Latest Reviews
PlutoTheThing
For: I Wanna Vanish Needles!!
For: I Wanna Vanish Needles!!
This review is based on a 100% clear
Klein makes really cool games, albeit some of his most iconic works are very difficult. This game acts as a game which has a lot of his charm but without the high difficulty level of something like Emperor, and it's cool. The idea of the game is that every stage removes spikes in a difficult needle room to make it easier/possible. It's pretty neat and the platforming is pretty solid for a beginner game. It could probably stand to be a little more engaging in some areas as a lot of sections feel empty, but it's pretty solid nonetheless.
[0] Likes
Klein makes really cool games, albeit some of his most iconic works are very difficult. This game acts as a game which has a lot of his charm but without the high difficulty level of something like Emperor, and it's cool. The idea of the game is that every stage removes spikes in a difficult needle room to make it easier/possible. It's pretty neat and the platforming is pretty solid for a beginner game. It could probably stand to be a little more engaging in some areas as a lot of sections feel empty, but it's pretty solid nonetheless.
Rating: 7.3 73
Difficulty: 18 18
Apr 16, 2024
PlutoTheThing
For: I wanna run the Terminal!
For: I wanna run the Terminal!
Super fun adventure game with a lot of traps, the traps are nothing too complex but they never overstay their welcome or feel excessive. A lot of the obstacles in this game felt very unique, whether it be how you dodge a trap, the route through a room, or gimmicks like the blue cherry that matches your horizontal or vertical position. There's some pretty alright bosses, and overall the game just feels really nice to play. Recommended if you like traps.
[0] Likes
Rating: 8.7 87
Difficulty: 37 37
Apr 16, 2024
PlutoTheThing
For: I Wanna Be the Fortress Returns
For: I Wanna Be the Fortress Returns
This review is based on a 100% clear
Overly basic, even more so than Salt, which is the main fault of the game. Like anything Yoyo makes there's a few neat things and fun ideas but for the most part the game suffers from it's simplicity and struggles to develop it's own identity throughout it's run time. The two bosses were by far the strongest part, in particular the first one.
[0] Likes
Overly basic, even more so than Salt, which is the main fault of the game. Like anything Yoyo makes there's a few neat things and fun ideas but for the most part the game suffers from it's simplicity and struggles to develop it's own identity throughout it's run time. The two bosses were by far the strongest part, in particular the first one.
Rating: 5.3 53
Difficulty: 36 36
Apr 16, 2024
PlutoTheThing
For: I Wanna Be the Symmetry
For: I Wanna Be the Symmetry
This review is based on a 100% clear
In my opinion, one of Mizudori's stronger adventure games, it's a bit on the simpler side but it's still got a lot of the trademark quality his games have, notably cherry bosses all based around their own attack and stages all featuring their own gimmicks. As the name implies a lot of the rooms have symmetry and the game bases a lot of gimmicks around that, with quite a few invisible spike gimmicks where the spikes are just mirrored across the screen. The bosses were all pretty enjoyable, a few had some tricky patterns like the purple cherry and the final boss, but they were still fun to figure out. The extra boss is a little strange, there's a way to deal with it pretty easily by just hugging the corner during the yellow blades which doesn't seem intended but removes the pretty heavy luck element at least, not a great send off but it's cool to see a boss which isn't a cherry. Very creative game overall, definitely focuses on substance over style and it's quite lengthy too, made for a really fun experience that was very satisfying to get through every step of the way.
[1] Like
In my opinion, one of Mizudori's stronger adventure games, it's a bit on the simpler side but it's still got a lot of the trademark quality his games have, notably cherry bosses all based around their own attack and stages all featuring their own gimmicks. As the name implies a lot of the rooms have symmetry and the game bases a lot of gimmicks around that, with quite a few invisible spike gimmicks where the spikes are just mirrored across the screen. The bosses were all pretty enjoyable, a few had some tricky patterns like the purple cherry and the final boss, but they were still fun to figure out. The extra boss is a little strange, there's a way to deal with it pretty easily by just hugging the corner during the yellow blades which doesn't seem intended but removes the pretty heavy luck element at least, not a great send off but it's cool to see a boss which isn't a cherry. Very creative game overall, definitely focuses on substance over style and it's quite lengthy too, made for a really fun experience that was very satisfying to get through every step of the way.
