Latest Reviews
yakku
For: I wanna be the Party
For: I wanna be the Party
Funny and good for beginner practice.
But I think it became too famaous.
[0] Likes
But I think it became too famaous.
Rating: 7.0 70
Difficulty: 30 30
Jun 12, 2020
yakku
For: I wanna enjoy the Game
For: I wanna enjoy the Game
Very good for beginner practice.
There are many kinds of traps.
Actually, it is an IWANNA I cleared for the first time!
[0] Likes
There are many kinds of traps.
Actually, it is an IWANNA I cleared for the first time!
Rating: 6.0 60
Difficulty: 20 20
Jun 12, 2020
Avgustine
For: I Wanna Flourish
For: I Wanna Flourish
Please dont play this hot garbage, thx, you can watch killer bean movie instead, i tell you, much better experience.
Tagged as: Needle
lap_around-like
[6] Likes
Rating: N/A
Difficulty: 93 93
Jun 12, 2020
ElCochran90
For: I wanna make a Sandwich
For: I wanna make a Sandwich
Piece's completed IWKTG. No review or rating previously published simply because I was waiting for this game to be finished, just like IWKTG.
Ok, I have to interrupt this review with something: You can create a final boss for a bud's unfinished fangame but cannot add a second boss to your own unfinished fangame? WHY! The irony and paradox breaks my head and heart.
Anyway, the plot is totally 2015's Piece, but the development is certainly so 2019. Platforming, production value and variety is quite good at many parts. You can tell what is new and what isn't, like two people of differing level-creation skills and different visual styles. Compare the opening world with the golden castle, or the section turning from B&W to Purple & White with the Super Metroid stage. The list goes on. Although this came as uneven for me, I won't deny that it added to the element of surprise regarding "what the hell does the next world will look like?". That's the fun part of it: the uncertaintiy, more than the final outcome.
After Sephalos, Piece ranks #2 in my list of fangame makers that can recreate classic original videogame universes and adapting them to the standard engine so that The Kid becomes a part of said world, incorporating traps, needle, gimmicks, jokes, memes and/or bosses. The FGM blind games, all 4 of them, are collabs to me, but you can sort of see a director behind, the mastermind behind the project. This work proves that. The adventure spirit is exactly the same, the variety is right there in your face to surprise you, and song choices are always the best.
Sorry to be the party pooper, but this is also a trap game. Some are creative and are worth witnessing what happens; many of them are trash, and when placed at the end of a save, it just kills my mood. I appreciate the humor behind every Game Over text, like Geezer did with his original UNFINISHED game; I also appreciate every trap being different for a wonderful comedic showcase (I Wanna Bigger P****); I don't appreciate my effort being thrown to the trash with a flying spike or with a Thwomp making a "UGH!" sound because that got old a long time ago.
Anyway, there is a surreal segment at the middle of the game which experiments with audio and visuals, and it was a nice moment of experimentation. I will always be cherishing those moments. Also, the fact that the game becomes informative about sandwich ingredients is pure gold; sometimes the smallest ideas do the greatest things. There were two instances where I laughed out loud and that's a good thing, because I am a sad (not literally) and boring (maybe true) guy finding difficulty in laughing. A particular 60-second avoidance segment features a meme song which kept me smiling like an idiot for a full minute. Since it was a first-try, I died intentionally to rock back and forth my head while the song was playing and avoiding again. The song is available, as always, in the Music folder. (Note: I just decided to go there and listen to said song, peanutbonus, while I finish my review). Piece is a meme-maker; you can't stop that.
A fun adventure and varied fangame with traps that amuse you, others that frustrate you and bore you, many styles that are uneven and, finally, a final boss that aims at reaching MattinJ's proportions (nice one there Geezer, truly), this comes with my humble personal recommendation. It's the game we expected and kind of deserved after so many years.
P.S. I ate a sandwich during the final boss. Nice night.
[4] Likes
Ok, I have to interrupt this review with something: You can create a final boss for a bud's unfinished fangame but cannot add a second boss to your own unfinished fangame? WHY! The irony and paradox breaks my head and heart.
Anyway, the plot is totally 2015's Piece, but the development is certainly so 2019. Platforming, production value and variety is quite good at many parts. You can tell what is new and what isn't, like two people of differing level-creation skills and different visual styles. Compare the opening world with the golden castle, or the section turning from B&W to Purple & White with the Super Metroid stage. The list goes on. Although this came as uneven for me, I won't deny that it added to the element of surprise regarding "what the hell does the next world will look like?". That's the fun part of it: the uncertaintiy, more than the final outcome.
