Latest Reviews
64superman
For: I wanna be the Sweetness
For: I wanna be the Sweetness
2025.07.05 09:00
My comments might be a bit sharp. I think if creators don’t have any good ideas, it’s better not to force the process. Throughout the game, I didn’t see many unique attacks; instead, there were a lot of repetitive or outdated ones. The music syncing with the attacks is fine, no issues there. But in my opinion, many of the attacks feel obsolete, and I don’t believe you didn’t notice this at all. The game has a long duration, but there’s nothing particularly memorable about it—except maybe the 6:20 length, if that counts. Still, you might have intentionally designed it this way.
Also, I’m not criticizing or blaming anyone, but does this game really deserve a 9-10 score? I’ve seen a ton of 99s.
我的评论可能有些尖锐。我认为作者如果没有什么好的想法的话,最好不要硬逼着自己去制作。整个游戏中我没看到几个独特的攻击,倒是看到了很多重复的或老掉牙的攻击。你的音乐和攻击合拍这点没问题。但在我看来很多攻击都是过时的,我不相信你一点儿都没发觉。整个耐久很长,但没有什么让人记忆深刻的地方,硬要说就是6:20这个时长了。但是你也可能就是想这么做。
此外我不是在批评和指责任何人,这个游戏真的值得9-10分吗。我看到了一堆99。
2025.07.05 10:25
Dear Claire or PlutoTheThing, you don't have to register a new account to comment. If I misunderstood, I'm sorry.
亲爱的克莱尔或者是普鲁托之物,你不必注册新账号来评论的。如果我误解了,我很抱歉。
2025.07.05 18:33
There seem to be a lot of new faces in the comments, haha.
评论中似乎有很多初来乍到的新面孔啊,哈哈。
2025.07.05 21:17
The reasons some people hate this game are, I think, quite simple. The randomness is too brutal, this Taisa has nothing to do with the BGM, and as LastTISisLife said, the attack patterns basically lack the originality, feeling a bit like it was made just to get into that hall of fame. Sorry if I offended you.
有人讨厌这个游戏的原因,我认为的话应该很简单。随机数太恐怖了,这个大佐跟bgm没有关系,还有就像LastTISisLife说的攻击方式基本上没有啥新意,感觉有点儿像是为了上那个名人堂而专门制作。如有冒犯请包涵。
2025.07.05 22:51
It's not good to speak so absolutely. I've played this game about five times, and I also wanted to see how few times I could get hit, which took me half an hour. My comments are absolutely based on having played it.
话说的太绝对可不好,我打了这个游戏得有5遍,我也想看看最少能被击中几次,这花了我半个小时。我绝对是基于游玩了的基础上评论的。(玩的时候其实我有点绷不住了,抱歉。)
[40] Likes
My comments might be a bit sharp. I think if creators don’t have any good ideas, it’s better not to force the process. Throughout the game, I didn’t see many unique attacks; instead, there were a lot of repetitive or outdated ones. The music syncing with the attacks is fine, no issues there. But in my opinion, many of the attacks feel obsolete, and I don’t believe you didn’t notice this at all. The game has a long duration, but there’s nothing particularly memorable about it—except maybe the 6:20 length, if that counts. Still, you might have intentionally designed it this way.
Also, I’m not criticizing or blaming anyone, but does this game really deserve a 9-10 score? I’ve seen a ton of 99s.
我的评论可能有些尖锐。我认为作者如果没有什么好的想法的话,最好不要硬逼着自己去制作。整个游戏中我没看到几个独特的攻击,倒是看到了很多重复的或老掉牙的攻击。你的音乐和攻击合拍这点没问题。但在我看来很多攻击都是过时的,我不相信你一点儿都没发觉。整个耐久很长,但没有什么让人记忆深刻的地方,硬要说就是6:20这个时长了。但是你也可能就是想这么做。
此外我不是在批评和指责任何人,这个游戏真的值得9-10分吗。我看到了一堆99。
2025.07.05 10:25
Dear Claire or PlutoTheThing, you don't have to register a new account to comment. If I misunderstood, I'm sorry.
亲爱的克莱尔或者是普鲁托之物,你不必注册新账号来评论的。如果我误解了,我很抱歉。
2025.07.05 18:33
There seem to be a lot of new faces in the comments, haha.
评论中似乎有很多初来乍到的新面孔啊,哈哈。
2025.07.05 21:17
The reasons some people hate this game are, I think, quite simple. The randomness is too brutal, this Taisa has nothing to do with the BGM, and as LastTISisLife said, the attack patterns basically lack the originality, feeling a bit like it was made just to get into that hall of fame. Sorry if I offended you.
有人讨厌这个游戏的原因,我认为的话应该很简单。随机数太恐怖了,这个大佐跟bgm没有关系,还有就像LastTISisLife说的攻击方式基本上没有啥新意,感觉有点儿像是为了上那个名人堂而专门制作。如有冒犯请包涵。
2025.07.05 22:51
It's not good to speak so absolutely. I've played this game about five times, and I also wanted to see how few times I could get hit, which took me half an hour. My comments are absolutely based on having played it.
