Latest Reviews
K_YouTube
For: I Wanna Advance Version.0.070
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For: I Wanna Advance Version.0.070
[0] Likes
Rating: 7.0 70
Difficulty: 25 25
Apr 11, 2024
opanker
For: ま゛
For: ま゛
Close and reopen the game in clear screen for true ending
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Rating: 8.0 80
Difficulty: 5 5
Apr 11, 2024
glitchy
For: I wanna Walk Out In The Morning Dew
For: I wanna Walk Out In The Morning Dew
in love with this game, artistically/visually/stylistically. the gameplay often suffers, though. many of the gimmicks are either made way too difficult or are just .. kinda bad (ice and rocket mainly. the other gimmicks were cool. i kinda liked line kid even though i thought i wouldn't when i first got there. might be forgetting something though since it took a while to clear)
[1] Like
Rating: 8.7 87
Difficulty: 85 85
Apr 10, 2024
PlutoTheThing
For: i wanna crack the candy
For: i wanna crack the candy
Regardless of how you feel about the gameplay, you have to admit that Candy is an incredibly unique avoidance which really stands out even among other high intensity difficult avoidances with just how strange it is. It opens pretty relaxed but then throws some really strange attacks at you with crazy visual effects, before a super minimalistic segment with silly patterns and then a super high energy bit which again feels different from the rest, and it just keeps going like this for it's entire 4 minute duration. It makes for quite the spectacle, one which is exhilarating to play at it's peaks and mildly frustrating and it's low moments.
This avoidance has a good mix of pattern attacks and RNG, it's actually a rare case (for me at least) where more things are pattern than I thought, although that's partially because the game was updated to make the more unreasonable stuff not random anymore. The patterns are really nice, tricky at times especially the pattern at the start of the chorus and the dropping pattern during the intermission, but they are all really consistent and fun, in particular that pattern at the start of the chorus is awesome in my opinion, feels amazing to get through and is satisfying every single time. The RNG is the more troubling part of the fight, a lot of the random attacks are really fun, but it's undeniable this avoidance suffers from balance issues, which leads to my one complaint. The intro segment before the black background part can feel really unfair and be really annoying to get stuck on, I wouldn't call it bad but these moments were by far the most annoying parts of playing this game, I minded the other bits like the absolutely brutal RNG all around the gradient background segment a lot less, although it's still a bit of an issue even if it's often extremely funny to see the absolute bullshit that can be thrown at you sometimes.
The ending of the avoidance is a bit odd, the game comes with practice for it which is interesting, I'll never know if I'd prefer it with or without practice but being able to learn all the patterns in this bit beforehand is nice, makes the game less grindy without resorting to making the ending a bunch of basic barrage attacks, although it is still less complex than the rest of the fight. I don't think the practice is objectively good but it has it's merits and is convenient. Overall I love this game, definitely recommend it if you got the skills, just be ready to get absolutely destroyed from time to time.
[0] Likes
This avoidance has a good mix of pattern attacks and RNG, it's actually a rare case (for me at least) where more things are pattern than I thought, although that's partially because the game was updated to make the more unreasonable stuff not random anymore. The patterns are really nice, tricky at times especially the pattern at the start of the chorus and the dropping pattern during the intermission, but they are all really consistent and fun, in particular that pattern at the start of the chorus is awesome in my opinion, feels amazing to get through and is satisfying every single time. The RNG is the more troubling part of the fight, a lot of the random attacks are really fun, but it's undeniable this avoidance suffers from balance issues, which leads to my one complaint. The intro segment before the black background part can feel really unfair and be really annoying to get stuck on, I wouldn't call it bad but these moments were by far the most annoying parts of playing this game, I minded the other bits like the absolutely brutal RNG all around the gradient background segment a lot less, although it's still a bit of an issue even if it's often extremely funny to see the absolute bullshit that can be thrown at you sometimes.
The ending of the avoidance is a bit odd, the game comes with practice for it which is interesting, I'll never know if I'd prefer it with or without practice but being able to learn all the patterns in this bit beforehand is nice, makes the game less grindy without resorting to making the ending a bunch of basic barrage attacks, although it is still less complex than the rest of the fight. I don't think the practice is objectively good but it has it's merits and is convenient. Overall I love this game, definitely recommend it if you got the skills, just be ready to get absolutely destroyed from time to time.
Rating: 9.3 93
Difficulty: 93 93
Apr 10, 2024
xva
For: I Wanna Be The Euterpe
For: I Wanna Be The Euterpe
very good hadeslike, very much on the harder side though. there is a ton of really hard saves, especially towards the end and middle of the game.
Tagged as: Needle
Hades-like
[0] Likes
Rating: 6.7 67
Difficulty: 83 83
Apr 10, 2024