Latest Reviews
Cutiefruity
For: Not Another VVVVVV Game
For: Not Another VVVVVV Game
I love VVVVVV and this game feels like a direct map pack to VVVVVV, improving on the game, keeping the same kind of creative movement applied to needle from the original, except much harder. Very enjoyable
[0] Likes
Rating: 9.2 92
Difficulty: 50 50
Dec 17, 2020
Cutiefruity
For: I wanna Walpurgis
For: I wanna Walpurgis
Pretty neat old school adventure game that felt a bit too short.
madoka is a W
[0] Likes
madoka is a W
Rating: 8.0 80
Difficulty: 47 47
Dec 17, 2020
shign
For: I Wanna Go Back To Basics
For: I Wanna Go Back To Basics
Rating doesn't include my stage, tho it wouldn't change anything.
Back to basics is a jtool collab, meaning that everyone was able to participate even if they don't know how to use gms, they just have to send jtool maps to Near and it will be into the game. It lead to many beginner makers participate which is a good thing because it means more makers but also a more volatile overall quality of the game. Gonna leave an individual review for each stage, just know that my rating is an average of my all my individual ratings which doesn't really mean anything because there are many excellent stages but also many more average ones. If some of the makers want to have more details, feel free to dm me.
29th : very average, nothing especially wrong but nothing really good. Screen 2 has a bruh save that stand out.
5/10
AlexBrogan : very good stage with insanely clever pathing, screen 2 especially was way too gbrain for me that also sadly suffers from being a bit tedious to execute, especially since you never know if you have your djump or not. It feels that gameplay has sometimes been sacrificed for the sake of pathing
8/10
Artimax : some of the best needle I have played
10/10
Cloch : huge miss for me, I didn't liked any of the vine and water use and it has a lot of tight tedious jumps. Screen 3 is decent and way easier than the two others. Also it felt way way harder than 55 diff
1.5/10
cLOUDDEAD : really cool stamble stage, one jump near the end is a bit too precise but otherwise a very solid stage (the music felt totally out of place tho)
8.5/10
Cthaere : if I'm a fan of the first screen minus one jump and if I liked the second screen, I can't say the same for the third. It's not a bad screen by any mean, but there are too much jumps that felt overprecise and the nature of the screen makes it really handbreaking. Still a good stage with a banger music
7/10
dono : another stamble inspired stage, easier than cLOUDDEAD's one. Nothing special but it was chill and comfy to play.
7.5/10
EzTheBoss2 : the last save of the second screen is really terrible, but the rest is extremely good which makes me wonder what happened for that save. Music really fit the visuals too
8.5/10
FruitlessWasabi : kinda average and generic stage, with A LOT of diagonals (the last save has 9 diag). Not especially unpleasant but not really good.
5/10
Gordon Jamcat : the "what the fu happened" stage. 10 diff should give you an indication about what is the problem, the stage is basically empty and can be finished in less than one minute. I'm not gonna rate it for obvious reasons, and I honestly find the being of this stage kinda funny. I'll just say that I managed to die 5 times.
IanBoy141 : top tier stage with some really cool pathing and maneuvers
9.5/10
Kiiview : really good stage with unique layouts, I don't know if it takes inspiration from another game but since I don't know it, it was new for me. The third screen is harder than the others tho.
9/10
KittyGame : this one seems to be a miss for a lot of people, and I can see why. It feels very corridory and the visuals don't help at all, I get that the goal of the skyscrapper is to give height feeling but it doesn't fit at all with the tiles. I personally think the needle isn't that bad even if it's very forgettable.
5.5/10
Komachi : decent stage with different styles for each screen, my main complaint would be that too much saves start with a full jump
6/10
LemonGH : a hard one to rate, because I'm clearly not the target of this stage. There is thanksfully a guide that tells you what to do because I don't understand a single shit of what happen. It must be really cool if you're in that type of things, but if you're not which is probably the case of the majority you will just follow the guide and do some not interesting jumps. For me, this stage has nothing to do in that type of collab because it's not really fun to just follow instructions, and it's of course not the goal of it. I'm gonna rate the fun I had playing it, which is the fun I had doing what's written on the guide while understanding less than half of it.
