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tutakami [Creator]
For: I wanna Mornin!!
Re-released 2017/5/4

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[5] Likes
Rating: N/A       Difficulty: N/A
May 4, 2017
Zorgo
For: I wanna run out of ideas
Tagged as: Goner_Game
[0] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
Zorgo
For: I wanna be some character
Tagged as: Needle L_Game
[0] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
Zorgo
For: I wanna ℵ
Tagged as: Needle L_Game
[0] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
P2shka
For: I wanna kill the Kermit
rating based on 100%

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Tagged as: Needle Secrets Puzzle
[0] Likes
Rating: 7.8 78       Difficulty: 78 78
May 3, 2017
Makedounia
For: I wanna rely the Needle 4
[0] Likes
Rating: 8.5 85       Difficulty: 44 44
May 3, 2017
Zorgo
For: I wanna be the Scarlet Devil
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
Kefit
For: I wanna explore the Mountains
A really difficult needle game that's heavily based on vine use. It explores a lot of vine jump and vine pathing approaches that you don't really see in other fangames. Every save is a creative endeavor that really tries to feel different from the one before it. For most of the game, the saves are really fun to figure out and play through. Just be prepared for some hardcore vine shenanigans!

Unfortunately, I don't think this approach always worked. A number of saves suffered from having one really annoying and awkward jump, which is a common problem that results from a creator pushing a jump a little too much in the mission to create something new or interesting. While this kind of thing isn't so bad in some fangames, it's an issue in Explore the Mountains because the saves are all really long. It's no fun to die over and over trying to puzzle out an awkward jump halfway through a really long save.

I need to mention the extremely high quality of the gravity flipping area. It's some of the best flowing, best balanced, and all around most fun to play gravity flipping saves I've seen. I wish the rest of the game worked out quite this well for me, but most of the rest was still pretty fun.

The game looks incredible on a visual level, but I often found the lighting and fog effects to be distracting. Additionally, the spike tips didn't always contrast well with the backgrounds, resulting in me not properly judging spike pixels from time to time. While I understand the appeal of these sorts of visuals, I don't think they're a good match for a game that is as difficult as this. I also found it very difficult to find unactivated save points. On multiple occasions I did not realize a save point existed until I walked over it. I think that save points should stick out like a sore thumb, especially in a game like this that is so dependent on puzzling out the path from screen to screen.

I only go on about these faults because otherwise I think this is a unique and high quality game that ought to be on every experienced fangame player's list. I just wish these issues didn't get in the way of my enjoyment during some portions of the game.

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Tagged as: Needle Gimmick Vine
[3] Likes
Rating: 8.0 80       Difficulty: 80 80
May 3, 2017
tutakami [Creator]
For: I Wanna Uhuhu Spike
Re-released 2017/5/3
new URL http://www.mediafire.com/file/v4wuh9p49v4kc9a/IWUS.zip

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[16] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
tutakami [Creator]
For: I Wanna Uhuhu Spike 2
Re-released 2017/5/3

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[11] Likes
Rating: N/A       Difficulty: N/A
May 3, 2017
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