Latest Reviews
Nemicron
For: VoVoVo
For: VoVoVo
I give it a 9.7. because of the ending song.
best ending song on my life.
[0] Likes
best ending song on my life.
Rating: 9.7 97
Difficulty: 55 55
Mar 20, 2024
Stickbro411
For: I Wanna Super F - Variety Stream Package
For: I Wanna Super F - Variety Stream Package
S
L
A
B
[0] Likes
L
A
B
Rating: 7.1 71
Difficulty: 52 52
Mar 20, 2024
PerliousFalcon
For: I wanna go the Ocean Wetventure
For: I wanna go the Ocean Wetventure
The third and as of writing this review, the most recent installment in Piece's Gimmick Reimagination Needle.
I was impressed with what this game had in store as I was expecting some of the common non standard water like Catharsis first, instead I was introduced to water types never seen before. And I was blown away.
Oh and having Ocean Man as the Credits Theme pushed me to rating this game a 10/10. Absolutely well done game that I highly recommend.
[0] Likes
I was impressed with what this game had in store as I was expecting some of the common non standard water like Catharsis first, instead I was introduced to water types never seen before. And I was blown away.
Oh and having Ocean Man as the Credits Theme pushed me to rating this game a 10/10. Absolutely well done game that I highly recommend.
Rating: 10.0 100
Difficulty: 62 62
Mar 20, 2024
Steingar
For: I wanna Grow Up
For: I wanna Grow Up
Oh boy I am not a fan of this game. While most fangames take assets and ideas from multiple different games or strike out on their own, this takes heavy inspiration from the Megaman franchise. "So what?" you might ask, so did the original IWBTG. Yeah, but when I say "takes inspiration" I actually mean "is basically a Megaman fangame".
All of the aesthetics are dreary and, soundtrack is annoying, and the problems of Megaman (notably endlessly respawning enemies that you often need to button mash to get through) are very much on display. There's a mechanic that gives you the weapon/ammunition from bosses you beat, which can be used in later levels. Only problem is that any ammo you used is lost upon restarting, which during boss fights that don't have ammo drops basically means you have one chance to use them and beat the boss before losing the opportunity completely.
Beyond that, the final boss is random and aggravating, the cutscene at the end is vulgar and comes out of no where, and the one-notednesss of the gameplay is boring, plain and simple. Easily my least favourite experience in fangaming.
[1] Like
All of the aesthetics are dreary and, soundtrack is annoying, and the problems of Megaman (notably endlessly respawning enemies that you often need to button mash to get through) are very much on display. There's a mechanic that gives you the weapon/ammunition from bosses you beat, which can be used in later levels. Only problem is that any ammo you used is lost upon restarting, which during boss fights that don't have ammo drops basically means you have one chance to use them and beat the boss before losing the opportunity completely.
Beyond that, the final boss is random and aggravating, the cutscene at the end is vulgar and comes out of no where, and the one-notednesss of the gameplay is boring, plain and simple. Easily my least favourite experience in fangaming.
Rating: 3.8 38
Difficulty: 42 42
Mar 20, 2024
Steingar
For: WannaFest 22
For: WannaFest 22
What can be said about this game that hasn't already been said? The quality and vision is through the roof.
A collaborative effort between some of the most talented creators in the community, the game is basically an anthology split up into different segments that are inspired by, and adhere very closely, to some other famous video games. This includes Wario Land 4 for the GBA, Parappa the Rappa, Monkey Ball, and Klonoa (which is such a treat to see given its relative obscurity).
The level of effort and polish is insane here. It is almost fully voice acting, which includes the original creator of IWBTG, Kayin; has an enormous number of achievements, some of which are quite unique and challenging; and multiple different endings depending on how well you do across the entire game.
So why isn't this an easy 10 for me? Well, like with other anthology games like "Run the Marathon" and "Save the Ship", the total package will only be as good as the individual segments within it. This one in particular I think plays the sections too straight; as someone who played both the original Wario and Klonoa games I can attest that the verisimilitude is freakishly on point. While not for a second demeaning the technical excellence required to basically recreate those other games in a fangame context, the result isn't transformative enough to really justify a higher score in my mind. This is particularly an issue if you don't like, or are not good at, one of those other genres of games. As an example, I play fangames because they're platformers at their core; I neither like, or am good at, Monkey ball, so that section was utterly miserable for me to play through. Sections like that reduce any desire for me to play the game end-to-end ever again.