话说的太绝对可不好,我打了这个游戏得有5遍,我也想看看最少能被击中几次,这花了我半个小时。我绝对是基于游玩了的基础上评论的。(玩的时候其实我有点绷不住了,抱歉。)
Rating: 2.9 29
Difficulty: N/A
Jul 5, 2025
opanker
For: I wanna be the Freedom!
For: I wanna be the Freedom!
Your save will dissapear if you close the game, unless you close it with task manager.
[0] Likes
Rating: 5.5 55
Difficulty: 65 65
Jul 5, 2025
The_Uber_Camper
For: I wanna play the attraction
[0] Likes
For: I wanna play the attraction
[0] Likes
Rating: 8.0 80
Difficulty: 35 35
Jul 4, 2025
xva
For: I wanna medley the Retard's Game
For: I wanna medley the Retard's Game
a display of a bunch of not-so-great needle ideas thrown together in one short-ish needle game. commendably, the difficulty curve is logical - there are no issues on the balancing front. the first actual needle screen alone is a bit of a dumb idea and is rather unintuitive. I don't know why the maker felt it was necessary to add all these quirky WARPED-like gimmicks to more than half the screens. this is why I would have unironically rather titled this game "I wanna medley the Idiot's Game WARPED". the raw needle isn't actually that unfun when compared to whatever the gimmickier stuff is. Saveshitai in particular wasn't fun, it just felt unplaytested and awkward. the Justice screens are the real lowlights, as I found pretty much none of them fun - especially the last Justice room. the last few upside down jumps are really irritating and difficult for being so far into a save. this save is the sole reason for the 77 rating; without it it'd likely be somewhere in the low 70s. I found the clear screen save to be much more fun than the save before
don't really know what to think, I didn't really enjoy this game all too much. I think that may be because I expected named jump spam but got whatever this is instead
[0] Likes
don't really know what to think, I didn't really enjoy this game all too much. I think that may be because I expected named jump spam but got whatever this is instead
Rating: 4.0 40
Difficulty: 77 77
Jul 4, 2025
PerliousFalcon
For: I Wanna Be the Emperor
For: I Wanna Be the Emperor
Well, after over 53 hours, with 22-23 hours (potentially more for both counts), I finally did it.
I wanna be the Emperor is a fangame I wish I could have enjoyed more than I actually did but alas no.
I know that I have such a reputation for being a Negative Andy complaining about everything about this game, but I want to give Emperor a fair chance despite my many headaches with it.
Needle:
The stuff I particularly liked in Emperor was the Mystery Stage with the riddles and the ball balance, the climb against the collapsing cave and latter have was good and finally the Reminiscence World stage was good Needle to play through (Aside from Needle World) to finish off the Needle portion of Emperor. The rest that I didn't have issue with didn't feel memorable nor stood out to me as I can't remember them well.
And here comes my main complaint about Emperor. Almost every stage I find a save or jump that's particularly abrasive and often left wondering why was this design choice made. Second save of Cave World has a particular place in hell for me, fuck that save! It's one thing to find a part to not be pleasant or bad but another when this is consistent across multiple stages, leaving me wondering what happened there. It's what's holding back from being a good classic.
Bosses:
Pretty alright for the most part. Captain Jack is the highlight for me as the music choice for the Avoidance is peak. Mystery World boss is an interesting concept but not much going on. Reimu is one of the low parts to some but it's fine. I did find it amusing how you can completely avoid one of the attacks by standing behind her though. Last two bosses prior to the final stage are definitely the bottom two and which is worse depends on who you talk to.
Gimmick World has the shooting range boss in where you have little to no room for error. There is a rhythm to be found for the first two rounds but final I can never figure it out. Miku Avoidance in Cave World on the other hand is infamous for a good reason. It's a 5 minute long Avoidance with some nasty RNG gibs through out and hard to learn patterns such as the Lovetrap pattern being a major barrier. Not a fan of it myself but it's just a 5/10 Avoidance but absolutely overstays its welcome with the length and having those patterns so late too.
And finally, we have the main event, the part everyone thinks of when they here Emperor, Emperor Miku! A long and hard boss with 8 staggering phases to fight through. Depending on your background experience with other versions of this boss such as K3, this will for sure take you the longest time to beat compared to the rest of the game.
I'm not sure how I feel about Emperor Miku exactly. I often left the sessions prior to the clear frustrated and tilted. But because of the miracle second try I had in the winning session, I had a little higher opinion of the boss compared to even yesterday. The grind is mostly good when you're not having such a difficult time learning a phase or getting poor RNG. Emphasis on the two caveats here.