After Sephalos, Piece ranks #2 in my list of fangame makers that can recreate classic original videogame universes and adapting them to the standard engine so that The Kid becomes a part of said world, incorporating traps, needle, gimmicks, jokes, memes and/or bosses. The FGM blind games, all 4 of them, are collabs to me, but you can sort of see a director behind, the mastermind behind the project. This work proves that. The adventure spirit is exactly the same, the variety is right there in your face to surprise you, and song choices are always the best.
Sorry to be the party pooper, but this is also a trap game. Some are creative and are worth witnessing what happens; many of them are trash, and when placed at the end of a save, it just kills my mood. I appreciate the humor behind every Game Over text, like Geezer did with his original UNFINISHED game; I also appreciate every trap being different for a wonderful comedic showcase (I Wanna Bigger P****); I don't appreciate my effort being thrown to the trash with a flying spike or with a Thwomp making a "UGH!" sound because that got old a long time ago.
Anyway, there is a surreal segment at the middle of the game which experiments with audio and visuals, and it was a nice moment of experimentation. I will always be cherishing those moments. Also, the fact that the game becomes informative about sandwich ingredients is pure gold; sometimes the smallest ideas do the greatest things. There were two instances where I laughed out loud and that's a good thing, because I am a sad (not literally) and boring (maybe true) guy finding difficulty in laughing. A particular 60-second avoidance segment features a meme song which kept me smiling like an idiot for a full minute. Since it was a first-try, I died intentionally to rock back and forth my head while the song was playing and avoiding again. The song is available, as always, in the Music folder. (Note: I just decided to go there and listen to said song, peanutbonus, while I finish my review). Piece is a meme-maker; you can't stop that.
A fun adventure and varied fangame with traps that amuse you, others that frustrate you and bore you, many styles that are uneven and, finally, a final boss that aims at reaching MattinJ's proportions (nice one there Geezer, truly), this comes with my humble personal recommendation. It's the game we expected and kind of deserved after so many years.
P.S. I ate a sandwich during the final boss. Nice night.
Rating: 6.1 61
Difficulty: 50 50
Jun 11, 2020
GDLMan
For: I wanna belong to DDLC
For: I wanna belong to DDLC
good...
[2] Likes
Rating: 10.0 100
Difficulty: 67 67
Jun 11, 2020
Fate
For: I wanna explore giant anime girls
For: I wanna explore giant anime girls
Oh boy, where to begin?
I wanna explore giant anime girls takes place in a bizarre parallell universe filled with anime. As a player you take control over a bowhaired boy possessed by inner demons on a journey to cleanse himself and find harmony.
Right at the start you find yourself standing above a giant anime head, in appearance oddly reminiscent of regular heads but unusual in proportion in a large square room. You don't know where you are, how you got here or where you are going but as the story unfolds many horrific truths will start revealing themselves.
With further exploration you will soon discover a path eventually leading to another giant anime girl which upon investigation will turn out to be (please mind the spoilers) quite complex anime girl warping the boy to distant places. A grand adventure begins here.
Having a central with these 11 girls is a brilliant concept to create a sense of an open world with myriads of options and opportunities despite the actual areas being relatively linear by design. Each "level" (except for one) has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the artwork and layout, they are also manifestations of the bowhaired boy's damaged consciousness and symbolize different parts of his psyche along with sporadically scattering various hints to prior events in the boy's life.
The platforming design in I wanna explore giant anime girls is on a level of its own. Each warp, each background, each tiny, tiny little void is carefully considered and placed to create an immaculate experience. However, the game's creator goes even further taking an original approach to the I Wanna be the Guy legacy by adding a layer of depth so cleverly hidden it's literally impossible to notice or even suspect. The game keeps you on edge, immersing you into a world where anime rests behind every subsequent corner. It is not only ingenious by itself but also made with such care and masterful precision that I at times find myself just leaning back; staring at my screen in awe of the intelligence at work.
