Latest Reviews
Oothwophen
For: I Wanna Cautiously Observe The Goober From A Safe Distance
For: I Wanna Cautiously Observe The Goober From A Safe Distance
Nice game. And some complains (written in Chinese):
整体来说这个游戏非常可以,循序渐进玩得很爽,关卡设计令人叹为观止。但是最后的长存还是有点用力过猛了:第50层有两面,第一面可以用“望远镜”提前熟悉关卡内容,第二面则没有;第一面各个机关环环相扣十分流畅,第二面玩得我几乎便秘。我对作者意图(准确来说是第二面不加“望远镜”的原因)的猜测是:作者可能认为第二面就像某些单刺游戏那样,过了这一跳可以站在原地观望后面的内容,不像第一面那样一个安稳的落脚点都没有所以必须提前拿望远镜熟悉流程。说实话我很不喜欢作者的这个决定,第二面虽然每一跳都不是很难,但是衔接流畅程度远不及第一面,实际上玩着是非常难受的(“上不去下不来卡在这儿了”),所以我觉得第二面不让玩家提前熟悉流程真是一大败笔。哦对了千万不要忘记遍布F50两面的黑色刺头生物通通都是killer,它们不是背景!!!
[1] Like
整体来说这个游戏非常可以,循序渐进玩得很爽,关卡设计令人叹为观止。但是最后的长存还是有点用力过猛了:第50层有两面,第一面可以用“望远镜”提前熟悉关卡内容,第二面则没有;第一面各个机关环环相扣十分流畅,第二面玩得我几乎便秘。我对作者意图(准确来说是第二面不加“望远镜”的原因)的猜测是:作者可能认为第二面就像某些单刺游戏那样,过了这一跳可以站在原地观望后面的内容,不像第一面那样一个安稳的落脚点都没有所以必须提前拿望远镜熟悉流程。说实话我很不喜欢作者的这个决定,第二面虽然每一跳都不是很难,但是衔接流畅程度远不及第一面,实际上玩着是非常难受的(“上不去下不来卡在这儿了”),所以我觉得第二面不让玩家提前熟悉流程真是一大败笔。哦对了千万不要忘记遍布F50两面的黑色刺头生物通通都是killer,它们不是背景!!!
Rating: 8.0 80
Difficulty: 65 65
May 26, 2026
64superman
For: I wanna be the HND
For: I wanna be the HND
Just climb and walk.
[0] Likes
Rating: 0.9 9
Difficulty: 23 23
May 26, 2026
Fruitless
For: I wanna defeat the 4 apple
For: I wanna defeat the 4 apple
A fangame that was considered lost for a while before it was recently found. When I heard there was a new コド fangame discovered, I immediately knew I needed to play it, and I was definitely right in this decision.
This is an adventure fangame with 4 stages followed by a final one. They're mostly pretty basic stages, with only the top right one featuring ice physics as a gimmick. Most of the stages are taken up by spike layouts and traps, which are basically all placed well, as basically the only real difficulty spike is near the end of the game, and it's not even that steep anyway. The game also likes to give you alternate paths to go sometimes, which was a neat thing to include for those that want to do the the harder routes. It's mostly vanilla, but the stage after the initial 4 has the most gimmicks out of any stage in the game, and they're really cool gimmicks too, I just wish they were used to their fuller potential.
Of course, that's just the platforming in the game, there's also some bosses, which are all cherries...or I guess apples, according to the title.
-The pink one is the least interesting, it just bounces around and shoots out other cherries that aim at you when you shoot it, which can hit the boss after they aim at you. However, you can just spam the boss immediately to get all the damage at once before the cherries can go very far from the boss.
-Then there's the green cherry, who moves around the room and does a few attacks, including some bouncing cherries that can be shot back at it too. As long as you keep your distance from it, you should have basically no problems dealing with this one, even the randomly sized cherry attack.