6/10
NotEvenAmatueR : neat stage, no real complaint it was fun
8/10
princeoflight : enjoyable stage, but it sadly feels like a worse version of his Needle Hatena stage. The style is very similar, but there are less interesting maneuvers, screen 1 is average and screen 3 has some vstring dependent jumps. Not a bad stage at all tho
6.5/10
RandomChaos : hard to explain why but I loved this stage, it has a very good flow and nothing annoying. Clearly one of the best stage
9.5/10
shign : my stage, don't expect anything special I just wanted to try to do some dotkid needle. I honestly don't expect it to be in anyone fav stage list, but if I had to rate it I would give it something around 7-7.5
Skulldude : one of the best stage with very interesting jumps overall
9/10
Taprus : cool stage in theory, but it was way too much a full jump hell to be really enjoyable. The last screen also could have had another save.
6.5/10
very cool : enjoyable even if bland stage, actually the only stage that doesn't use any gimmick. The visuals don't help they are also kinda bland, so in a collab like this one where every stage has a very distincive feeling, this one stand out but not for good reasons. Still a decent stage to chill after a harder one, but if I have an advice it would be to look for masterminds of pathing if you want to make mazes (like sunlaoqq or arzztt) because yours despite being well-made feel very simply designed. It remind me qoqoqo 1 but even simpler.
6.5/10
Wspr : competent needle with a not common style. Screen 2 is sadly a pain because of a few annoying jumps and since it's one long save and that it's by far the hardest stage of the collab, it makes the grind a bit frustrating (the last version of that screen sent by Wspr is different from the ingaame version, idk if it's a mistake but that version is way better since it adress 2 of the problematic jumps imo). Still a solid stage
8/10
YaBoiMarcAntony : enjoyable stage with nothing wrong and nothing special, it was chill
7/10
[2] Likes
Back to basics is a jtool collab, meaning that everyone was able to participate even if they don't know how to use gms, they just have to send jtool maps to Near and it will be into the game. It lead to many beginner makers participate which is a good thing because it means more makers but also a more volatile overall quality of the game. Gonna leave an individual review for each stage, just know that my rating is an average of my all my individual ratings which doesn't really mean anything because there are many excellent stages but also many more average ones. If some of the makers want to have more details, feel free to dm me.
29th : very average, nothing especially wrong but nothing really good. Screen 2 has a bruh save that stand out.
5/10
AlexBrogan : very good stage with insanely clever pathing, screen 2 especially was way too gbrain for me that also sadly suffers from being a bit tedious to execute, especially since you never know if you have your djump or not. It feels that gameplay has sometimes been sacrificed for the sake of pathing
8/10
Artimax : some of the best needle I have played
10/10
Cloch : huge miss for me, I didn't liked any of the vine and water use and it has a lot of tight tedious jumps. Screen 3 is decent and way easier than the two others. Also it felt way way harder than 55 diff
1.5/10
cLOUDDEAD : really cool stamble stage, one jump near the end is a bit too precise but otherwise a very solid stage (the music felt totally out of place tho)
8.5/10
Cthaere : if I'm a fan of the first screen minus one jump and if I liked the second screen, I can't say the same for the third. It's not a bad screen by any mean, but there are too much jumps that felt overprecise and the nature of the screen makes it really handbreaking. Still a good stage with a banger music
7/10
dono : another stamble inspired stage, easier than cLOUDDEAD's one. Nothing special but it was chill and comfy to play.
7.5/10
EzTheBoss2 : the last save of the second screen is really terrible, but the rest is extremely good which makes me wonder what happened for that save. Music really fit the visuals too
8.5/10
FruitlessWasabi : kinda average and generic stage, with A LOT of diagonals (the last save has 9 diag). Not especially unpleasant but not really good.
5/10
Gordon Jamcat : the "what the fu happened" stage. 10 diff should give you an indication about what is the problem, the stage is basically empty and can be finished in less than one minute. I'm not gonna rate it for obvious reasons, and I honestly find the being of this stage kinda funny. I'll just say that I managed to die 5 times.
