Latest Reviews
Pigeon
For: I wanna recover the existance
For: I wanna recover the existance
A decent challenge for people wanting to try some hardish needle without too much issues.
Visuals can be hindering the experience and some design choices for screen transitions can be questioned.
Overall a fine needle game to play through casually with chill bgm.
Visuals can be hindering the experience and some design choices for screen transitions can be questioned.
Overall a fine needle game to play through casually with chill bgm.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 50 50
Feb 20, 2021
Pigeon
For: I wanna be the Logarithmic
For: I wanna be the Logarithmic
Standard 100F CTB style game, has a nice and gentle difficulty curve.
[0] Likes
Rating: 6.6 66
Difficulty: 25 25
Feb 20, 2021
Pigeon
For: I wanna see the Planet
For: I wanna see the Planet
Adventure game with a few traps here and there that aren't too bothering.
Screen transitions can be disorienting at first.
3 different stages are present I guess with a short medley with slightly buffed screens from each of the previous area.
Boss is easy with a fair amount of HP
[0] Likes
Screen transitions can be disorienting at first.
3 different stages are present I guess with a short medley with slightly buffed screens from each of the previous area.
Boss is easy with a fair amount of HP
Rating: 7.7 77
Difficulty: 25 25
Feb 20, 2021
Pigeon
For: Cherry Maruko
For: Cherry Maruko
Short needle game that has many hidden shortcuts.
[0] Likes
Rating: 5.2 52
Difficulty: 34 34
Feb 20, 2021
Pigeon
For: I wanna be the Heart
For: I wanna be the Heart
The 2 main stages aren't too complicated to overcome with simple bosses.
The hidden stage is tougher than the rest and can stop the player for a bit more, even though the boss behind it is not too hard.
Final boss does give its share amount of difficulty compared to the others though, clear has to be earned.
[0] Likes
The hidden stage is tougher than the rest and can stop the player for a bit more, even though the boss behind it is not too hard.
Final boss does give its share amount of difficulty compared to the others though, clear has to be earned.
Rating: 5.7 57
Difficulty: 35 35
Feb 20, 2021
Pigeon
For: I wanna go the Colorful world
For: I wanna go the Colorful world
One room with different needle layouts and boss accordingly.
Begins simply be fore gradually becoming difficult depending on the combinated path.
Final boss can be really tedious because of that.
It's a simple game in concept that can take some time to clear due to most of the attacks' nature
[0] Likes
Begins simply be fore gradually becoming difficult depending on the combinated path.
Final boss can be really tedious because of that.
It's a simple game in concept that can take some time to clear due to most of the attacks' nature
Rating: 6.0 60
Difficulty: 40 40
Feb 20, 2021
shign
For: I wanna thread the Needle
For: I wanna thread the Needle
Rating includes extra.
Excellent needle collab that still shine by its level design. There are seven areas with 4 or 5 screens then each maker has 1 extra screen that are a bit harder than the main game. I won't do a stage by stage review because they are honestly all high quality so I'm just gonna mention the ups and downs for me.
Something that already many people mentionned is that compared to some other collabs where each stage feel very distinct from the others, here most of areas looks similar, some people say it's "kale needle" and while there are of course some differences, it's true that except inf and nader areas, they all have the same feeling. I personally don't think it's a bad thing but one of the usual strong point of collabs is variety, something we don't have here.
The level design saves that because as I said all the areas are mostly pretty cool, my favorite was Kale's one which felt like a bliss to play. I also really enjoyed Stonk stage, probably my second favorite. Inf was nice even if semi precision needle isn't really what usually like, Fate was cool even if some jumps felt a bit tedious, same for Kady, Nader was enjoyable even if far from being the best I played from him. And lastly we have Yoyoyo stage, which was by far my least favorite, it has a lot of tight jumps and tedious platform grabs. It was still enjoyable overall but it suffers from several problems compared to other stages.
Each maker has an extra screen after you beat the main game, most of them of in the same vein of their main stages, tho Fate and Nader are very different. Yoyoyo also has 2 extra screens instead of 1 and are by far the hardest part of the game. All the extra is well made so I recommend you to play it, most of it is actually not that harder than the main game (only Yoyoyo is a bit a diff spike).
Overall a very good collab, I know I mentionned many downsides of the game but most are honestly forgettable compared to what's good. I can understand why some people have a problem with how similar some stages are but it didn't bothered me at all and I would recommend this game to anyone who likes more classic needle.
