Latest Reviews

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shign
For: Pink
Nice needle game, even is visuals have only one color so its sometimes hard to differenciate blocks from spikes from background.

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[0] Likes
Rating: 6.5 65       Difficulty: 40 40
Sep 25, 2019
shign
For: I Wanna Make Something
Bad and super short needle

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[0] Likes
Rating: 3.0 30       Difficulty: 50 50
Sep 25, 2019
iamambitious
For: I wanna PD Mad
PD Mad but I am not Mad XD

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[0] Likes
Rating: 7.0 70       Difficulty: 58 58
Sep 25, 2019
iamambitious
For: I wanna PD Happy
PD Happy and Ambitious Happy. Maybe :)

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[1] Like
Rating: 6.9 69       Difficulty: 37 37
Sep 25, 2019
Desticler
For: I Wanna Spook Jam
128-Up: Perfect way to start the game.
kadykunde: Perfect way to follow up the previous stage.
Dlastons: Jan Willem Skeleghost LXIX (Self-proclaimed Spookiest Ghoul of Them All / Skateboarding Champion (Nailed an Ollie once))
Kyir: He's good at making jump refresher platforming.
DarqSaintDiablo: This honestly belongs in Jingle Jam.
pieceofcheese87: Remember to eat your breakfast.
HAEGOE: Last screen took me way longer than it should have.
Raynius: The boss reminds me of Soupreme's final boss for some reason.
RandomFangamer: Cool lights gimmick.
Smartkin: Those sound effects are so satisfying.
CosmicSense: Spooky scary skeletons send shivers down your spine, shrieking skulls will shock your soul, seal your doom tonight.
zebbe94: Too much backtracking.
SpicyFishesKiller: First of many "jump refreshers but with a twist" stages, it's fun.
Dribix: Best stage in the game in every way.
Piranha: I didn't play this game expecting an actual horror stage so when I beat it I was glad it was over.
Erik7654ka: Very long, very fun, quality=quantity=big.
WetWookie: I love the atmosphere and exploding pumpkins.
QuentinJanuel: Not many unique gimmicks but presentation is 10/10.
Polaroid: Stage is one of the best in the whole game, but the boss is ruined by the trick or treat avoidance, thank god there's a checkpoint.
Patrickgh3: This lady is creepy.
Voider: Ok so allow me to explain why this review is written like this, I beat the game like a year ago so I wanted to challenge myself to review every stage in just 1 sentence; the problem is I don't remember anything about Voider's stage LUL sorry.
Lonetree: Ao Oni stage is the most memorable thing about this.
Lss: I love it, the platforming and gimmicks are superb, and unlike most people I actually like the boss.
Damnjelly: Remember to not waste your doublejump while jumping on vines kids.
Zapmunk: All the jumps are possible without the gimmick I think.
HopPros: Ok this is just disturbing in a good way.
Klazen108: Why is there a factory with dead bodies anyway?
Final Boss 1: Fantastic first phase.
Final Boss 2: Meh.
Final Boss 3: It's here just to point out how many unique jump refreshers we had in this game right?
Final Boss 4: Megalovania, also breakfast's true form is beautiful.
Final Boss 5: Perfect way to finish the game.

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Tagged as: Adventure Long Horror Collab Halloween
[0] Likes
Rating: 9.0 90       Difficulty: 50 50
Sep 25, 2019
MikuStar263
For: I wanna be the Concept
Tagged as: Boss x_Floor Mouse Quiz
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 25, 2019
man
For: I Wanna Streaming Your Heart
[0] Likes
Rating: 8.6 86       Difficulty: 60 60
Sep 25, 2019
SGGK
For: I wanna Kill The Umin
Too terrible

