Latest Reviews
egg
For: I Wanna ABSOLUTELY DESTROY the Mini-Stakes
For: I Wanna ABSOLUTELY DESTROY the Mini-Stakes
There are no required 1f jumps before Extra. Not rating difficulty because it is dependent almost entirely on 1f / cancel ability.
[0] Likes
Rating: 2.0 20
Difficulty: N/A
Aug 29, 2019
MikuStar263
For: I Wanna ABSOLUTELY DESTROY the Mini-Stakes
For: I Wanna ABSOLUTELY DESTROY the Mini-Stakes
a little like the steak games but very easy compared to them. you need to cancel only in extra -which was more fun for me-
[0] Likes
Rating: 4.2 42
Difficulty: 33 33
Aug 29, 2019
Quietly1999
For: I wanna catch rabbits in the black room
For: I wanna catch rabbits in the black room
short and fun.
[0] Likes
Rating: 7.6 76
Difficulty: 33 33
Aug 29, 2019
mcube_12139
For: I Wanna ...
For: I Wanna ...
This is a very very short needle game. I think a game with such few levels should not be published alone.
It took me 16 lives and 00:02:59 to clear this game for the first time.
[1] Like
It took me 16 lives and 00:02:59 to clear this game for the first time.
Rating: 4.0 40
Difficulty: 30 30
Aug 29, 2019
RedBatNick
For: I wanna 7777777777771
For: I wanna 7777777777771
Pretty good game. The game starts off with some simple 1-screen saves. These were actually pretty fun, and not too hard. As the game progress, screens start becoming like trial screens with multiple saves each. These screens do have some annoying bits here and there, but I personally enjoyed them. Can recommend if you like a little bit of variety in needle.
[0] Likes
Rating: 6.0 60
Difficulty: 65 65
Aug 29, 2019
Jdx83
For: I wanna be the Easy needle
For: I wanna be the Easy needle
Rating includes the secret screen.
[0] Likes
Rating: 3.3 33
Difficulty: 67 67
Aug 29, 2019
dono
For: I Wanna Pass The Inverted Gate Jump By Using The Easiest Way
For: I Wanna Pass The Inverted Gate Jump By Using The Easiest Way
The only good fangame.
[0] Likes
Rating: 10.0 100
Difficulty: 1 1
Aug 29, 2019
ReloadedK
For: I Wanna Be The Engine Maras Edition
For: I Wanna Be The Engine Maras Edition
There's a lot to unpack here. My opinion might be biased, but not towards NANE or YoYoYo's engine since I've not used them all that much and I prefer using my own.
I'd say the best way to analize this is to comment on individual details first:
-Slopes- (Always a handy thing to have in fangames)
-XY platform movement- (Can be used to create neat platforming challenges)
-Walljumps- (This for me is a mixed bag. They keep your double jump and work fairly well, but if you hold both directional keys, the kid stops mid jump)
-Menu layout- (Simple and does what it's supposed to do)
-Settings- (I did not like the way it's structured. You should either use the keys or the mouse to interact with a menu, not both. Still, the options are good and clear)
-Fadeout effect- (I don't mind it, but I imagine it can get tedious)
-Init room- (It's empty of objects, but the room has creation code. That's kinda elegant, I think)
-The way the player object is coded (I like it. It's simple and it works well)
-Triggers- (nice variety)
-Dotkid-
-Ice block-
Now, for the things I think need some work or can be changed:
-The camera movement- (It's not bad, but it's not great either. Could use some work)
-The folder structure of the engine- (It's kinda messy, specially with sprites. I'd say more folders would order things better in there. With objects it's not that bad. Scripts could use some folders as well)
-Lack of a debug mode- (Godmode + kid placement with the mouse + some useful data like the XY position of the kid and so on)
-obj_camera and obj_portal's sprites- (The first has an unnecessarily big sprite and the second has a blurry sprite. just small nitpicks)
-Ladders- (They could use some work. You should be able to grab the ladder when pressing "down" as well as "up". When inverting the kid's gravity, the buttons remain the same but the sprite gets inverted, so it gets confusing specially when you can't grab the ladder when pressing "down". Also you should put a platform object at the very top, to stop you from falling. Same should happen with inverted gravity)
-Code comments- (It needs more comments. It's annoying, but it's also necessary when making an engine)
-Platforms- (They work well, but they do feel different from the standard engines. It's understandable, though)
-Script names- (small nitpick as well. There's a script called "create", which could get confused for instance_create or something similar. You should always put "scr" before a script name so you always know what you're using, it's a good habit)
The engine is good overall. Not quite my cup of tea, but it works well and it's always a good thing when someone has its own take on an engine. I'd say give this one a look if you want to learn more about how gimmicks are made.
