Latest Reviews

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Xplayerlol
For: I wanna be the Kaenbyou 2
Features pretty much the same positives as the first game in the series: Really creative beginner-friendly needle with a solid difficulty curve, really nice visuals and a nice music (Actually the same music as the first), except that it's pink, instead of blue. Similarly, it's worth playing regardless of skill level, and I highly recommend it.

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Tagged as: Needle
[2] Likes
Rating: 8.6 86       Difficulty: 26 26
May 7, 2017
Epic_sax_cake
For: I wanna Turn Slowly
[0] Likes
Rating: 3.0 30       Difficulty: 10 10
May 7, 2017
Xplayerlol
For: I wanna be the Kaenbyou
I'll be reviewing each game of the series separately, since the maker said in the readme that the only reason why he didn't upload each .exe individually was because he was too lazy to do so (Also, writing about three different fangames in the same review feels weird, even if they are really similar).

Basically the definition of what beginner needle should be like. Lots of creative jumps with plenty of room for mistakes, somewhat short saves and nice design overall. The difficulty curve is really solid, constantly getting harder but never reaching lengths that are too unreasonable for a beginner. Being able to attain all of these positives on the design department while making a beginner-friendly needle is worth double the praise. Furthermore, the visuals are really nice, and the music is nice and fitting (Although the death sound is kinda annoying).
That doesn't really mean that only beginners should play it, however. As it holds most of the positives that make a good needle game, it's also a great game for somewhat experienced players to play if they are looking for a nice, easier fangame to spend a couple minutes at.
Basically, it's worth playing regardless of skill level (Unless you particularly dislike easier fangames). It's just that great. Highly recommended.

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Tagged as: Needle
[4] Likes
Rating: 8.5 85       Difficulty: 25 25
May 7, 2017
DestructorTheDestroyer
For: I wanna kill the Needle Games 2
Rating now includes True Stage.

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Tagged as: Needle
[0] Likes
Rating: 8.5 85       Difficulty: 85 85
May 7, 2017
Zorgo
For: I wanna be the Ultimate Gravity
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
May 7, 2017
whalington
For: I wanna be the Kaleidoscope
A few pretty fun needle screens followed by a very chill and visually pleasing avoidance. Very fun, would definitely reccommend.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 8.9 89       Difficulty: 46 46
May 7, 2017
Xplayerlol
For: I wanna VANILLA
Incredibly well-made floor game that generates its floors procedurally, which is perfect to avoid impossible jumps, dead ends and even unbalanced difficulty, all of which would be visible issues at a fangame that uses 100% RNG platforming. Furthermore, there's a lot of content in it. You can choose between four game modes: Speedrunning, where you race RNG to clear the game as quickly as you can and earn coins based on how well you do; Onelife, where you only have one life to beat the entire game (Similarly to the impossible mode attempts that some people like to do at x-floor fangames). Coins are awarded based on how far you get; Hell, where you can spend your coins (5 per attempt) to try your luck at really difficult procedurally generated needle sections; And finally, the Free Mode, where you can customize your run as it suits you. There are online leaderboards for every mode but the last one (For obvious reasons), and the process of registering yourself (Required if you want to join the boards) is pretty simple.
The coins you earn can be used to attempt the Hell mode, but can also be used to buy some really nice tilesets and kid sprites (The more elaborate, the more expensive) for you to use on your next playthroughs. The visuals are as great as you'd expect from the person that made Hanamogeta and Darejar, and the music choices are nice (The death sound is the loud thing from the original Guy, but since the game is built in a way that doesn't let the player die too many times in a row unless he really wants to, that's not too bad). There are some nice small details, like the diving mask The Kid always wears when he's underwater, and the way The Kid jumps from one floor to the next one in a 3D-esque fashion upon reaching the portal.
The sole thing that took exactly 3.6 points (Edit: 4.6. Production value shouldn't be carrying a game, even if it's this much production) away from my rating is the bland design of the floors themselves. A fangame with multiple game modes, online leaderboards, coin awards and all the stuff that requires the player to play it multiple times, over and over again, needs to have enough variety to keep the player entertained through the multiple playthroughs. This game doesn't even have enough variety for an entertaining first playthrough. There are sections with moving spikes, water and vine jumps, but those are rare, and nowhere near enough to hold anyone's interest for 100 floors. Screen to screen and jump to jump, the differences are minimal, and, as Whalington said, there aren't that many screen models for the procedural code to choose from. Not to mention, floor fangames usually rely on changes of the tilesets/musics/etc every few floors (Usually 25, but most of the good ones change every 10, or less) to avoid looking monotonous. This game doesn't make use of that, featuring the same visuals from Floor 1 to Floor 100, which makes it look even more monotonous than it already is.
It looks amazing, and definitely had a lot of potential. It's just that the potential was wasted on a repetitive 100-floor fangame that already starts to get repetitive by the 7th one. Probably wouldn't recommend unless you don't have anything else to play.

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Tagged as: x_Floor
[2] Likes
Rating: 5.4 54       Difficulty: 25 25
May 7, 2017
RandomErik
For: I wanna be the Chair
Tagged as: Adventure Gimmick Boss Classic
[0] Likes
Rating: 8.5 85       Difficulty: 38 38
May 6, 2017
Xplayerlol
For: I wanna beat the wannabes
Really well-made incremental fangame (Where every stage is built around a single screen that starts out simple, and then slowly gets visual effects, spikes and other weird stuff added to it) themed on the Wannabes (A Twitch team focused on streaming fangames). The effects are quite creative (And mostly funny, if you catch the references). Games of this genre can feel really repetitive, since you often have to beat the same screen multiple times in a row, but with different visual effects. However, the incremental effects are all built in a way that makes every screen play in a different way than the other ones, be it adding spikes to change the way each jump has to be executed, or using a visual effect that forces you to look at the screen in a different way, or using an odd gimmick that completely changes everything.
After the incremental sections, I recall a somewhat difficult needle section, but it's been so long since I've played the platforming in this game that I'm not entirely sure, and even if I were, I wouldn't remember whether it's nice or not. The game ends with a really long and really difficult sequence of bosses (No saves in-between) themed on each of the wannabes featured in the game, which is quite fair (Except for Denferok's yellow attack, which is annoyingly wall-y), but kinda tiring due to the length of the whole thing.
Probably my favorite fangame of the genre (Although there aren't many to compare with). It's creative, and it's fun. Would recommend.

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Tagged as: Needle Gimmick Visual_Challenge Incremental
[0] Likes
Rating: 8.5 85       Difficulty: 62 62
May 6, 2017
GABRIEL_20020
For: I wanna An elementary game
Very good many pitfalls and and well troll some
part,

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[0] Likes
Rating: 7.5 75       Difficulty: 65 65
May 6, 2017
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