Latest Reviews
shign
For: I wanna be the Grani
For: I wanna be the Grani
Four fun short stages, each followed by a boss. Everything is cool even if the avoidance of stage 3 is very learny. Kinda wish it was longer but it was fun.
[0] Likes
Rating: 8.0 80
Difficulty: 48 48
Dec 22, 2020
shign
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
Thank you for giving me an excuse to replay it.
(it even has an option to enable restarting music, poggers/10)
(it even has an option to enable restarting music, poggers/10)
Tagged as: Art
[10] Likes
Rating: 10.0 100
Difficulty: 40 40
Dec 22, 2020
aliceNobodi
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
Well, this is it. It's THE game. Everyone has always asked when someone would do it, and someone finally did. I think it's safe to say I Wanna Be The Guy is something every fangamer who's been around for at least a year has played. If you were someone who was turned off from the original due to the multiple shortcomings it featured, this is the game for you. Not only is it just a Yuuutu port of I Wanna Be The Guy, but it also features multiple bug fixes, engine difference patches, and general quality of life changes. There are even new eastereggs to find, meaning even older members of the community can and will find enjoyment playing this. The original IWBTG fell flat in a bunch of areas, which isn't something a remake could fix, and thus this probably won't ever have a perfect score, however, this game has such promising potential that anyone interested even remotely in IWBTG can and should play this over the original. Heck, it even has Kayin on the maker team!
Presentation: 10/10
This has to be one of the highest production fangames to come out of 2020. It's kind of cheating, though, considering it is just IWBTG but with bug fixes and more stuff. Regardless, though, the Remaster team took the already decent game and skyrocketed the presentation far beyond what anyone expected a guy remake to be. From the windows XP screen border to the now updated Gamemaker 8 errors, a near perfect visual and audio update really shines through in this Remaster. One thing I would like to mention is that, during the final castle of the guy, the song has been changed to be the full rendition of the song rather than the one that eliminates the intro. Some others were confused by this, however I think the change was wonderful and actually prefer this version to the shorter song. The only thing I think I can really fault on presentation is that some songs start at different points in the game compared to the original, but this is such a minor thing that it barely even effects the game as a whole. Overall, a basically flawless rendition of the classic Guy presentation.
Level Design - 8/10
I feel bad for docking points on this since the level design wasn't really the Remaster team's fault. They did a near perfect replica of the original level design, updating some moments to be compatible with the updated physics, however the original level design wasn't incredibly stellar to begin with. Again, this is at no fault of the Remaster team, it is just how it is. Unlike the original guy, however, nothing in this felt like it was actively going against me. Every death felt like it was my fault, rather than just a struggle to even jump with the character. For what it's worth, the levels are very nostalgic, however beyond that they don't have much substance as the original was very rudimentary.
Boss Design - 9/10
A lot of the things I said about the level design gets echoed in my thoughts on the Boss Design. Unlike the stage design, however, the remaster team did a wonderful job updating these bosses for the modern fangame player. They feel more lively than ever, and somehow less stiff and choppy than the original. Props to them for making me actually want to fight Kraidgief.
Overall - 9/10
I Wanna Be The Guy Remastered is a no brainer for anyone who is new to fangames. It's a no brainer for anyone who has played fangames. One could argue that this should be the new bar for what makes an adventure game good, however this is just the original guy but polished and the level design pales in comparison to some other more modern fangames. It's a wonderful passion project that is sure to leave anyone who plays it enjoying the whole experience. Plus, with IWPO support coming in update 1.1, there is even more fun to be had through racing friends and just messing around in the giant map. Would recommend to anyone who was turned off from the original guy.
Side note: shoutouts to Cthaere for reminding me to update this xdddddddddddd
[22] Likes
Presentation: 10/10
This has to be one of the highest production fangames to come out of 2020. It's kind of cheating, though, considering it is just IWBTG but with bug fixes and more stuff. Regardless, though, the Remaster team took the already decent game and skyrocketed the presentation far beyond what anyone expected a guy remake to be. From the windows XP screen border to the now updated Gamemaker 8 errors, a near perfect visual and audio update really shines through in this Remaster. One thing I would like to mention is that, during the final castle of the guy, the song has been changed to be the full rendition of the song rather than the one that eliminates the intro. Some others were confused by this, however I think the change was wonderful and actually prefer this version to the shorter song. The only thing I think I can really fault on presentation is that some songs start at different points in the game compared to the original, but this is such a minor thing that it barely even effects the game as a whole. Overall, a basically flawless rendition of the classic Guy presentation.
Level Design - 8/10
I feel bad for docking points on this since the level design wasn't really the Remaster team's fault. They did a near perfect replica of the original level design, updating some moments to be compatible with the updated physics, however the original level design wasn't incredibly stellar to begin with. Again, this is at no fault of the Remaster team, it is just how it is. Unlike the original guy, however, nothing in this felt like it was actively going against me. Every death felt like it was my fault, rather than just a struggle to even jump with the character. For what it's worth, the levels are very nostalgic, however beyond that they don't have much substance as the original was very rudimentary.