Rating: 8.5 85
Difficulty: 61 61
Apr 16, 2024
xilswipe
For: I wanna Freezemind
For: I wanna Freezemind
Well, its definitely notably better than burnmind, in pretty much every way. I had a really bad experience with that game and didn't expect to have a good experience with this one. But, there were actually times when I was pleasantly surprised by a fun gimmick or vibey visuals. Still, I wouldn't call almost anything in this game "fun", its more like something you just tolerate until it finally ends. The bosses are also vastly improved from burnmind (sinistar especially) with the exception of a boss referencing CN2 which was very annoying. The Red bossfight was a standout in my opinion, and was genuinely fun.
I'd say the worst thing about this game in general is the awful, earraping music. Its the typical "le goofy random xd" garbage designed to annoy you, and it worked. The best thing about this game is the visuals, which at times are very impressive. My favorite area was the CN3 section, which definitely had the best gameplay in the entire game.
I'd recommend this if you'd like to see some truly bizarre shit, but if you're looking for any kind of fun experience stay away.
[0] Likes
I'd say the worst thing about this game in general is the awful, earraping music. Its the typical "le goofy random xd" garbage designed to annoy you, and it worked. The best thing about this game is the visuals, which at times are very impressive. My favorite area was the CN3 section, which definitely had the best gameplay in the entire game.
I'd recommend this if you'd like to see some truly bizarre shit, but if you're looking for any kind of fun experience stay away.
Rating: 5.5 55
Difficulty: 55 55
Apr 15, 2024
xva
For: I wanna be the MR
For: I wanna be the MR
the last stage is where pretty much all the effort went unfortunately
[0] Likes
Rating: 6.0 60
Difficulty: 36 36
Apr 15, 2024
Jopagu
For: Cookie Temptation
For: Cookie Temptation
Cookie Temptation is perhaps the best vanilla needle game I've played. It uses jtool gimmicks in super interesting ways, creating novel jumps and cool pathing rarely seen in games this easy. Despite each room being in a small section, the game never feels constrained. Instead, the cramped rooms are used to create fun shortish saves. The saves mostly feel very different, with each one using different gimmicks or concepts.
Overall, I enjoyed this game just as much on a replay as I did when I first played it a few years ago. It's absolutely a must play, and on top of my recommendations list for intermediate players.
Overall, I enjoyed this game just as much on a replay as I did when I first played it a few years ago. It's absolutely a must play, and on top of my recommendations list for intermediate players.
Tagged as: Needle
[4] Likes
Rating: 9.0 90
Difficulty: 55 55
Apr 15, 2024
LastTISisLife
For: I Wanna Be The GBC
For: I Wanna Be The GBC
I'm lazy to write big review, but overall i think i enjoyed this way more than most people. Many people refers to a lot of bad stages that you will encounter through, but i honestly had fun for like 90-95 % of time. Some stages were simply awesome like Warioware or Mario Kart or Mayumushi boss or some stages by Prince, EchoMask (except his last stage, fuck that shit) or Duncan, and really really not that many were bad (probably most rough thing in the game is final avoidance, which has several issues from bad visibility to lags)
In general, what i appreciated the most from this game and what has great value for me - is main vibe. I really like idea of this game and i think it's executed really strongly. This game supposed to be hella ride of enjoyment around one iconic screen, and it's just did it job very correctly. There is not much that unique journeys among fangames and i honestly recommend this to everyone who didn't affraid of some wacky stuff, vertigo-inducing variety and solid, but acceptable difficulty. You will not regret
P.S: Extra stages kinda sucks tho, but i don't really care for them
[0] Likes
In general, what i appreciated the most from this game and what has great value for me - is main vibe. I really like idea of this game and i think it's executed really strongly. This game supposed to be hella ride of enjoyment around one iconic screen, and it's just did it job very correctly. There is not much that unique journeys among fangames and i honestly recommend this to everyone who didn't affraid of some wacky stuff, vertigo-inducing variety and solid, but acceptable difficulty. You will not regret
P.S: Extra stages kinda sucks tho, but i don't really care for them
Rating: 9.2 92
Difficulty: 72 72
Apr 15, 2024