Overall this no doubt stands as one of the greatest fangames ever created, and a mile stone of both technical quality and collaboration. Whether you personally like what's on display here though is a different matter.
[2] Likes
A collaborative effort between some of the most talented creators in the community, the game is basically an anthology split up into different segments that are inspired by, and adhere very closely, to some other famous video games. This includes Wario Land 4 for the GBA, Parappa the Rappa, Monkey Ball, and Klonoa (which is such a treat to see given its relative obscurity).
The level of effort and polish is insane here. It is almost fully voice acting, which includes the original creator of IWBTG, Kayin; has an enormous number of achievements, some of which are quite unique and challenging; and multiple different endings depending on how well you do across the entire game.
So why isn't this an easy 10 for me? Well, like with other anthology games like "Run the Marathon" and "Save the Ship", the total package will only be as good as the individual segments within it. This one in particular I think plays the sections too straight; as someone who played both the original Wario and Klonoa games I can attest that the verisimilitude is freakishly on point. While not for a second demeaning the technical excellence required to basically recreate those other games in a fangame context, the result isn't transformative enough to really justify a higher score in my mind. This is particularly an issue if you don't like, or are not good at, one of those other genres of games. As an example, I play fangames because they're platformers at their core; I neither like, or am good at, Monkey ball, so that section was utterly miserable for me to play through. Sections like that reduce any desire for me to play the game end-to-end ever again.
Overall this no doubt stands as one of the greatest fangames ever created, and a mile stone of both technical quality and collaboration. Whether you personally like what's on display here though is a different matter.
Rating: 8.6 86
Difficulty: 52 52
Mar 20, 2024
Steingar
For: I Wanna Eclipse
For: I Wanna Eclipse
This is an extremely interesting addition to the fangame canon. The most important thing to know is that basically every graphic in this game is original and hand-crafted. It still undoubtedly looks and feels like a fangame, but it's distinct enough to be an indie game that could be sold for like $5 on steam in its own right.
The level of quality here is really quite impressive. The soundtrack is fit to purpose, the difficulty balancing is well done, there are some utterly hilarious little cutscenes, as well as secrets scattered throughout that can help you out in boss fights and unlock some post-game content as well. (Well, technically it's the true ending.)
The bosses here are a standout. The wizard is so cool, with lots of little animations that really bring him to life (the "Teddy Bears' Picnic"/"Fantasia" music during the boss fight is such a bop). The robot boss is fantastic as well, one of my favourite in fangaming. Bizarrely, the final boss is probably the most meh, especially the final sequence, which is a little underwhelming.
Only real negative is the end platforming section, which is a considerable step up in difficulty and leads to a a final boss who as mentioned doesn't seem compelling enough to justify the effort.
Overall this is a tremendous work, showing a real love, verve and effort. Strongly recommended.
[0] Likes
The level of quality here is really quite impressive. The soundtrack is fit to purpose, the difficulty balancing is well done, there are some utterly hilarious little cutscenes, as well as secrets scattered throughout that can help you out in boss fights and unlock some post-game content as well. (Well, technically it's the true ending.)
The bosses here are a standout. The wizard is so cool, with lots of little animations that really bring him to life (the "Teddy Bears' Picnic"/"Fantasia" music during the boss fight is such a bop). The robot boss is fantastic as well, one of my favourite in fangaming. Bizarrely, the final boss is probably the most meh, especially the final sequence, which is a little underwhelming.
Only real negative is the end platforming section, which is a considerable step up in difficulty and leads to a a final boss who as mentioned doesn't seem compelling enough to justify the effort.
Overall this is a tremendous work, showing a real love, verve and effort. Strongly recommended.
Rating: 9.0 90
Difficulty: 52 52
Mar 19, 2024