Latest Reviews
moogy
For: Spring is Coming
For: Spring is Coming
Visually hideous, but very competently designed needle game with 10 screens. There are a lot of fun jumps, and every spike placement is meaningful in some way; definitely recommended for anyone who enjoys needle.
The last save is probably too easy.
[0] Likes
The last save is probably too easy.
Rating: 7.0 70
Difficulty: 53 53
Jan 25, 2020
fangameXPmaster
For: I Wanna Back to RETSU's 300 Pasts
For: I Wanna Back to RETSU's 300 Pasts
The stage was easy and the hidden items were a little difficult, but it was easy to play!
[0] Likes
Rating: 7.0 70
Difficulty: 50 50
Jan 25, 2020
Mrkiller3231
For: I wanna take the Timemachine 2
For: I wanna take the Timemachine 2
Alright, this is the best fangame I've ever played, here perfectly all.
[2] Likes
Rating: 10.0 100
Difficulty: 92 92
Jan 25, 2020
Jdx83
For: I wanna Fa Duliu 2
For: I wanna Fa Duliu 2
Tagged as: Boss
[0] Likes
Rating: 5.4 54
Difficulty: 50 50
Jan 25, 2020
DerpyHoovesIWBTG
For: I wanna be the Boshy
For: I wanna be the Boshy
Rating based on totally-average mode.
There's so much work put into this game production wise, but the execution of it is some of the worst I've seen in a long time. Visuals are stellar and some of the gimmicks/bosses had some neat ideas put into them. However, due to the cluckiness of the overall game and their coding a lot of these cool ideas become really irritating and obnoxious and it happens all over the place.
I could compile a small list of the ton of problems I've had:
-Boshy hitbox is very weird (really apparent during one attack of the Mega Man boss and some of the platforming saves)
-Boshy just feels very stiff in general, sometimes it doesn't register my inputs especially while jumping onto a platform
-Gradius segment in Castlevania world is very poorly made & way too luckbased
-Way too much mashing in order to beat bosses. Somehow ez mode makes it a lot more playable but unfortunately that didn't carry over to the harder difficulties
-Buggy gimmicks (the first screen of the block puzzle in Kid Icarus world comes to mind, even if I make the block move at the right position it just doesn't want to and goes in the opposite direction of where I wanted it to)
-Annoying/pointless screenshaking or flashiness
-Unoptimized(?), it kept lagging 2 times shortly after each other every once in a while and I can't find a definite result as to why it happens.
And that's just scraping the surface. A lot of these bosses relied on one thing: easy to learn but hard to master because of one RNG-based attack being a lot harder than the others. It happens in nearly all of them, but Mega Man and Missingno fits that category the best. Sonic's trademark attack is way too precise and it happens to be one of the first attacks of the fight. One slight wrong move and Sonic moves around the screen making it nearly impossible for you to recover without headslamming into his face.
The only bosses I legitimately liked were Ryu and Shang Tsung. They have just the right amount of fairness to it and they're easy and fun to predict. The rest of the bosses could have been good too but there's always one flaw to it which completely ruined the experience for me, which was really unfortunate.
After all the bosses & platforming there's one final challenge left: Solgryn. If you play on the easiest difficulty and beat the boss it gives you a fake ending scene basically saying that you should play on a harder difficulty, very anticlimatic but pretty funny. It was alright for the most part but if you play phase 1 with a character that shoots tiny bullets you aren't really gonna get far. A lot of it requires waiting which is really boring & bullshit because of one attack during it. Fortunately if you have one with bigger bullets (I used Simon Belmont for this) you can shoot it dead just before the waiting starts. It requires some precise bullet shooting but you'll learn it over time. One attack can be really annoying because of Boshy's hitbox not colliding with the object sprite yet it still did (which happened several times throughout the game as mentioned above).
Phase 2 is good elsewhere except for Boshy. The small game window makes this really unfun, so the best you can do is to rely on a bit of luck and wait multiple cycles if you want to be a bit more safe. Some of the green orbs can spawn inside of eachother which can be somewhat distracting and unpredictable. For me this was the worst phase of the fight by far and one of the worst highlights of the game in general. The last phase I had no real complaint with other than the way you spawn at first can be unfair if you don't know how the screen transition into said phase works.
Boshy also contains a lot of collectables, hidden worlds and new characters. If you're into that then I'd say go for the ones you can manage to get unless you're going for 100%. Most of them are easy to find but a lot of them are really cryptic if you haven't beaten the game atleast once or looked them up. The CD's all contain long dead memes but that's what makes the game a bit more charming.