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[2] Likes
Rating: 0.1 1       Difficulty: 95 95
Sep 25, 2019
Xplayerlol
For: I wanna KeyPick 100
Rating doesn't include extra (For now, who knows).
Super fun puzzle game for Big Brain Bryans, structured as a floor game. There's pretty much no platforming (Floor 52, I guess, but not really?), which makes this game a glorified walking simulator. I imagine many fangame players enjoy the platforming aspect of fangames, or some variation of it. Exploring large fangame universes with diverse environments! Performing surgical needle jumps with the precision of a pianist playing a difficult song! Jumping, dodging and shooting to the beat of a peaceful melody, or a frenetic beat! Trying to read the fangame maker's mind in order to avoid compounds of traps, and then bursting in laughter (Or just laughing internally) when he manages to read yours instead! The vast majority of fangame genres feels eventful in some way, with a lot of movement and, mainly, some type of physical threat. Even puzzle fangames often incorporate elements of other genres (I wanna Design, I wanna be the Crimson Kid, even I wanna Gaze at the Horizon and I wanna SlimeTrap, which are from the same maker) in order to include these physical threats, which are almost a fangame norm by now. This game has none of that. You will spend a good deal of your time standing still, watching the screen remain still as well, doing nothing but thinking. Even when you are moving, there's no dynamism, just walking back and forth as you unlock doors. I'm taking my time to explain this because, as I said, this is a very unusual fangame, and I wouldn't be surprised to see people brushing it off as 'boring'.

Now that I used an entire paragraph just to say "This is an unconventional game, so you might not like it", let's talk about the game. There is a lot to speak of. The first remarkable thing is its massive variety. Its core mechanic is unlocking doors, a rather simple gimmick, but it has enough twists and turns to justify its 100-floor length. I don't believe this game ever gets repetitive, and there's no way my rating would be this high if I did. Every new mechanic forces the player to shift his way of thinking, and even though many screens have similar layouts, they rarely (If ever) play the same. Some screens play themselves, while others make you play yourself (Heh). Sometimes you can brute force, while other times you can calculate ahead, but most of the time you will need to find a middle ground. There are also quite a few occasions where you need to find some type of pattern or something that feels 'off', a way to 'prune' your brute force strategy, in order to avoid spending the next hour trying every possibility on a floor that isn't even supposed to be hard. And finding these strategies and tricks to solve every floor is by far the most enjoyable part of the game.

The next thing that caught my eye was the difficulty curve. It's flawless. The beginning is really easy, then the game slowly starts to get more complex, with periodical drops in difficulty in order to introduce new mechanics and allow the player to get used to them. It's a good type of difficulty curve, and it fits particularly well with this type of puzzle game: The steady growth in difficulty plays a big part in this game's feeling of variety.

The aesthetics are very pleasing as well. The visuals are pretty, and the music choices fit the mood of the game very well. There are also some minor visual effects that make the screen more pleasant to look at.

There's also a boss at the end. For how elaborate the game is, this boss feels a little simplistic, but I guess it makes sense: You don't want to go from a mental exercise to something too physical. In fact, the boss uses the game's mechanics not to make itself harder, but easier, which I find amusing.

As for the difficulty, again, it's very subjective. There aren't that many puzzle fangames to compare, and it's hard to compare difficulty in platforming to difficulty in puzzles (You probably shouldn't, in fact). For a fangame, 60 difficulty means "advanced". And, for a puzzle fangame, I would say this is pretty advanced, so I guess it's a fair rating.

Long story short, this is a great puzzle game, and a puzzle game only. It's not for everyone (No game is, I guess), but I definitely enjoyed it. Highly recommended.

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Tagged as: Gimmick Puzzle x_Floor
[1] Like
Rating: 9.5 95       Difficulty: 60 60
Sep 25, 2019
dono
For: I wanna fortnite
you are alone and cold. what are you doing now? staring at a screen of nothing more than millions of little pixels. look at it. look at it. you tell yourself you are not alone. you are. and you know it. look at it. look at it. look into the screen and tell me what you see. what is it? look at it. look at it. it's looking back at you. and it loves you so, so much. soon you will be one and the same. just play the game. play it. look at it. look at it. look at it. look at it. look at it. look at it. look at it. look at

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[0] Likes
Rating: 0.5 5       Difficulty: 10 10
Sep 25, 2019
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