've unlocked".
I'm conflicted about this "clear screen" because I am set in the belief that a clear screen should be final, it should be the absolute end of a game, and since there isn't another clear screen left if you go back and search for secrets, I just have to accept that this game does not end with a clear screen.
8.5/10
Rating: N/A
Difficulty: N/A
Mar 18, 2022
Pigeon
For: I Wanna Be The Red
For: I Wanna Be The Red
All the classics as ElCochran mentioned.
In addition, transitions aren't that great, with additional transition restarting music !
I guess my skill is way below the less skilled by taking over 10 minutes.
[1] Like
In addition, transitions aren't that great, with additional transition restarting music !
I guess my skill is way below the less skilled by taking over 10 minutes.
Rating: 1.6 16
Difficulty: 42 42
Mar 18, 2022
Pigeon
For: I Wanna Beat The Alphabet
For: I Wanna Beat The Alphabet
Based on easy mode
1 life 26 floor game, can have a few tight spots for certain letters even on easy.
[0] Likes
1 life 26 floor game, can have a few tight spots for certain letters even on easy.
Rating: 4.0 40
Difficulty: 30 30
Mar 18, 2022
Pigeon
For: I wanna be the Fight6
For: I wanna be the Fight6
One of the better games in the fight series, standard floor game where anywhere you go, there's at least a bit of platforming to do that is not just walking.
Could have used non restarting music like the rest though, sad face.
Not many shortcuts available, a few more for the challenge would have been cool after dying the first time.
Reusing the same screen to do it 50/50 was meh.
You are also given a choice between 5 portals near the end in which way you want to clear the game.
It's a nice touch, but one will most likely be more complicated than others, might just be preferential.
[0] Likes
Could have used non restarting music like the rest though, sad face.
Not many shortcuts available, a few more for the challenge would have been cool after dying the first time.
Reusing the same screen to do it 50/50 was meh.
You are also given a choice between 5 portals near the end in which way you want to clear the game.
It's a nice touch, but one will most likely be more complicated than others, might just be preferential.
Rating: 5.3 53
Difficulty: 33 33
Mar 18, 2022
Pigeon
For: I wanna be the Fight5
For: I wanna be the Fight5
Floor minigame where you have to do platforming "blindfolded" (kid hidden).
Passing a screen without dying adds to your score, dying will just let you move on without an additional point.
Most of the floors are very difficult to do in this manner, getting at least half of them done without dying looks already really good.
There may be better ways to play around with this system without the non visual challenge.
Score: 10
[0] Likes
Passing a screen without dying adds to your score, dying will just let you move on without an additional point.
Most of the floors are very difficult to do in this manner, getting at least half of them done without dying looks already really good.
There may be better ways to play around with this system without the non visual challenge.
Score: 10
Rating: 3.9 39
Difficulty: 35 35
Mar 18, 2022
Pigeon
For: I wanna be the Fight4
For: I wanna be the Fight4
A karoshi type game where you have to die to move on, but with a 5 minute time limit.
Some mazes can take a while to figure out and other floors have precise jumps to execute to be able to clear.
If you fail them, it can take a long time to go back for another attempt, which in the end will drain your timer very quickly.
Stopped at floor 11, the time limit is definitely way too short, even if the game was used for a competition.
[0] Likes
Some mazes can take a while to figure out and other floors have precise jumps to execute to be able to clear.
If you fail them, it can take a long time to go back for another attempt, which in the end will drain your timer very quickly.
Stopped at floor 11, the time limit is definitely way too short, even if the game was used for a competition.
Rating: 4.0 40
Difficulty: 40 40
Mar 18, 2022
Pigeon
For: I wanna be the Fight3
For: I wanna be the Fight3
Thinking that it was an impossible type of deal, I only chose the walking path to victory.
But dying actually resets to the previous floor after experimenting in hard mode, post Medium clear.
Hard mode adds a few spikes to the platforming, even in some of the long paths.
Difficulty for Medium
[0] Likes
But dying actually resets to the previous floor after experimenting in hard mode, post Medium clear.
Hard mode adds a few spikes to the platforming, even in some of the long paths.
Difficulty for Medium
Rating: 4.1 41
Difficulty: 10 10
Mar 18, 2022
Pigeon
For: I wanna be the Fight2
For: I wanna be the Fight2
Avoidance minigame with a set number of lives for each attack.
Be good to get a high score, simple rule.
Be good to get a high score, simple rule.
Tagged as: Avoidance
[0] Likes
Rating: 6.2 62
Difficulty: 26 26
Mar 18, 2022
Pigeon
For: I wanna be the Fight
For: I wanna be the Fight
Nice little trap game that uses 3 different layouts.
Everything is simple, although there might be a few that need some little thinking before proceeding easily.
Everything is simple, although there might be a few that need some little thinking before proceeding easily.
Tagged as: Trap
[0] Likes
Rating: 6.3 63
Difficulty: 29 29
Mar 18, 2022
Delicious Fruit