Latest Reviews
Shinobu
For: I wanna G3
For: I wanna G3
2 screens of some woman's eyes to scare you, one television to make you feel like a ghost is going to pop out, and a clear screen which a woman picture pops out few seconds later. Waste of time.
Tagged as: Special
[0] Likes
Rating: 0.8 8
Difficulty: 1 1
Apr 18, 2017
Kefit
For: I wanna be the Noodle Loon
For: I wanna be the Noodle Loon
Two stage needle game. The first stage is fun, but pretty easy. It features relatively short saves with a focus on unusual but not precise jumps. The second stage is basically more of the same jump design style, except every screen has only one save. The result is long saves full of odd jumps that tend to get progressively more unusual the further you get in the save. It's an awkward approach for saves of this length, and tends towards a frustrating, unfun experience. There's some fun stuff here, but the balance is all off kilter.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
Apr 18, 2017
Kefit
For: I wanna be the Noodle Loon 3
For: I wanna be the Noodle Loon 3
I wish I could like this game more. It's clear that the creator tried very hard to movement and life into this game that you don't usually see in needle-y games. Unfortunately, I think he only succeeded about half the time.
A lot of this game is excellent, particularly in the first half. There are many cleverly placed triggers and carefully designed moving spike/apple sections that require the player to puzzle out the correct approach to a save. Even stuff that made me groan at first, like moving water blocks, were lovingly designed to be interesting rather than frustration. There's a lot of interesting and unusual save design that is a joy to play through.
But this design approach is not always so successful. Many of the triggers are essentially unavoidable, unpredictable kill triggers. Most of these aren't even clever enough to make you kick yourself for not suspecting anything. They're just kind of there to punish the player for no real reason. Adding a "toasty" sound clip or the like doesn't really make these kill triggers funny, memorable, or purposeful. Then there are the myriad of saves where the level design is simply not actually what it looks like at first - blocks will disappear and rearrange themselves as you approach. Many times this had no purpose other than to kill the player the first time around (some saves made clever use of this sort of gimmick to reshape the save multiple times, at least, but this was the exception).
The second problem with this game is that the needle aspect becomes unfun towards the end. Trying to make a jump interesting by adding a couple minispikes, by using weird 8px or 4px spacing, often just ends up making the jump obnoxious. These sorts of things generally don't change the fundamental nature of a jump, they just make it more precise, or harder to decode, or both. While I do enjoy difficult needle, the approach taken here didn't work for me at all. The first half of the game, before the needle started to ramp up, was substantially more enjoyable for me.
I'd love to see this designer make more games like this in the future, I just hope his next work is better balanced. Minimize the kill triggers (they're ok every so often, especially when clever), make sure every trigger is purposeful, and try going for less claustrophobic needle design.
[3] Likes
A lot of this game is excellent, particularly in the first half. There are many cleverly placed triggers and carefully designed moving spike/apple sections that require the player to puzzle out the correct approach to a save. Even stuff that made me groan at first, like moving water blocks, were lovingly designed to be interesting rather than frustration. There's a lot of interesting and unusual save design that is a joy to play through.
But this design approach is not always so successful. Many of the triggers are essentially unavoidable, unpredictable kill triggers. Most of these aren't even clever enough to make you kick yourself for not suspecting anything. They're just kind of there to punish the player for no real reason. Adding a "toasty" sound clip or the like doesn't really make these kill triggers funny, memorable, or purposeful. Then there are the myriad of saves where the level design is simply not actually what it looks like at first - blocks will disappear and rearrange themselves as you approach. Many times this had no purpose other than to kill the player the first time around (some saves made clever use of this sort of gimmick to reshape the save multiple times, at least, but this was the exception).
The second problem with this game is that the needle aspect becomes unfun towards the end. Trying to make a jump interesting by adding a couple minispikes, by using weird 8px or 4px spacing, often just ends up making the jump obnoxious. These sorts of things generally don't change the fundamental nature of a jump, they just make it more precise, or harder to decode, or both. While I do enjoy difficult needle, the approach taken here didn't work for me at all. The first half of the game, before the needle started to ramp up, was substantially more enjoyable for me.
I'd love to see this designer make more games like this in the future, I just hope his next work is better balanced. Minimize the kill triggers (they're ok every so often, especially when clever), make sure every trigger is purposeful, and try going for less claustrophobic needle design.
Rating: 6.5 65
Difficulty: 70 70
Apr 17, 2017
Aronax
For: I wanna potato
For: I wanna potato
Really average needle. If you want a good game, definitely play Potato 2 instead, its an all around much better game.
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 75 75
Apr 17, 2017
Epic_sax_cake
For: I wanna N
For: I wanna N
Tagged as: Short
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Apr 17, 2017
Kaumai [Creator]
For: Skill Analyzer
For: Skill Analyzer
private game
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 17, 2017
Eerielisah
For: I wanna be the Justice Guy
[0] Likes
For: I wanna be the Justice Guy
[0] Likes
Rating: 10.0 100
Difficulty: 90 90
Apr 17, 2017
Ario147
For: I wanna feed Your Escapism
For: I wanna feed Your Escapism
Cool game, few akward jumps in the last stage but overall very enjoyable.
[1] Like
Rating: 7.0 70
Difficulty: 30 30
Apr 16, 2017