Latest Reviews
Renko97
For: I wanna be the SK 0
For: I wanna be the SK 0
Tagged as: Avoidance
[0] Likes
Rating: 5.8 58
Difficulty: 50 50
May 20, 2026
Renko97
For: I wanna be the Satori
For: I wanna be the Satori
Rubik's Cube for beginners?...Nice
Tagged as: Avoidance
[0] Likes
Rating: 8.0 80
Difficulty: 41 41
May 20, 2026
kdnh
For: I wanna be the LOVE
For: I wanna be the LOVE
Boring boss.
Not worth playing.
[0] Likes
Not worth playing.
Rating: N/A
Difficulty: N/A
May 20, 2026
BloggerOP
For: I wanna Fall into Depression and never be Happy Again
For: I wanna Fall into Depression and never be Happy Again
Happiness is the main goal of every human's life! The game is fun.
[1] Like
Rating: 7.5 75
Difficulty: 62 62
May 20, 2026
DerpyHoovesIWBTG
For: The Gradient Odyssey
For: The Gradient Odyssey
Smooth needle in different styles mostly focusing on pathing and setups. There wasn't a single stage I disliked, although stage 2 could have been longer considering how much work has been put into the visuals.
My biggest gripe is that the last stage's visuals are hard to see at times, as the blocks are colored black on a dark background so you have to rely on whether the lights from the background blend in with the blocks. This also happens with the spikes sometimes, but it isn't as bad as the blocks. Consider giving the blocks and spikes a lighter tone (perhaps a light shade of blue) so its easier to look at and won't look out of place with the background. Despite this, it was still my favorite stage of the four.
Lastly, Yuuutu engine has a bug where your held shift input doesn't get registered after resetting which makes you fall off a vine. Because of this I find the first vine of the second save in stage 4 to be pointless as it takes less time to just fall down and grab the platform on the left side. This isn't really the fault of the maker, just something to look into when he decides to make his next game.
A decent effort for a first game by this maker. I can clearly see the influence from zero's visuals and it does make the game stand out more compared to most vanilla styled needle offerings. Give it a go!
My biggest gripe is that the last stage's visuals are hard to see at times, as the blocks are colored black on a dark background so you have to rely on whether the lights from the background blend in with the blocks. This also happens with the spikes sometimes, but it isn't as bad as the blocks. Consider giving the blocks and spikes a lighter tone (perhaps a light shade of blue) so its easier to look at and won't look out of place with the background. Despite this, it was still my favorite stage of the four.
Lastly, Yuuutu engine has a bug where your held shift input doesn't get registered after resetting which makes you fall off a vine. Because of this I find the first vine of the second save in stage 4 to be pointless as it takes less time to just fall down and grab the platform on the left side. This isn't really the fault of the maker, just something to look into when he decides to make his next game.
A decent effort for a first game by this maker. I can clearly see the influence from zero's visuals and it does make the game stand out more compared to most vanilla styled needle offerings. Give it a go!
Tagged as: Needle
[1] Like
Rating: 7.2 72
Difficulty: 60 60
May 20, 2026
TheChiekurs
For: I wanna count to 10
For: I wanna count to 10
oI2$P}o£!.]80F,@bKPE$rrSe_o#hwNf8m7dUE'h{IPz7k&4
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I liked it! Fun beginner avoidance, involving creative use of the pretty visuals to showcase the song, as well as unusual attacks adapted to the soundtrack. There is quite a big variety of the stuff happening here, so it is also fun to explore what you have to do. The circular attack of fruits is probably the hardest one out there, but I would not call it as a drawback.
I was a bit confused with the spike attack though. I thought you have to do it with double jump, and only after I survived I realized that infinite jump was activated for that attack. Whoops.
Also gonna say that the final section is probably my favourite one. Simple gimmick, that might give a stress to the beginner even if the clear requirement is not as tight as one would expect. But I am gonna say that the moment it fails made me chuckle a bit.
I do not know what to say more. It is quite beautiful avoidance. There is something simplistic in the way it was made, even if visuals and attacks do get quite complex, to be fair. Yeah, I would definitely put this in my list of recommendations for newcomers to this genre.
Good job, author of the game!
Proud to tag this as an avoidance.
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I liked it! Fun beginner avoidance, involving creative use of the pretty visuals to showcase the song, as well as unusual attacks adapted to the soundtrack. There is quite a big variety of the stuff happening here, so it is also fun to explore what you have to do. The circular attack of fruits is probably the hardest one out there, but I would not call it as a drawback.
I was a bit confused with the spike attack though. I thought you have to do it with double jump, and only after I survived I realized that infinite jump was activated for that attack. Whoops.
Also gonna say that the final section is probably my favourite one. Simple gimmick, that might give a stress to the beginner even if the clear requirement is not as tight as one would expect. But I am gonna say that the moment it fails made me chuckle a bit.
I do not know what to say more. It is quite beautiful avoidance. There is something simplistic in the way it was made, even if visuals and attacks do get quite complex, to be fair. Yeah, I would definitely put this in my list of recommendations for newcomers to this genre.
Good job, author of the game!
Proud to tag this as an avoidance.
Tagged as: Avoidance
[0] Likes
Rating: 9.3 93
Difficulty: 37 37
May 20, 2026
Delicious Fruit