Latest Reviews
Kiyoshi [Creator]
For: The REAL Kiyoshi Area
For: The REAL Kiyoshi Area
This is a heavily nerfed version of my Neo Needle Buffet stage that I made after a lot of people said it looked cool, but was way too hard for them.
I posted this to my twitter all the way back in January, but never to the wiki. Decided to just do it now so It's both easier to find, and that the Wiki/Del-fruit database would be slightly more complete.
Shoutouts to Razzor for inspiring the name plus minor help with the Title Screen, and Shoutouts to NotEvenAmatueR for hosting the original Neo Needle Buffet collab.(Which if you enjoyed this, you should really go play, it has a lot of sick stuff.)
I posted this to my twitter all the way back in January, but never to the wiki. Decided to just do it now so It's both easier to find, and that the Wiki/Del-fruit database would be slightly more complete.
Shoutouts to Razzor for inspiring the name plus minor help with the Title Screen, and Shoutouts to NotEvenAmatueR for hosting the original Neo Needle Buffet collab.(Which if you enjoyed this, you should really go play, it has a lot of sick stuff.)
Tagged as: Needle
[1] Like
Rating: N/A
Difficulty: 65 65
May 22, 2020
kurath
For: I Wanna Collect the Shapes
For: I Wanna Collect the Shapes
A quasi needle/old school adventure game without the traps. Features a hub where you can complete stages in any order to get items to attempt a final stage/boss. Platforming mixes in gimmicks with open spaces and some moderate needle at times.
Production wise it looks pretty cool, though the stages all share the same song visuals don't shift considerably. Still, it looks fine and hardly feels like a hindrance. Lack of sound effects does stand out though, especially with ample opportunities to use them.
Platforming wise, it was mostly good but there was a stage/mechanic that did not work. One of the stages uses enemies as the gimmick, but they tend to just spawn directly on top of you resulting in an instadeath, require a fair bit of mashing and the stage ends up taking more than twice as long as the rest, making it learny, kind of tedious and also unpleasant to play if you don't like mashing (which I sure don't).
This recurs in the final stage, with the enemy segment taking probably 5 times as long as any other save for me, making it feel really unbalanced as well. Its a shame though, as the majority of the platforming is quite good but that being an unfun pacebreaker really hindered my enjoyment of the game. The platforming is probably mostly in the 45-55 range.
Finally there's the final boss, this might as well be treated differently because while thematically it fits the game, gameplay wise it doesn't really. It ranks much harder than any of the platforming (even the unbalanced parts) and is a pretty long destination style fight, though still much easier than the original. Most of the attacks were pretty interesting, but a lot of the transitions (and the fact it can move from attack1/2 to attack2/3 in the middle from a single point of damage) causes a lot of attack overlap or unreasonable combinations. Avoidable with tracking their health, but the indistinct health values on the health bars plus the amount of things going on makes that problematic.
Overall its decent, but the difficulty balance makes it awkward and the lack of cohesion in the game makes it feel disjointed at times. If you like destination style fights, its probably worth a try though, as you'd be experienced enough to get through the rest of it with only minor trouble.
[1] Like
Production wise it looks pretty cool, though the stages all share the same song visuals don't shift considerably. Still, it looks fine and hardly feels like a hindrance. Lack of sound effects does stand out though, especially with ample opportunities to use them.
Platforming wise, it was mostly good but there was a stage/mechanic that did not work. One of the stages uses enemies as the gimmick, but they tend to just spawn directly on top of you resulting in an instadeath, require a fair bit of mashing and the stage ends up taking more than twice as long as the rest, making it learny, kind of tedious and also unpleasant to play if you don't like mashing (which I sure don't).
This recurs in the final stage, with the enemy segment taking probably 5 times as long as any other save for me, making it feel really unbalanced as well. Its a shame though, as the majority of the platforming is quite good but that being an unfun pacebreaker really hindered my enjoyment of the game. The platforming is probably mostly in the 45-55 range.
Finally there's the final boss, this might as well be treated differently because while thematically it fits the game, gameplay wise it doesn't really. It ranks much harder than any of the platforming (even the unbalanced parts) and is a pretty long destination style fight, though still much easier than the original. Most of the attacks were pretty interesting, but a lot of the transitions (and the fact it can move from attack1/2 to attack2/3 in the middle from a single point of damage) causes a lot of attack overlap or unreasonable combinations. Avoidable with tracking their health, but the indistinct health values on the health bars plus the amount of things going on makes that problematic.
Overall its decent, but the difficulty balance makes it awkward and the lack of cohesion in the game makes it feel disjointed at times. If you like destination style fights, its probably worth a try though, as you'd be experienced enough to get through the rest of it with only minor trouble.
Rating: 7.0 70
Difficulty: 70 70
May 22, 2020
kurath
For: I wanna be the Showdown
For: I wanna be the Showdown
A great game for newer members (if not for having no public link sadly).
There's tons of concepts and gimmicks in the platforming that new players will eventually need to get familiar with, and while they may not all behave the same across fangames, this game serves as a great introduction across the board, packaged in a cute, easy to work with formula. The smaller rooms ensure that unlike many other games, it never strays to have too long or complicated segments and with few exceptions, the rooms and traps are very fair with just a nice sprinkle of catching you off guard.
The bosses aren't quite up to snuff, sadly, and are very simplistic but it does offer a good chance to balance platforming with projectiles in an easy setting, which is a skill that players eventually need to pick up.
The biggest complaint would probably be the lack of sfx on anything and coma-inducing music choices, ranging from music box lullaby style to absolutely nothing, so I'd say bring your own tunes for this one.
Overall, if you're a new player this is a great place to start and if you're not, its varied enough to stay interesting.
[1] Like
There's tons of concepts and gimmicks in the platforming that new players will eventually need to get familiar with, and while they may not all behave the same across fangames, this game serves as a great introduction across the board, packaged in a cute, easy to work with formula. The smaller rooms ensure that unlike many other games, it never strays to have too long or complicated segments and with few exceptions, the rooms and traps are very fair with just a nice sprinkle of catching you off guard.
The bosses aren't quite up to snuff, sadly, and are very simplistic but it does offer a good chance to balance platforming with projectiles in an easy setting, which is a skill that players eventually need to pick up.
The biggest complaint would probably be the lack of sfx on anything and coma-inducing music choices, ranging from music box lullaby style to absolutely nothing, so I'd say bring your own tunes for this one.
Overall, if you're a new player this is a great place to start and if you're not, its varied enough to stay interesting.
Rating: 7.7 77
Difficulty: 33 33
May 22, 2020
MrDobryiKot
For: The REAL Kiyoshi Area
For: The REAL Kiyoshi Area
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
May 22, 2020
maxg26
For: I wanna be the Lucky Final
For: I wanna be the Lucky Final
Unironically one of the hardest games I ever had the pleasure of clearing.
Tagged as: Avoidance
Lucky_Series
[7] Likes
Rating: 0.0 0
Difficulty: 95 95
May 22, 2020
Fere
For: Mother Love
For: Mother Love
The I Wanna Maker classic finally gets a GM remake. A must-play of 2020!
Nope.
* Edited to reflect my actual attitude towards this game.
[1] Like
Nope.
* Edited to reflect my actual attitude towards this game.
Rating: 0.0 0
Difficulty: 90 90
May 22, 2020
Delicious Fruit