Obviously it is always a difficult task reviewing music by itself as it is such a subjective matter but I must say that, to me, the song picks in I wanna explore giant anime girls are nothing short of perfection. Melodic beeps are mixed with synthesized voices that definitely bring out the air-instrumentalist in all of us. It should be noted that I wanna explore giant anime girls doesn't have so-called "restarting music", something often scoffed at among the fangame community. The usual criticism would apply here. Because the level design so heavily revolves around exploration and having to time your movement to maximize enjoyment, being able to restart while keeping the music becomes an invaluable tool to assist you on your journey.
Perhaps the most impressive accomplishment of I wanna explore giant anime girls is how cohesive it is. The various areas may be separated by invisible seams but the atmosphere is intact throughout and entering the game's final chapter taking place in the creator's twisted vision of heaven is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the review subject's flaws before you move on to the conclusion. In this case there is none to discuss, I wanna giant anime girls is simply a flawless piece of art in the word's most literal sense.
In the end I wanna explore giant anime girls will always be with me, partially through the countless times I have and will replay it but mostly thanks to the plot which fundamentally altered my perception of love, pride and life itself.
I wanna explore giant anime girls takes place in a bizarre parallell universe filled with anime. As a player you take control over a bowhaired boy possessed by inner demons on a journey to cleanse himself and find harmony.
Right at the start you find yourself standing above a giant anime head, in appearance oddly reminiscent of regular heads but unusual in proportion in a large square room. You don't know where you are, how you got here or where you are going but as the story unfolds many horrific truths will start revealing themselves.
With further exploration you will soon discover a path eventually leading to another giant anime girl which upon investigation will turn out to be (please mind the spoilers) quite complex anime girl warping the boy to distant places. A grand adventure begins here.
Having a central with these 11 girls is a brilliant concept to create a sense of an open world with myriads of options and opportunities despite the actual areas being relatively linear by design. Each "level" (except for one) has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the artwork and layout, they are also manifestations of the bowhaired boy's damaged consciousness and symbolize different parts of his psyche along with sporadically scattering various hints to prior events in the boy's life.
The platforming design in I wanna explore giant anime girls is on a level of its own. Each warp, each background, each tiny, tiny little void is carefully considered and placed to create an immaculate experience. However, the game's creator goes even further taking an original approach to the I Wanna be the Guy legacy by adding a layer of depth so cleverly hidden it's literally impossible to notice or even suspect. The game keeps you on edge, immersing you into a world where anime rests behind every subsequent corner. It is not only ingenious by itself but also made with such care and masterful precision that I at times find myself just leaning back; staring at my screen in awe of the intelligence at work.
Obviously it is always a difficult task reviewing music by itself as it is such a subjective matter but I must say that, to me, the song picks in I wanna explore giant anime girls are nothing short of perfection. Melodic beeps are mixed with synthesized voices that definitely bring out the air-instrumentalist in all of us. It should be noted that I wanna explore giant anime girls doesn't have so-called "restarting music", something often scoffed at among the fangame community. The usual criticism would apply here. Because the level design so heavily revolves around exploration and having to time your movement to maximize enjoyment, being able to restart while keeping the music becomes an invaluable tool to assist you on your journey.
Perhaps the most impressive accomplishment of I wanna explore giant anime girls is how cohesive it is. The various areas may be separated by invisible seams but the atmosphere is intact throughout and entering the game's final chapter taking place in the creator's twisted vision of heaven is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the review subject's flaws before you move on to the conclusion. In this case there is none to discuss, I wanna giant anime girls is simply a flawless piece of art in the word's most literal sense.
In the end I wanna explore giant anime girls will always be with me, partially through the countless times I have and will replay it but mostly thanks to the plot which fundamentally altered my perception of love, pride and life itself.
Tagged as: NSFW
[31] Likes
Rating: 10.0 100
Difficulty: 2 2
Jun 11, 2020
MrSnailz
For: I wanna explore giant anime girls
For: I wanna explore giant anime girls
Tagged as: NSFW
[0] Likes
Rating: 0.5 5
Difficulty: N/A
Jun 11, 2020
omega2020
For: I wanna explore giant anime girls
For: I wanna explore giant anime girls
I kinda liked the idea of an NSFW being used like this. How about a boss battle or something to work towards at the end of it though. Beautiful design all the same. That noise is ugh! Super easy game using infinite jump to find the portal but you can still die if your careless so I will rate it a little higher than less than a 1.
Tagged as: NSFW
[0] Likes
Rating: 10.0 100
Difficulty: 10 10
Jun 11, 2020
Delicious Fruit