Latest Reviews

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shign
For: Needle Hatena
Rating doesn't include my stage.
Pretty good collab I'm proud having a stage in. The menu looks super good and easy to use, giving you the choice to play stages in any order. Once you've beaten all of them, you have a small credit stage then you unlock a few extra ones. Difficulty order is good but many stages are overestimated in difficulty and are actually easier than what the game says, I'm espacially thinking about mine, chrisay and egg extra.
Here some individual reviews of each area :

-princeoflight : extremely cool stage with some very unique use of line needle. The mix between catharsis water and mid-air maneovers is well-done. Clearly one of the best stage of the collab.
9.5/10

-shign : my area. In retrospective, I think the first screen could have been a bit better, especially the second save but I'm really proud of what I've done and I honestly think it's one of the better stage of the collab. If I had to rate it, I would give it 8.5 or 9.

-egg : a stage that really tried to stand up by using a lot of uncommon jumps and a dark atmosphere, but a lot of jumps felt annoying to execute.
6.5/10

-LemonGH : a stage focused on long saves. It has a great atmosphere thanks to the spotlight and most of the saves are pretty good despite sometimes feeling too long. A few akward jumps tho but solid overall.
8/10

-TheJPEGDemon : a bit generic needle but enjoyable. The typical nothing special but nothing bad area.
6.5/10

-Kittygame : the easiest stage, kinda forgettable but very chill with nice visuals. Good to take a break from the harder stages.
7.5/10

-Chrisay : now we're talking. During the testing, I told Chrisay that I just cannot play his stage because I had no idea how to do the second jump and was scared that the entire stage will be like that. This fear was the main reason why I delayed this game so much. Now that I completed it, I can clearly say that this is by far the most impressive and the best stage in the game. I don't know if it's true but almost each jump feels like it was calculated for no wait despite the entire stage being weird cycles. So from someone who tend to dislike cycle needle, good job, it was amazing.
10/10

-Artimax : despite being only one screen, this is one of the most interesting one with excellent pathing. The fact that the arrows reverse the screen make the backward route way more enjoyable, something that wasn't in the testing version during the making. I wish it was more than 1 screen but it was really good.
8.5/10

-Starz0r : probably the most bland stage, consisting of corridor needle with mario tileset (which really looks weird for needle). The jumps themselves aren't especially interesting but it's not generic jump spam and manage to be enjoyable.
6/10

-Credits : the credits stage is kinda fun with some cool use of slopes. I won't rate it since it's not really a stage and is just here to be a cool form of credits instead of just being text on a screen.

princeoflight extra : as good as his main stage except that the third screen has an irritating jump.
9/10

Kittygame extra : not bad but not super interesting too, it uses trigger in a very basic way. Also the easter egg is way too loud for being funny.
6/10

egg extra : way better than her main stage, extra consists of one screen with heavy use of triggers that force you to always move. Kinda sad that it's only one screen but I really enjoyed this one.
9.5/10

Starz0r : exactly the same as his regular stage but easier, less interesting and only one screen.
5/10

Overall a nice collab, as AmatueR said most of the stage are pretty safe in their form (mine included) but it's not a bad thing at all and if you're searching for a standard needle collab, this one should give you what you want. If Hatena 2 happens someday, I'll be glad to participate again.

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[1] Like
Rating: 8.0 80       Difficulty: 70 70
Oct 29, 2020
DerpyHoovesIWBTG
For: I Wanna Make It Breaking Out
Tagged as: Needle Avoidance Trap Gimmick Boss Long
[0] Likes
Rating: 2.9 29       Difficulty: 78 78
Oct 29, 2020
TheChiekurs
For: I wanna love the dagger
Tagged as: Lost_Forever
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 29, 2020
TheChiekurs
For: I want dagger
Tagged as: Lost_Forever
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 29, 2020
BloggerOP
For: I wanna Beat the Crazy Map By Dot
This game has disappeared forever on the internet, the creator lost this unfinished game, he never released it or gave it to anyone, the only remaining things are some videos that Markzil uploaded in the naver cafe. :(