Boss Design - 9/10
A lot of the things I said about the level design gets echoed in my thoughts on the Boss Design. Unlike the stage design, however, the remaster team did a wonderful job updating these bosses for the modern fangame player. They feel more lively than ever, and somehow less stiff and choppy than the original. Props to them for making me actually want to fight Kraidgief.
Overall - 9/10
I Wanna Be The Guy Remastered is a no brainer for anyone who is new to fangames. It's a no brainer for anyone who has played fangames. One could argue that this should be the new bar for what makes an adventure game good, however this is just the original guy but polished and the level design pales in comparison to some other more modern fangames. It's a wonderful passion project that is sure to leave anyone who plays it enjoying the whole experience. Plus, with IWPO support coming in update 1.1, there is even more fun to be had through racing friends and just messing around in the giant map. Would recommend to anyone who was turned off from the original guy.
Side note: shoutouts to Cthaere for reminding me to update this xdddddddddddd
Rating: 9.0 90
Difficulty: 44 44
Dec 22, 2020
Natsu [Creator]
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
This is a faithful remaster of the original I Wanna Be The Guy, aiming to balance the spirit of the original game with the desire for consistent physics like the fangames that came after while fixing some of the jank.
This was created using Yuuutu engine in Game Maker 8.2, and has been prepatched with gm8x_fix (https://github.com/skyfloogle/gm8x_fix). The source code has been included (GM 8.2).
→ New Features:
Fangame physics
Perfect quality re-recorded audio
Cleaned up sprite scaling
Controller support
Button remapping
Separate volume sliders
Smooth 50FPS and Vsync option
Fullscreen with crisp pixel filtering
200% scaling window mode for compatible displays
800x600 fullscreen mode for compatible displays
Optional restarting music
Reduced input lag and no background input
Dipswitches to customize your experience
Unlockable content
→ Removed features:
Unintended crashing
We hope you enjoy this remaster!
[24] Likes
This was created using Yuuutu engine in Game Maker 8.2, and has been prepatched with gm8x_fix (https://github.com/skyfloogle/gm8x_fix). The source code has been included (GM 8.2).
→ New Features:
Fangame physics
Perfect quality re-recorded audio
Cleaned up sprite scaling
Controller support
Button remapping
Separate volume sliders
Smooth 50FPS and Vsync option
Fullscreen with crisp pixel filtering
200% scaling window mode for compatible displays
800x600 fullscreen mode for compatible displays
Optional restarting music
Reduced input lag and no background input
Dipswitches to customize your experience
Unlockable content
→ Removed features:
Unintended crashing
We hope you enjoy this remaster!
Rating: N/A
Difficulty: N/A
Dec 22, 2020
Aiwana1LoveTrap
For: I wanna say something, ok guys so basically um
For: I wanna say something, ok guys so basically um
In fact, there are a lot of interesting placements(I was a little concerned about the FTFA-like showing a lot of the bottom of the needle. This is the way most FTFA-like are placed these days.), but I feel that the un-FTFA-like layout of the game has reduced its fun factor by half. For example, the plane in the middle of screen 6.
Also, there is a problem with the difficulty balance, and only screen 6 is unusually difficult.(Well, I didn't include it in the rating because I think the difference in difficulty creates a sense of accomplishment and increases the value of the game as a difficult game.)
I think the game would have been more fun to play if these points were improved.
[1] Like
Also, there is a problem with the difficulty balance, and only screen 6 is unusually difficult.(Well, I didn't include it in the rating because I think the difference in difficulty creates a sense of accomplishment and increases the value of the game as a difficult game.)
I think the game would have been more fun to play if these points were improved.
Rating: N/A
Difficulty: N/A
Dec 22, 2020
shign
For: I Wanna be the Ziggomatic Drukqs
For: I Wanna be the Ziggomatic Drukqs
Pretty much the same style than Marc last game but a bit more refined this time. It still has the same balancing problem but to a less extent. Not sure if it's only me but the last screen took me a third of my playtime.
[1] Like
Rating: 7.5 75
Difficulty: 72 72
Dec 22, 2020
Bonner
For: Untitled40
For: Untitled40
I completely agree with CanusAntonius's review.
Visuals and bgm are not bad, but jumps are not fun. Much of them are "Don't Bonk jump" and annoying.
I would have given up if this fangame contained more than 5 maps.
[0] Likes
Visuals and bgm are not bad, but jumps are not fun. Much of them are "Don't Bonk jump" and annoying.
I would have given up if this fangame contained more than 5 maps.
Rating: 4.0 40
Difficulty: 50 50
Dec 22, 2020
Delicious Fruit