Latest Reviews
ChakaZaluu
For: VoVoVo
For: VoVoVo
Best needle game I've played so far
[0] Likes
Rating: 10.0 100
Difficulty: 60 60
Feb 4, 2022
Pigeon
For: Kid Tales - The Legend of Brom
For: Kid Tales - The Legend of Brom
A relaxing story-telling game made for the game jam in a very short time.
Graphics are very simple and enough to give a powerful note on the story told within the game.
It's an elegant way to make a first entry in the fangame world and also a rare treat to have a story explicitly told with overall narration.
But since it's a first game, it is interesting to note the slight contrast in the game and how the story is being told to us.
The background music does follow the action of the text very well, getting more or less active when needed during the tale, as well as the pictures / frames.
In comparison, the author feels hesitant, which is understandable given the nature of the unique challenge he gave to himself.
It is an unusual point to bring up, but if the series follows the trend, then it could be useful.
Given the story and involvment in the making process, I hope that the future that awaits the series does add some spice in the narration.
It can be descriptive and relaxed, but even that, like in dialogues, has to follow up the intensity of the story at some point.
I do think that in this case, the tone was superb for the beginning part and gets lost / fades afterwards.
When the first action frame comes up, we see the follow up with the more intense background colouring
and hear it with a more active / expressive tone in the music.
Yet we still have the same descriptive manner used in the very beginning that remains.
Spice it up ! Come on show us what you have !
By using some bits of imagination, I'm sure you can come up with something very nice easily.
It kinda needs practice, but it's more like a habit if you never tried it yourself.
I'm waiting for the next chapter and for a story warmed by your heart.
[1] Like
Graphics are very simple and enough to give a powerful note on the story told within the game.
It's an elegant way to make a first entry in the fangame world and also a rare treat to have a story explicitly told with overall narration.
But since it's a first game, it is interesting to note the slight contrast in the game and how the story is being told to us.
The background music does follow the action of the text very well, getting more or less active when needed during the tale, as well as the pictures / frames.
In comparison, the author feels hesitant, which is understandable given the nature of the unique challenge he gave to himself.
It is an unusual point to bring up, but if the series follows the trend, then it could be useful.
Given the story and involvment in the making process, I hope that the future that awaits the series does add some spice in the narration.
It can be descriptive and relaxed, but even that, like in dialogues, has to follow up the intensity of the story at some point.
I do think that in this case, the tone was superb for the beginning part and gets lost / fades afterwards.
When the first action frame comes up, we see the follow up with the more intense background colouring
and hear it with a more active / expressive tone in the music.
Yet we still have the same descriptive manner used in the very beginning that remains.
Spice it up ! Come on show us what you have !
By using some bits of imagination, I'm sure you can come up with something very nice easily.
It kinda needs practice, but it's more like a habit if you never tried it yourself.
I'm waiting for the next chapter and for a story warmed by your heart.
Rating: 9.0 90
Difficulty: 0 0
Feb 3, 2022
shign
For: I wanna snoel needle
For: I wanna snoel needle
Good needle game with a good flow. Visuals are very whatever but I kinda like them for some reasons.
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Feb 3, 2022
shign
For: I Wanna Escape My Dungeon
For: I Wanna Escape My Dungeon
Fun short game with a little story and 100% of handdrawn visuals which are quite good, however third stage visuals kinda mess up the feeling of hitboxes.
[3] Likes
Rating: 8.0 80
Difficulty: 50 50
Feb 3, 2022
Pigeon
For: I wanna see the starry sky
For: I wanna see the starry sky
A fairly lengthy adventure game with many screens used in this author's other games.
Not sure if there's an overall story being unfolded, but it's a neat idea to imagine the MFU (Mashikaku Fangame Universe) that unravels throught his creations.
Stage 0 starts off with standard platforming before a "joke" boss at the end.
Stage 1 uses a spotlight gimmick with sprinkled traps here and there, not to the appeal for many I'd imagine.
Stage 2 is a branching section where items need to be collected in order to progress towards the boss.
One path is a puzzle area and hints are provided with the game; but I have not used them, so I don't know how useful they really are.
It ends with a long platform-scroller save that medleys the previous sub areas, same goes after the boss but in a different way and with a chase sequence.
Stage 3 uses randomly coloured (after resets) starbits as killers, sometimes barely visible but there aren't a lot to avoid fortunately. Ennemies that shoot projectiles are also present and can give a hard time to pass through.
Stage 4 is where the "real" visual challenge comes in with very big snowflakes that can obstruct the vision of the platforming. Still a variety of new obstacles to overcome.
Final st(age)retch is just a few screens of platforming and a trap before reaching the conclusion.
The platforming evolves more difficult as we progress with a generous curve.
Various challenges come along the way depending on the stage we are in.
It remains creative for a big portion and tries to avoid too much standard stuff by having a wide range of unique obstacles.
