Latest Reviews
arufa
For: I wanna be the JAKE
For: I wanna be the JAKE
手軽に遊べました
楽しかったです!
[1] Like
楽しかったです!
Rating: 6.4 64
Difficulty: 27 27
Mar 4, 2019
evilgod
For: I wanna break the silence 2
For: I wanna break the silence 2
Dotkid is bad
[1] Like
Rating: 8.3 83
Difficulty: 44 44
Mar 4, 2019
UberBob
For: I wanna be the Co-op
For: I wanna be the Co-op
Rating is based on hard difficulty 100%
[0] Likes
Rating: 9.2 92
Difficulty: 56 56
Mar 4, 2019
Wahfuu
For: I wanna uplift the needle
For: I wanna uplift the needle
A super chill needle game. If you just have a hankering to fly through some spikes for a bit of time, this is good. Nothing imbalanced or all that awkward, just very comfy needle. I've always liked the neon style of aesthetics aswell, so that helps. Good stuff.
[0] Likes
Rating: 6.5 65
Difficulty: 45 45
Mar 4, 2019
Wolfiexe
For: I wanna escape the Gothic Castle
For: I wanna escape the Gothic Castle
Gothic Castle is definitely one of the more visually pretty avoidances out there. Den's knack for production value and making his games look aesthetically pleasing remains as consistent as ever, and it follows alongside a pretty fun and enjoyable avoidance.
Clocking in at just under 2 minutes, there's a fun variety of attacks to spend your time with as well as arena-switching which keeps the avoidance feeling very fast-paced. Right off the bat as you're scaling the tower, you'll get a pretty good idea of what you're in for. The attacks are primarily RNG based with a couple of pattern'ish attacks thrown in for good measure, and balance-wise everything feels mostly good. I particularly liked the cut-away segment which was very nicely synced to the song.
I had a small gripe with the start of the avoidance in regards to the climb, in that it felt quite full-jump heavy which also lends itself to limiting your dodging capabilities after your second fulljump. Perhaps a tower with more landing spots or options would've been more ideal. The curving attack near the end in combination with the shaking also threw me off a bit, although perhaps it was in combination with the classic end-of-avoidance-nerves. Hard to say but I imagine that'll differ greatly from player to player.
All in all though it's a really fun fight and a beautiful looking one at that. I understand Den had worries about people not playing it due to the inherent nature of avoidance games, but I think he did a great job with making an avoidance that can appeal to not just avoidance players but also a wider audience of fangame players. As always, I look forward to Den's next game.
Clocking in at just under 2 minutes, there's a fun variety of attacks to spend your time with as well as arena-switching which keeps the avoidance feeling very fast-paced. Right off the bat as you're scaling the tower, you'll get a pretty good idea of what you're in for. The attacks are primarily RNG based with a couple of pattern'ish attacks thrown in for good measure, and balance-wise everything feels mostly good. I particularly liked the cut-away segment which was very nicely synced to the song.
I had a small gripe with the start of the avoidance in regards to the climb, in that it felt quite full-jump heavy which also lends itself to limiting your dodging capabilities after your second fulljump. Perhaps a tower with more landing spots or options would've been more ideal. The curving attack near the end in combination with the shaking also threw me off a bit, although perhaps it was in combination with the classic end-of-avoidance-nerves. Hard to say but I imagine that'll differ greatly from player to player.
All in all though it's a really fun fight and a beautiful looking one at that. I understand Den had worries about people not playing it due to the inherent nature of avoidance games, but I think he did a great job with making an avoidance that can appeal to not just avoidance players but also a wider audience of fangame players. As always, I look forward to Den's next game.
Tagged as: Avoidance
[0] Likes
Rating: 8.6 86
Difficulty: 56 56
Mar 3, 2019
Wolfiexe
For: I wanna be the Six Elements
For: I wanna be the Six Elements
Six Elements is quite a mixed bag. Each stage is drastically different from the last. One moment you'll be frolicking in Mario-land with the coin collecting and goomba-related hijinks, and a little later you'll be squaring down against The Guy who tests your knowledge of the original I Wanna be the Guy in a battle to the death.