I'll update the review if I find something else.
EDIT: I actually ended up using something from your engine so kudos to you
I'd say the best way to analize this is to comment on individual details first:
-Slopes- (Always a handy thing to have in fangames)
-XY platform movement- (Can be used to create neat platforming challenges)
-Walljumps- (This for me is a mixed bag. They keep your double jump and work fairly well, but if you hold both directional keys, the kid stops mid jump)
-Menu layout- (Simple and does what it's supposed to do)
-Settings- (I did not like the way it's structured. You should either use the keys or the mouse to interact with a menu, not both. Still, the options are good and clear)
-Fadeout effect- (I don't mind it, but I imagine it can get tedious)
-Init room- (It's empty of objects, but the room has creation code. That's kinda elegant, I think)
-The way the player object is coded (I like it. It's simple and it works well)
-Triggers- (nice variety)
-Dotkid-
-Ice block-
Now, for the things I think need some work or can be changed:
-The camera movement- (It's not bad, but it's not great either. Could use some work)
-The folder structure of the engine- (It's kinda messy, specially with sprites. I'd say more folders would order things better in there. With objects it's not that bad. Scripts could use some folders as well)
-Lack of a debug mode- (Godmode + kid placement with the mouse + some useful data like the XY position of the kid and so on)
-obj_camera and obj_portal's sprites- (The first has an unnecessarily big sprite and the second has a blurry sprite. just small nitpicks)
-Ladders- (They could use some work. You should be able to grab the ladder when pressing "down" as well as "up". When inverting the kid's gravity, the buttons remain the same but the sprite gets inverted, so it gets confusing specially when you can't grab the ladder when pressing "down". Also you should put a platform object at the very top, to stop you from falling. Same should happen with inverted gravity)
-Code comments- (It needs more comments. It's annoying, but it's also necessary when making an engine)
-Platforms- (They work well, but they do feel different from the standard engines. It's understandable, though)
-Script names- (small nitpick as well. There's a script called "create", which could get confused for instance_create or something similar. You should always put "scr" before a script name so you always know what you're using, it's a good habit)
The engine is good overall. Not quite my cup of tea, but it works well and it's always a good thing when someone has its own take on an engine. I'd say give this one a look if you want to learn more about how gimmicks are made.
I'll update the review if I find something else.
EDIT: I actually ended up using something from your engine so kudos to you
Tagged as: Engine
[3] Likes
Rating: 7.5 75
Difficulty: N/A
Aug 29, 2019
DestructorTheDestroyer
For: I wanna IDFK
For: I wanna IDFK
Easily the best L-needle game I have ever played. This is an L-game that shows what the baseline for what every L-game should strive to become. The difficulty makes it welcoming to newer players wanting to try their hand on an L-game as well. The music, background, and tiles are really nice and they serve to help the player get more immersed into the game and really bring out a rich experience.
However, there is a gripe I have with this game. That is the abundance of corners used in the game. While this does seem like more of a nitpick, it just makes the stereotype of always associating "generic jumps with bad games" all the more prominent. However, that is not to say that this makes the game any less fun to play. Absolutely not. the game is great.
But ignoring this fact, the corners just seem like they are put there for added fluff almost like the creator couldn't think of anymore jumps to put there instead of a corner. For example, maybe some water or platform jumps could have made the needle much more diverse than it is.
Highly recommended.
[0] Likes
However, there is a gripe I have with this game. That is the abundance of corners used in the game. While this does seem like more of a nitpick, it just makes the stereotype of always associating "generic jumps with bad games" all the more prominent. However, that is not to say that this makes the game any less fun to play. Absolutely not. the game is great.
But ignoring this fact, the corners just seem like they are put there for added fluff almost like the creator couldn't think of anymore jumps to put there instead of a corner. For example, maybe some water or platform jumps could have made the needle much more diverse than it is.
Highly recommended.
Rating: 9.0 90
Difficulty: 60 60
Aug 28, 2019
Delicious Fruit