IanBoy141 : top tier stage with some really cool pathing and maneuvers
9.5/10
Kiiview : really good stage with unique layouts, I don't know if it takes inspiration from another game but since I don't know it, it was new for me. The third screen is harder than the others tho.
9/10
KittyGame : this one seems to be a miss for a lot of people, and I can see why. It feels very corridory and the visuals don't help at all, I get that the goal of the skyscrapper is to give height feeling but it doesn't fit at all with the tiles. I personally think the needle isn't that bad even if it's very forgettable.
5.5/10
Komachi : decent stage with different styles for each screen, my main complaint would be that too much saves start with a full jump
6/10
LemonGH : a hard one to rate, because I'm clearly not the target of this stage. There is thanksfully a guide that tells you what to do because I don't understand a single shit of what happen. It must be really cool if you're in that type of things, but if you're not which is probably the case of the majority you will just follow the guide and do some not interesting jumps. For me, this stage has nothing to do in that type of collab because it's not really fun to just follow instructions, and it's of course not the goal of it. I'm gonna rate the fun I had playing it, which is the fun I had doing what's written on the guide while understanding less than half of it.
6/10
NotEvenAmatueR : neat stage, no real complaint it was fun
8/10
princeoflight : enjoyable stage, but it sadly feels like a worse version of his Needle Hatena stage. The style is very similar, but there are less interesting maneuvers, screen 1 is average and screen 3 has some vstring dependent jumps. Not a bad stage at all tho
6.5/10
RandomChaos : hard to explain why but I loved this stage, it has a very good flow and nothing annoying. Clearly one of the best stage
9.5/10
shign : my stage, don't expect anything special I just wanted to try to do some dotkid needle. I honestly don't expect it to be in anyone fav stage list, but if I had to rate it I would give it something around 7-7.5
Skulldude : one of the best stage with very interesting jumps overall
9/10
Taprus : cool stage in theory, but it was way too much a full jump hell to be really enjoyable. The last screen also could have had another save.
6.5/10
very cool : enjoyable even if bland stage, actually the only stage that doesn't use any gimmick. The visuals don't help they are also kinda bland, so in a collab like this one where every stage has a very distincive feeling, this one stand out but not for good reasons. Still a decent stage to chill after a harder one, but if I have an advice it would be to look for masterminds of pathing if you want to make mazes (like sunlaoqq or arzztt) because yours despite being well-made feel very simply designed. It remind me qoqoqo 1 but even simpler.
6.5/10
Wspr : competent needle with a not common style. Screen 2 is sadly a pain because of a few annoying jumps and since it's one long save and that it's by far the hardest stage of the collab, it makes the grind a bit frustrating (the last version of that screen sent by Wspr is different from the ingaame version, idk if it's a mistake but that version is way better since it adress 2 of the problematic jumps imo). Still a solid stage
8/10
YaBoiMarcAntony : enjoyable stage with nothing wrong and nothing special, it was chill
7/10
Rating: 7.2 72
Difficulty: 75 75
Dec 17, 2020
RandomChaos_
For: I wanna rhapsody of blue sky
For: I wanna rhapsody of blue sky
Tagged as: Avoidance
[0] Likes
Rating: 5.0 50
Difficulty: 57 57
Dec 17, 2020
username0014
For: Love. Memory. Hope. Forgiveness. Tragedy. Death...
[0] Likes
For: Love. Memory. Hope. Forgiveness. Tragedy. Death...
[0] Likes
Rating: 8.4 84
Difficulty: 75 75
Dec 17, 2020
Duncan [Creator]
For: skeleton game 2
For: skeleton game 2
this is a sequel to skeleton game 1 (which isnt an aiwanna) https://duncan324081.itch.io/skeleton
some things that arent really said anywhere:
both arrow keys and wasd are enabled by default
f2 takes you back to the title screen if you wanna beat it deathless or something
also q to suicide
[2] Likes
some things that arent really said anywhere:
both arrow keys and wasd are enabled by default
f2 takes you back to the title screen if you wanna beat it deathless or something
also q to suicide
Rating: N/A
Difficulty: N/A
Dec 17, 2020
KingSlendy
For: I wanna be the Black needle
For: I wanna be the Black needle
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 70 70
Dec 17, 2020
Delicious Fruit