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Tagged as: Lost_Forever
[3] Likes
Rating: N/A       Difficulty: N/A
Oct 29, 2020
Chance
For: I wanna be the LuigiKid
Tagged as: Needle Trap
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 29, 2020
Cthaere
For: I Wanna Be The Sustenance
I wanna be the Sustenance is a difficult gimmick needle game divided into two paths both of which must be traversed in both directions, featuring themes such as water, cycles and triggers, in the old adventure style. However, none of these themes feels like the focus; The focus always seems to provide a varied, challenging and fun to execute needle experience from start to finish, using the themes provided as means to that end. The result speaks for itself: Despite taking place in only 8 screens (+1 memey screen, and the hub), each save feels extremely unique and memorable in its own way while still feeling like an integral and natural part of the game; The fact this was all orchestrated to include backtracking with enough triggers to make it work and be fun without altering the game so much that it would feel like the triggers make the backtrack rather than it fitting there rightfully by design, on top of making it all on the skeleton provided by Decadence, is nothing short of amazing; The game manages to thrive while adhering to some of the tightest constraints in design I've ever seen, and JRocker managed to pull it off beautifully.

The left path features a more intensive use of cycles as well as longer and more difficult saves; It also introduces a new minor gimmick which is hinted at if you go left from the hub, but not discovered until a couple saves later; I'll leave that one for you to find. While the left side had the only saves I took issues with (both pretty minor), it also had the saves I was most fond of, even if they weren't as impressive looking as the ones of the right. While it's the simpler side out of the two, that allows it to be fine-tuned to perfection and result in extremely enjoyable saves.

The right side, on the other hand, is more experimental in gimmick appliance; While not featuring the new gimmick, it is a far more daring side; The cycles less straightforward, the triggers lending to more complicated movements. This allows for an even greater variety in saves, with each one feeling like it introduces entirely new concepts rather than simply containing different maneuvers. Due to the difficulty rising from learning rather than execution in most of it, as well as the overall lower difficulty, it could serve either as a warmup before doing the left side, or a wind down after. That is not to say it doesn't stand on its own merit; far from it, but it's natural to want to compare the paths directly.

In both paths you will still find that a careful hand has worked on things until they moved in harmony; There's always a fast cycle, and sometimes it's mandatory as the cycles quickly get out of sync. Even when the fast cycle isn't mandatory, the cycles are incredibly intuitive, and your first guess will almost always work when attempting cycles late into a save. While it's not going to be easy to react to triggers, they're all fairly intuitive once triggered, or are hinted at by clever level design. The new gimmick is applied moderately, with each usage feeling deliberate, making you do specific maneuvers that would otherwise be impossible, but never feeling like it's overstaying its welcome.

I did mention a couple of problem saves on the left path though; One save ends in an extremely precise, awkward drop into a choke jump, and it quickly became a monotonous meatgrind on the cycles at the start followed by praying the drop worked. Another, on the backtrack, had a ridable water block you were supposed to take backward, however you could do some platforming from the forward part of the save to skip going back on the waterblock immediately, which was by far the easier way; However, that also made it so you had to wait for it to come back again, making for a solid 10 seconds of waiting each attempt. Said skip is also dangerously intuitive, and I did not realize I was meant to redo the water segment backwards until I got too irritated at waiting to start exploring my other options.

Still, this is an incredible game that does more with 8 screens than what most games do in 50, and I would heavily recommend it to anyone who can handle it; It's a terrible shame this fell under the radar for most people.

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Tagged as: Needle Gimmick
[3] Likes
Rating: 9.5 95       Difficulty: 82 82
Oct 29, 2020
BloggerOP
For: I wanna be the Wow 2 Easymode
Really easy avoidance. It can be boring since attacks last long, but it's a good game for avoidance beginners I think.

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Tagged as: Avoidance
[0] Likes
Rating: 5.0 50       Difficulty: 15 15
Oct 29, 2020
Nick24
For: I wanna Helltake
If afoth area was accessible for beginner players.

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Tagged as: Avoidance
[0] Likes
Rating: 9.2 92       Difficulty: 50 50
Oct 29, 2020
Nick24
For: I wanna delete the Huge Bug
Meh, traps

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Tagged as: Adventure Trap
[0] Likes
Rating: 8.3 83       Difficulty: 49 49
Oct 29, 2020
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