It can be frustrating to have to go through darkness and have to map out the screens when progressing in the platforming and traps, but once it is passed, it becomes less of a guessing game, even during the snow stage.
Along the way, the boss at the end of each stage gives a fair challenge with or without the gimmick present in their respective stage (if there is one).
A few of them also come up with their own gimmicky way and innovate a new challenge to keep some creativity going.
They do take some time before being defeated and the satisfaction that goes with it feels pretty great.
Very enjoyable for the most part and very sad that it ends so suddenly, feels like something is missing.
[1] Like
Not sure if there's an overall story being unfolded, but it's a neat idea to imagine the MFU (Mashikaku Fangame Universe) that unravels throught his creations.
Stage 0 starts off with standard platforming before a "joke" boss at the end.
Stage 1 uses a spotlight gimmick with sprinkled traps here and there, not to the appeal for many I'd imagine.
Stage 2 is a branching section where items need to be collected in order to progress towards the boss.
One path is a puzzle area and hints are provided with the game; but I have not used them, so I don't know how useful they really are.
It ends with a long platform-scroller save that medleys the previous sub areas, same goes after the boss but in a different way and with a chase sequence.
Stage 3 uses randomly coloured (after resets) starbits as killers, sometimes barely visible but there aren't a lot to avoid fortunately. Ennemies that shoot projectiles are also present and can give a hard time to pass through.
Stage 4 is where the "real" visual challenge comes in with very big snowflakes that can obstruct the vision of the platforming. Still a variety of new obstacles to overcome.
Final st(age)retch is just a few screens of platforming and a trap before reaching the conclusion.
The platforming evolves more difficult as we progress with a generous curve.
Various challenges come along the way depending on the stage we are in.
It remains creative for a big portion and tries to avoid too much standard stuff by having a wide range of unique obstacles.
It can be frustrating to have to go through darkness and have to map out the screens when progressing in the platforming and traps, but once it is passed, it becomes less of a guessing game, even during the snow stage.
Along the way, the boss at the end of each stage gives a fair challenge with or without the gimmick present in their respective stage (if there is one).
A few of them also come up with their own gimmicky way and innovate a new challenge to keep some creativity going.
They do take some time before being defeated and the satisfaction that goes with it feels pretty great.
Very enjoyable for the most part and very sad that it ends so suddenly, feels like something is missing.
Rating: 8.5 85
Difficulty: 42 42
Feb 3, 2022
wndfl_heaven
For: I wanna be the SNM
For: I wanna be the SNM
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 3, 2022
MauricioJuegaIWBT [Creator]
For: A needle
For: A needle
After 5 years I decided upload the game, maybe in the beggining the game shouldn't exist... but I want to do the game more "serious" and now have more content
All the new things are implemented in only 4 days, don't wait my best creation, doesn't deserve it
Intention was doing a fangame level ~45 but I can't did it and the game becomes harder than I expected (I did 65-70 diff imo), there's a nerfed difficulty if you don't want to struggle with the difficulty
27-03-2023 - Finally I did a nerfed version, added as a dificulty select, now the nerfed has around 25-35 diff I guess, btw I added 2 new rooms, this now can be easily an 'Relax with Needle 1 simulation lol'
v2.0 - New content, decoration
v2.01 - Nerfed a little penultimate room (only first 2 saves)
v2.5 - Added 'Nerfed' difficulty, with difficulty around 25-35 and added 2 new rooms
18-jun-2026
v3.0 - Added 2 new rooms with a new decoration and music, more nerfs to "Nerfed" diff
All the new things are implemented in only 4 days, don't wait my best creation, doesn't deserve it
Intention was doing a fangame level ~45 but I can't did it and the game becomes harder than I expected (I did 65-70 diff imo), there's a nerfed difficulty if you don't want to struggle with the difficulty
27-03-2023 - Finally I did a nerfed version, added as a dificulty select, now the nerfed has around 25-35 diff I guess, btw I added 2 new rooms, this now can be easily an 'Relax with Needle 1 simulation lol'
v2.0 - New content, decoration
v2.01 - Nerfed a little penultimate room (only first 2 saves)
v2.5 - Added 'Nerfed' difficulty, with difficulty around 25-35 and added 2 new rooms
18-jun-2026
v3.0 - Added 2 new rooms with a new decoration and music, more nerfs to "Nerfed" diff
Tagged as: Needle
[2] Likes
Rating: N/A
Difficulty: 30 30
Feb 3, 2022
ItzFallenFly
For: I wanna be the terrible chokochoko
For: I wanna be the terrible chokochoko
best fangame
Tagged as: дрочильня
[1] Like
Rating: 10.0 100
Difficulty: 10 10
Feb 3, 2022
wndfl_heaven
For: I wanna be the WRI
For: I wanna be the WRI
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 3, 2022
Delicious Fruit