In conclusion, back in the day this was one huge ass challenging game which requires you to have a lot of patience and skill but nowadays there are so many better fangames to choose from since back when this game got made this was the best thing around since there weren't that many fangames back then. In my opinion it aged like shit and fortunately Solgryn later made some better games like Wings of Vi (which I really enjoyed) and Roah. The weird thing is that so many popular casual streamers just play this game instead of all the other good fangames that exist out there. I'd even take the original IWBTG over this any day and I'm so glad it's done. I'd say it's the second worst game I've played unironically
tl;dr: old fangame which really didn't age well and has a lot of apparent flaws while there are so many other fangames to pick from. personally it's not my cup of tea but you might enjoy it and if you did you should ignore this review.
Not recommended.
[2] Likes
There's so much work put into this game production wise, but the execution of it is some of the worst I've seen in a long time. Visuals are stellar and some of the gimmicks/bosses had some neat ideas put into them. However, due to the cluckiness of the overall game and their coding a lot of these cool ideas become really irritating and obnoxious and it happens all over the place.
I could compile a small list of the ton of problems I've had:
-Boshy hitbox is very weird (really apparent during one attack of the Mega Man boss and some of the platforming saves)
-Boshy just feels very stiff in general, sometimes it doesn't register my inputs especially while jumping onto a platform
-Gradius segment in Castlevania world is very poorly made & way too luckbased
-Way too much mashing in order to beat bosses. Somehow ez mode makes it a lot more playable but unfortunately that didn't carry over to the harder difficulties
-Buggy gimmicks (the first screen of the block puzzle in Kid Icarus world comes to mind, even if I make the block move at the right position it just doesn't want to and goes in the opposite direction of where I wanted it to)
-Annoying/pointless screenshaking or flashiness
-Unoptimized(?), it kept lagging 2 times shortly after each other every once in a while and I can't find a definite result as to why it happens.
And that's just scraping the surface. A lot of these bosses relied on one thing: easy to learn but hard to master because of one RNG-based attack being a lot harder than the others. It happens in nearly all of them, but Mega Man and Missingno fits that category the best. Sonic's trademark attack is way too precise and it happens to be one of the first attacks of the fight. One slight wrong move and Sonic moves around the screen making it nearly impossible for you to recover without headslamming into his face.
The only bosses I legitimately liked were Ryu and Shang Tsung. They have just the right amount of fairness to it and they're easy and fun to predict. The rest of the bosses could have been good too but there's always one flaw to it which completely ruined the experience for me, which was really unfortunate.
After all the bosses & platforming there's one final challenge left: Solgryn. If you play on the easiest difficulty and beat the boss it gives you a fake ending scene basically saying that you should play on a harder difficulty, very anticlimatic but pretty funny. It was alright for the most part but if you play phase 1 with a character that shoots tiny bullets you aren't really gonna get far. A lot of it requires waiting which is really boring & bullshit because of one attack during it. Fortunately if you have one with bigger bullets (I used Simon Belmont for this) you can shoot it dead just before the waiting starts. It requires some precise bullet shooting but you'll learn it over time. One attack can be really annoying because of Boshy's hitbox not colliding with the object sprite yet it still did (which happened several times throughout the game as mentioned above).
Phase 2 is good elsewhere except for Boshy. The small game window makes this really unfun, so the best you can do is to rely on a bit of luck and wait multiple cycles if you want to be a bit more safe. Some of the green orbs can spawn inside of eachother which can be somewhat distracting and unpredictable. For me this was the worst phase of the fight by far and one of the worst highlights of the game in general. The last phase I had no real complaint with other than the way you spawn at first can be unfair if you don't know how the screen transition into said phase works.
Boshy also contains a lot of collectables, hidden worlds and new characters. If you're into that then I'd say go for the ones you can manage to get unless you're going for 100%. Most of them are easy to find but a lot of them are really cryptic if you haven't beaten the game atleast once or looked them up. The CD's all contain long dead memes but that's what makes the game a bit more charming.
In conclusion, back in the day this was one huge ass challenging game which requires you to have a lot of patience and skill but nowadays there are so many better fangames to choose from since back when this game got made this was the best thing around since there weren't that many fangames back then. In my opinion it aged like shit and fortunately Solgryn later made some better games like Wings of Vi (which I really enjoyed) and Roah. The weird thing is that so many popular casual streamers just play this game instead of all the other good fangames that exist out there. I'd even take the original IWBTG over this any day and I'm so glad it's done. I'd say it's the second worst game I've played unironically
tl;dr: old fangame which really didn't age well and has a lot of apparent flaws while there are so many other fangames to pick from. personally it's not my cup of tea but you might enjoy it and if you did you should ignore this review.
Not recommended.
Rating: 0.6 6
Difficulty: 70 70
Jan 24, 2020
Delicious Fruit