-The blue cherry is the biggest surprise, being based on Mega Man Battle Network! Here, you and the boss are both on a 9x9 grid, and pressing any direction will teleport you to the square in that direction, helping you dodge the attacks faster. The attacks the boss uses here are pretty creative and use the gimmick well, as well as being easy to not get instagibbed by, with the exception of the yellow and rainbow cherry attacks, since they cover opposite areas of the screen, and the time required to differentiate between them is not very long. However, I do feel like the actual bullets you shoot being invisible makes it harder to tell how much damage you're able to do, since shots don't instantly hit the boss here. Oh yeah, you can also charge your shots to make them 10 times as strong, something I didn't know until the readme apparently brought it up.
-The 4th stage just doesn't have a boss, so onto the last one, the black cherry. This is a very RNG-heavy boss, as most of the attacks move in random directions, and are chosen at random. The catch is, the boss changes direction whenever you shoot it, aiming towards you, and almost every bullet the boss shoots can be shot back at it, like the pink cherry. This means the boss could land you in an unfair scenario, if you let it. However, because you have so much control over how the boss moves, you can be more strategic with how you shoot it. This means you can either play it safe and not shoot it directly at all, or make it bounce at the top of the screen and rain down cherries for you to send back at it all at once. This is a really great take on a luck boss, and way better than the one in I Wanna Be The Bowl. The game doesn't actually end there, as there's a couple more needle screens after that, but it's just more of what we've already seen, just harder.
And that's the game! I didn't quite know what I was getting into from a lost fangame, but I'm very glad it was found, as it is a fun game to play, just like everything else I've played so far from this maker. Recommended if you like adventure games.
[0] Likes
This is an adventure fangame with 4 stages followed by a final one. They're mostly pretty basic stages, with only the top right one featuring ice physics as a gimmick. Most of the stages are taken up by spike layouts and traps, which are basically all placed well, as basically the only real difficulty spike is near the end of the game, and it's not even that steep anyway. The game also likes to give you alternate paths to go sometimes, which was a neat thing to include for those that want to do the the harder routes. It's mostly vanilla, but the stage after the initial 4 has the most gimmicks out of any stage in the game, and they're really cool gimmicks too, I just wish they were used to their fuller potential.
Of course, that's just the platforming in the game, there's also some bosses, which are all cherries...or I guess apples, according to the title.
-The pink one is the least interesting, it just bounces around and shoots out other cherries that aim at you when you shoot it, which can hit the boss after they aim at you. However, you can just spam the boss immediately to get all the damage at once before the cherries can go very far from the boss.
-Then there's the green cherry, who moves around the room and does a few attacks, including some bouncing cherries that can be shot back at it too. As long as you keep your distance from it, you should have basically no problems dealing with this one, even the randomly sized cherry attack.
-The blue cherry is the biggest surprise, being based on Mega Man Battle Network! Here, you and the boss are both on a 9x9 grid, and pressing any direction will teleport you to the square in that direction, helping you dodge the attacks faster. The attacks the boss uses here are pretty creative and use the gimmick well, as well as being easy to not get instagibbed by, with the exception of the yellow and rainbow cherry attacks, since they cover opposite areas of the screen, and the time required to differentiate between them is not very long. However, I do feel like the actual bullets you shoot being invisible makes it harder to tell how much damage you're able to do, since shots don't instantly hit the boss here. Oh yeah, you can also charge your shots to make them 10 times as strong, something I didn't know until the readme apparently brought it up.
-The 4th stage just doesn't have a boss, so onto the last one, the black cherry. This is a very RNG-heavy boss, as most of the attacks move in random directions, and are chosen at random. The catch is, the boss changes direction whenever you shoot it, aiming towards you, and almost every bullet the boss shoots can be shot back at it, like the pink cherry. This means the boss could land you in an unfair scenario, if you let it. However, because you have so much control over how the boss moves, you can be more strategic with how you shoot it. This means you can either play it safe and not shoot it directly at all, or make it bounce at the top of the screen and rain down cherries for you to send back at it all at once. This is a really great take on a luck boss, and way better than the one in I Wanna Be The Bowl. The game doesn't actually end there, as there's a couple more needle screens after that, but it's just more of what we've already seen, just harder.
And that's the game! I didn't quite know what I was getting into from a lost fangame, but I'm very glad it was found, as it is a fun game to play, just like everything else I've played so far from this maker. Recommended if you like adventure games.
Rating: 6.0 60
Difficulty: 45 45
May 26, 2026
Delicious Fruit