[1] Like
Excellent needle collab that still shine by its level design. There are seven areas with 4 or 5 screens then each maker has 1 extra screen that are a bit harder than the main game. I won't do a stage by stage review because they are honestly all high quality so I'm just gonna mention the ups and downs for me.
Something that already many people mentionned is that compared to some other collabs where each stage feel very distinct from the others, here most of areas looks similar, some people say it's "kale needle" and while there are of course some differences, it's true that except inf and nader areas, they all have the same feeling. I personally don't think it's a bad thing but one of the usual strong point of collabs is variety, something we don't have here.
The level design saves that because as I said all the areas are mostly pretty cool, my favorite was Kale's one which felt like a bliss to play. I also really enjoyed Stonk stage, probably my second favorite. Inf was nice even if semi precision needle isn't really what usually like, Fate was cool even if some jumps felt a bit tedious, same for Kady, Nader was enjoyable even if far from being the best I played from him. And lastly we have Yoyoyo stage, which was by far my least favorite, it has a lot of tight jumps and tedious platform grabs. It was still enjoyable overall but it suffers from several problems compared to other stages.
Each maker has an extra screen after you beat the main game, most of them of in the same vein of their main stages, tho Fate and Nader are very different. Yoyoyo also has 2 extra screens instead of 1 and are by far the hardest part of the game. All the extra is well made so I recommend you to play it, most of it is actually not that harder than the main game (only Yoyoyo is a bit a diff spike).
Overall a very good collab, I know I mentionned many downsides of the game but most are honestly forgettable compared to what's good. I can understand why some people have a problem with how similar some stages are but it didn't bothered me at all and I would recommend this game to anyone who likes more classic needle.
Rating: 9.2 92
Difficulty: 73 73
Feb 20, 2021
Wolsk
For: I don't wanna make the game because it's too long
For: I don't wanna make the game because it's too long
Innovation: 10/10
Hitboxes: 2/10
It's quite pretty to look at and insanely cool in concept, but the execution is very much lacking. The patterns are mostly interesting but sometimes make no sense how to dodge them because there are no red bullets actually touching the Kid, while the RNG is often upsetting or even unreadable. However, I love the idea and hope to see it refined in the future.
[7] Likes
Hitboxes: 2/10
It's quite pretty to look at and insanely cool in concept, but the execution is very much lacking. The patterns are mostly interesting but sometimes make no sense how to dodge them because there are no red bullets actually touching the Kid, while the RNG is often upsetting or even unreadable. However, I love the idea and hope to see it refined in the future.
Rating: 8.5 85
Difficulty: 66 66
Feb 20, 2021
princeoflight612
For: Cyber Thunder Cider
For: Cyber Thunder Cider
Difficulty rating based on v1.01
This is hands down my new favourite avoidance of all time, and one of the best gaming experiences that I've had in a while.
Cyber Thunder Cider is an incredible RNG avoidance, featuring lots of unique, well-designed and consistently fun to dodge attacks, which combine usual RNG attacks and plenty of creative mechanics and gimmicks to spice it up.The difficulty balance is great: while everything feels difficult and intense, there aren't really any attacks that end up becoming frustrating even after hours of playing it. To top it off, the visual effects are amazing and the music choice is great.
Personally, this was also a very inspiring game. I have actually originally started playing avoidance just so that I could become a good enough player to properly experience this, and I feel like it was worth every single minute of the journey. I can also see the excellent attack design of this inspiring many other avoidance creators in the future, including myself.
Overall, a definite must-play for anyone who's into avoidance.
[1] Like
This is hands down my new favourite avoidance of all time, and one of the best gaming experiences that I've had in a while.
Cyber Thunder Cider is an incredible RNG avoidance, featuring lots of unique, well-designed and consistently fun to dodge attacks, which combine usual RNG attacks and plenty of creative mechanics and gimmicks to spice it up.The difficulty balance is great: while everything feels difficult and intense, there aren't really any attacks that end up becoming frustrating even after hours of playing it. To top it off, the visual effects are amazing and the music choice is great.
Personally, this was also a very inspiring game. I have actually originally started playing avoidance just so that I could become a good enough player to properly experience this, and I feel like it was worth every single minute of the journey. I can also see the excellent attack design of this inspiring many other avoidance creators in the future, including myself.
Overall, a definite must-play for anyone who's into avoidance.
Rating: 10.0 100
Difficulty: 70 70
Feb 20, 2021
Delicious Fruit