Latest Reviews

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Aronax
For: I wanna be the Gap2
MUCH better than the first game of this series. It has two "stages" if you will. The black and white stage has more narrow and shorter jumps that are more precise and the colourful world is more open and has much more open area so more long jumping and things of that nature. Overall it is a good short needle game to waste your time with.

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Tagged as: Needle Short
[0] Likes
Rating: 6.0 60       Difficulty: 32 32
Sep 10, 2016
Spider02
For: I wanna be the Shin 2
HHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

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[0] Likes
Rating: 10.0 100       Difficulty: 89 89
Sep 10, 2016
P2shka
For: I wanna Awful Needle
Tagged as: Needle
[0] Likes
Rating: 7.6 76       Difficulty: 68 68
Sep 10, 2016
Epic_sax_cake
For: I wanna enjoy my yellow shoes
[0] Likes
Rating: 6.5 65       Difficulty: 50 50
Sep 10, 2016
DarqSaintDiablo
For: I wanna SADAME
Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: N/A
Sep 10, 2016
memesyouhard
For: I wanna get Cultured
Pretty much a classic that most fangamers will play at some point. I'll give a rundown of my thoughts:

The game starts off well, stage 1 contains mostly easy needle screens that shouldn't be too much of an issue even for beginners. Stage 2 builds on this adding in more gimmicky screens, not my favourite type of platforming but still fun. Things get a little trickier in stage 3, the I wanna be the diverse screen with the springs took quite a bit of time, as did the V6 screen from boshy.

Stage 4 changes things up a little, the entire stage is one giant tower built of two screens consisting of medium difficulty needle. You see the profiles of various members of the Wannabe's from Twitch as you ascend. The music is incredible to this stage and got me feeling super pumped. This combined probably made it my favourite stage but I can see why people would complain that it didn't fit the "medley" theme. Perhaps if it were placed later on in the game it would be better.

Stage 5 starts off with Celebrate 100, Lizardmaster, Pleasure, Wanyaaa... All easy screens no harder than anything faced before. Then suddenly you're given Conquer 100 Trials. Oh boy this is a difficulty spike, this screen probably took me nearly as long as the entire tower in stage 4. Immediately following this screen is NANG which was even harder still. These two screens were the hardest of all the first 6 stages + stage rush which made me think they should have appeared later. The rest of stage 5 however was way easier.

Stage 6 gives screens with longer saves that test your ability to not choke at the end (not so good for me but whatever Kappa). I remember the Celebrate 100 screen being the most annoying that even got me to practice a certain jump in jtool. After stage 6 you're onto stage rush.

Stage Rush was one of my favourite parts of the game, I felt immersed in each zone and really enjoyed the platforming and balance. The last Locus save I remember being particularly rough but nothing too bad.

Following stage rush are the original screens, these are far harder than anything else in the game so far. One particular screen was by far the worst in the game and sadly affected my score: The jump refresher screen is simply not fun. Long saves are plentiful that require many attempts to beat, this makes it even harder to beat as my fingers get more and more tired the longer it goes on. Save 4, the one where you climb up a spike wall is possibly the most cancerous save I've ever had the displeasure of playing. A solid ~40mins was spent trying to grind past it with the only thing keeping me motivated being that "Surely anything after is better than this," fortunately I was correct as the rest of the original screens are fun and well designed. This honestly makes me wonder why this particular screen is in the game.

Miku Tyson chase clearly took a lot from Big Kid Chase in Kamilia 2 while still being original. The difficulty felt about right with the very last save of the game appropriately being the hardest in the area. Then you're at the final boss: Biff.

Firstly I'll admit I did abuse the R/Q glitch. This is simply because I'm hopelessly bad at gimmick screens and otherwise it would just become an RNG grind until I get a desired one that I could beat. The boss becomes far far more balanced with this glitch and overall just a more fun experience. For the fight itself: There are three phases of increasing difficulty. I liked the idea of shooting the balls Biff fires back at him to deal damage, particularly in the third phase where the aimed Sun is coming after you it feels particularly epic.

Overall the final Boss isn't too bad and the game as a whole is good but still has flaws. However the devs clearly went above and beyond with Cultured 2 so they clearly listened to some of the opinions posted here. I enjoyed my Cultured experience overall and will definitely look to beat the sequel in the future :)

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[5] Likes
Rating: 7.0 70       Difficulty: 60 60
Sep 9, 2016
Rea
For: I wanna megpoid the Music
Pretty good short game.
Not a bad traps, cute song, nice music.
Would recommend

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Tagged as: Avoidance Trap
[0] Likes
Rating: 6.5 65       Difficulty: 30 30
Sep 9, 2016
Drug_Solo
For: I wanna be the MC
The bosses are giant cherries with over9000hp.\

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[0] Likes
Rating: N/A       Difficulty: N/A
Sep 9, 2016
lJaden
For: if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
[0] Likes
Rating: 10.0 100       Difficulty: 82 82
Sep 9, 2016
lJaden
For: if(I wanna be the GOD){with(†耐久神you†){instance_destroy()} 神デスver
[0] Likes
Rating: 10.0 100       Difficulty: 82 82
Sep 9, 2016
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