Latest Reviews

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Nineeighta
For: I wanna rely the Needle 3
fun and relextive needle game with some irregular jumps.recommend this!

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[0] Likes
Rating: 7.4 74       Difficulty: 35 35
Sep 15, 2016
whalington
For: I wanna kill the 2doku
Some fangames are really well made and make you really appreciate the limits of the engines and the designs it can produce. Some fangames provide a satisfying experience with amazing music and sprites with phenomenal production value that really pushes it to an almost professional level.







This is not one of those games.

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Tagged as: Medley
[2] Likes
Rating: 4.5 45       Difficulty: 66 66
Sep 15, 2016
lotten
For: I wanna go die
[0] Likes
Rating: 7.5 75       Difficulty: 52 52
Sep 15, 2016
Chance
For: I wanna break the NineightA Spikes 3
Tagged as: Needle Visual_Challenge
[0] Likes
Rating: 5.4 54       Difficulty: N/A
Sep 15, 2016
DarqSaintDiablo
For: I wanna see the Night sky
Putting instagib traps at the end of precise platforming saves; restarting guy rock; default tilesets; boring bosses. I'd give it a 0 but at least it's a working fangame.

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Tagged as: Trap
[0] Likes
Rating: 1.0 10       Difficulty: 35 35
Sep 15, 2016
kurath
For: I Wanna Get Cultured 2
In my eyes this was an amazing game with one substantial flaw (which I'll get to). Production value is great, with a very full featured (especially in the world of fangames) menu system, customization options and effects as well as a simple and amusing enough story.

The stages themselves are very good and the general game flow and difficulty curve felt great. Screen picks seemed very fitting and the team definitely did a good job of using the medley license to smooth out some rough edges, which was great to see. There's tons of variety in gimmicks - most of which were quite interesting - and despite the sheer amount of different mechanics in the game, they seemed well tested and few issues arose.

There's a ton of content and getting back and forth between things is mostly pretty easy (the hub could've been better designed and more compact, imo, but that's a small thing) to allow you to mix it up if you're feeling burnt out or stuck.

The part that really hurt it for me was the (required) bosses and unfortunately for the most part this felt like it got worse as the game went on. Obviously much of this is personal preference but I felt like for the most part the boss encounters felt a bit dragged out and too long. This wasn't entirely related to duration, as boss 1 and 5 felt to best to me and they weren't particularly shorter but the other ones felt like they had phases which were just thrown in to toss random crap at the player (and yea, to some extent thats the tradition of medley game bosses) and I felt like that hurt the experience. I found the optional bosses to be more coherent encounters and would've much preferred that style in the game proper. I think as a warning to those who are not big fans of long bosses, the story bosses tended to not be very enjoyable.

Going over a few design decisions related to that as well:
Boss 2 - I know the Solgryn mechanic is well known but I feel like a lifebar similar to in the final encounter could go a long way to smoothing it out. Pertaining to the above point - the potion tossing frog thing (no idea if its a reference to something) felt like a total waste.
Boss 4 - This felt like a prime example of just random crap happening. Individually the phases were fine but it felt disjointing.
Final Boss - Besides feeling *way* too long which is of course just an opinion, I felt there was a lot of questionable design decisions here and note that they all came near the end of a phase. Phase 2 second biff sequence - the transition to the falling phase felt really awkward because the expectation is undoubtedly that the player would be using their double jumps to position themselves around the projectiles and between spikes and while the last drop between spikes is not hard by any means, the fact that suddenly you don't have a double jump being a sudden change of rules that the player is unknowing of leaves a bad taste when you do die to it purely because you expected it to be there. Plus the sudden change in horizontal speed. Phase 3 second biff phase, the pentagram lasers felt like an instagib that the player definitely could've been given some notice about.

In summary, I'd say 10/10 platforming experience, 7/10 boss experience with tons of bonus stuff on the side to keep the game great. Best area I think is probably Klazen's guest stage, worst imo was the unknown world challenge which unfortunately was probably the longest of them too. Definitely a tremendous effort and a great result, easily recommendable to anyone despite those issues because in the end there's such an impressive swathe of content that everyone will find something to enjoy about it. Edit with 1.5 polishing off a few of the lingering issues.

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Tagged as: Adventure Medley
[6] Likes
Rating: 9.0 90       Difficulty: 73 73
Sep 15, 2016
Kilp41
For: I wanna be the Qexercise
[0] Likes
Rating: 4.2 42       Difficulty: 39 39
Sep 15, 2016
BabouY
For: I wanna play with the viewers
This game is awesome and the idea of the viewers helping you beat the game is just the best idea ever

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[1] Like
Rating: 10.0 100       Difficulty: 35 35
Sep 14, 2016
SUDALV
For: I wanna be the axis
There is one very VERY stupid unfair attack
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cleared. it took me 5 years Kappa

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[0] Likes
Rating: 5.7 57       Difficulty: N/A
Sep 14, 2016
Aronax
For: The Mage's Lair Returns
Much better than the first one in terms of production value, but as Xplayerlol says, the difficulty curve is all over the place again and the progression feels off. The bosses are annoying and are playable at best. Maybe its just how different this fangame is than most, but I just can't enjoy it. Definitely not bad but I would much rather play something else.

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[0] Likes
Rating: 6.0 60       Difficulty: 42 42
Sep 14, 2016
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