Having said that, they're probably the two highlights of the game. There's also a pretty fun avoidance-of-sorts featuring a giant cherry which whilst at times overly flashy and noisy, is pretty interesting to play. However there's also a fair share of questionable stuff on top of that. The second stage has some bosses that are kinda shaky in design, with some very sudden attack patterns that don't always feel too fair. There's also a trap-heavy stage which felt a bit frustrating to play, although thankfully it isn't too lengthy.
The varied mix ends up making the game feel a bit disjointed, which I suppose is part of the struggle of a collab-game where each maker produces something so different. Still, I had a fun time and the positives outweighed the negatives. I'd say it's worth a play, but be prepared for a bit of a rollercoaster ride.
[1] Like
Having said that, they're probably the two highlights of the game. There's also a pretty fun avoidance-of-sorts featuring a giant cherry which whilst at times overly flashy and noisy, is pretty interesting to play. However there's also a fair share of questionable stuff on top of that. The second stage has some bosses that are kinda shaky in design, with some very sudden attack patterns that don't always feel too fair. There's also a trap-heavy stage which felt a bit frustrating to play, although thankfully it isn't too lengthy.
The varied mix ends up making the game feel a bit disjointed, which I suppose is part of the struggle of a collab-game where each maker produces something so different. Still, I had a fun time and the positives outweighed the negatives. I'd say it's worth a play, but be prepared for a bit of a rollercoaster ride.
Rating: 6.9 69
Difficulty: 52 52
Mar 3, 2019
DerpyHoovesIWBTG
For: I wanna be the ?
For: I wanna be the ?
Tagged as: Adventure
[0] Likes
Rating: 0.9 9
Difficulty: 35 35
Mar 3, 2019
Wolfiexe
For: Hearty Jewel
For: Hearty Jewel
Hearty Jewel is a 4-stage long adventure game featuring a variety of gimmicks and bosses to keep you entertained. Each stage is themed differently and keeps the game feeling very fresh throughout, provided traps don't dull the excitement factor for you.
The main strength of the game for me comes with the maker's design with the accompanying gimmicks. The fourth stage is a particular highlight, which utilizes a more recent well-known gimmick quite nicely without feeling cumbersome or weighed down by cycles or waiting around. Some traps did feel a bit overkill, although I can't say they ever really got frustrating. It is what is is, that being a trap-heavy adventure game.
The bosses are also particularly fun, especially the final boss. Having said that, the difficulty also peaks here with some questionable design decisions. A couple of attacks pose a fairly hefty challenge whereas other attacks are virtually non-existant, having you just go through the motions to get to the later parts of the fight again. One attack in particular near the end seemed incredibly pointless in relation to the gimmick. Still, small hiccups in the grand scheme of things.
If you're not put off by traps, you're likely to have a good time here. Despite some rough patches and the restarting music, it's a pretty charming adventure.
[0] Likes
The main strength of the game for me comes with the maker's design with the accompanying gimmicks. The fourth stage is a particular highlight, which utilizes a more recent well-known gimmick quite nicely without feeling cumbersome or weighed down by cycles or waiting around. Some traps did feel a bit overkill, although I can't say they ever really got frustrating. It is what is is, that being a trap-heavy adventure game.
The bosses are also particularly fun, especially the final boss. Having said that, the difficulty also peaks here with some questionable design decisions. A couple of attacks pose a fairly hefty challenge whereas other attacks are virtually non-existant, having you just go through the motions to get to the later parts of the fight again. One attack in particular near the end seemed incredibly pointless in relation to the gimmick. Still, small hiccups in the grand scheme of things.
If you're not put off by traps, you're likely to have a good time here. Despite some rough patches and the restarting music, it's a pretty charming adventure.
Rating: 8.3 83
Difficulty: 55 55
Mar 3, 2019
Delicious Fruit