Former, Phase 4 in particular I had the HARDEST time learning. It is incredibly deceptively hard and was why I stopped grinding for a long time prior to finally learning. It's not even funny how easy it is once you finally nailed the rhythm. Phase 7 does get a honorable mention for being a hard to learn phase very late in that I can forsee many having a tough time learning (I did use practice in K3) Latter, the non pattern phases do have the tendency to sometimes wall you with Phase 6 being the worst offender. I definitely gotten better reading it thanks to practicing through K3 Ex Emperor's version but it's still rough with how late it is. Phase 8 is 360 Barrage to end off the boss. Not much to write home but the Nekoron Inf. Jump bug will be felt here, so be ready for that.
Like I said, I know that I have such a reputation of constantly complaining about this fangame, but I just want to say my final verdict is that Emperor is just a fine fangame overall. There are good parts but I don't feel they go beyond just being good and at worst, it's weighed down severely by the low parts. Emperor has the potential of being a truly great classic if those low points were polished more and the highlights further built upon in my opinion. Alas, I probably wouldn't recommend unless you're willing to look past the negatives and really enjoy classic experiences and challenges.
[0] Likes
I wanna be the Emperor is a fangame I wish I could have enjoyed more than I actually did but alas no.
I know that I have such a reputation for being a Negative Andy complaining about everything about this game, but I want to give Emperor a fair chance despite my many headaches with it.
Needle:
The stuff I particularly liked in Emperor was the Mystery Stage with the riddles and the ball balance, the climb against the collapsing cave and latter have was good and finally the Reminiscence World stage was good Needle to play through (Aside from Needle World) to finish off the Needle portion of Emperor. The rest that I didn't have issue with didn't feel memorable nor stood out to me as I can't remember them well.
And here comes my main complaint about Emperor. Almost every stage I find a save or jump that's particularly abrasive and often left wondering why was this design choice made. Second save of Cave World has a particular place in hell for me, fuck that save! It's one thing to find a part to not be pleasant or bad but another when this is consistent across multiple stages, leaving me wondering what happened there. It's what's holding back from being a good classic.
Bosses:
Pretty alright for the most part. Captain Jack is the highlight for me as the music choice for the Avoidance is peak. Mystery World boss is an interesting concept but not much going on. Reimu is one of the low parts to some but it's fine. I did find it amusing how you can completely avoid one of the attacks by standing behind her though. Last two bosses prior to the final stage are definitely the bottom two and which is worse depends on who you talk to.
Gimmick World has the shooting range boss in where you have little to no room for error. There is a rhythm to be found for the first two rounds but final I can never figure it out. Miku Avoidance in Cave World on the other hand is infamous for a good reason. It's a 5 minute long Avoidance with some nasty RNG gibs through out and hard to learn patterns such as the Lovetrap pattern being a major barrier. Not a fan of it myself but it's just a 5/10 Avoidance but absolutely overstays its welcome with the length and having those patterns so late too.
And finally, we have the main event, the part everyone thinks of when they here Emperor, Emperor Miku! A long and hard boss with 8 staggering phases to fight through. Depending on your background experience with other versions of this boss such as K3, this will for sure take you the longest time to beat compared to the rest of the game.
I'm not sure how I feel about Emperor Miku exactly. I often left the sessions prior to the clear frustrated and tilted. But because of the miracle second try I had in the winning session, I had a little higher opinion of the boss compared to even yesterday. The grind is mostly good when you're not having such a difficult time learning a phase or getting poor RNG. Emphasis on the two caveats here.
Former, Phase 4 in particular I had the HARDEST time learning. It is incredibly deceptively hard and was why I stopped grinding for a long time prior to finally learning. It's not even funny how easy it is once you finally nailed the rhythm. Phase 7 does get a honorable mention for being a hard to learn phase very late in that I can forsee many having a tough time learning (I did use practice in K3) Latter, the non pattern phases do have the tendency to sometimes wall you with Phase 6 being the worst offender. I definitely gotten better reading it thanks to practicing through K3 Ex Emperor's version but it's still rough with how late it is. Phase 8 is 360 Barrage to end off the boss. Not much to write home but the Nekoron Inf. Jump bug will be felt here, so be ready for that.
Like I said, I know that I have such a reputation of constantly complaining about this fangame, but I just want to say my final verdict is that Emperor is just a fine fangame overall. There are good parts but I don't feel they go beyond just being good and at worst, it's weighed down severely by the low parts. Emperor has the potential of being a truly great classic if those low points were polished more and the highlights further built upon in my opinion. Alas, I probably wouldn't recommend unless you're willing to look past the negatives and really enjoy classic experiences and challenges.
Rating: 5.5 55
Difficulty: 86 86
Jul 4, 2025
gafro
For: I wanna such
For: I wanna such
Tagged as: L_Game
demonstrative_series
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 4, 2025
gafro
For: I wanna those
For: I wanna those
Tagged as: demonstrative_series
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 4, 2025
gafro
For: I wanna these
For: I wanna these
Tagged as: L_Game
demonstrative_series
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 4, 2025
Delicious Fruit