Latest Reviews
AllaNewmoon
For: Element Needle
For: Element Needle
The very act of traversing the entirety of the game unfolds as a majestic odyssey — akin to a solemn pilgrimage into the hallowed sanctum of mankind’s most exalted civilizational legacy.
The kaleidoscopic traversal through a richly imaginative, multi-stylistic mapscape evokes the sensation of a lightning-swift circumnavigation of the globe — delivering an audiovisual rapture of unparalleled magnitude within an astonishingly compressed temporal frame.
The meticulously calibrated difficulty gradient of the map, coupled with its admirably protracted progression, engenders a reservoir of sustained delight — a ludic indulgence I would be most willing to partake in ad infinitum, or at the very least, until the eschaton descends upon the world.
[1] Like
The kaleidoscopic traversal through a richly imaginative, multi-stylistic mapscape evokes the sensation of a lightning-swift circumnavigation of the globe — delivering an audiovisual rapture of unparalleled magnitude within an astonishingly compressed temporal frame.
The meticulously calibrated difficulty gradient of the map, coupled with its admirably protracted progression, engenders a reservoir of sustained delight — a ludic indulgence I would be most willing to partake in ad infinitum, or at the very least, until the eschaton descends upon the world.
Rating: 8.8 88
Difficulty: 88 88
Jun 23, 2025
Caritusy
For: 价值10分的牛逼坑向,我觉得这个游戏可以作为全体坑向作品的优质范例,建议所有人都来学习学习
For: 价值10分的牛逼坑向,我觉得这个游戏可以作为全体坑向作品的优质范例,建议所有人都来学习学习
衲衣那有世界上最大的大眼睛
在没玩招蜂引蝶的时候
互换帐如并
衲衣那有世界上最高的女高音
因为他有非常罕见的
被他抢功名
呐呐和爸爸妈妈弈棋
何尝被褥踏
议定会大火特火
和帐如并赠招蜂弈棋
何尝被褥踏
议定会大火特火
和战暗器没拦你弈棋
何尝被褥踏
议定会大火特火
河流治民皮袄才硬一起
何尝被褥踏
议定会大火特火
[1] Like
在没玩招蜂引蝶的时候
互换帐如并
衲衣那有世界上最高的女高音
因为他有非常罕见的
被他抢功名
呐呐和爸爸妈妈弈棋
何尝被褥踏
议定会大火特火
和帐如并赠招蜂弈棋
何尝被褥踏
议定会大火特火
和战暗器没拦你弈棋
何尝被褥踏
议定会大火特火
河流治民皮袄才硬一起
何尝被褥踏
议定会大火特火
Rating: 0.0 0
Difficulty: 35 35
Jun 23, 2025
Caritusy
For: Element Needle
For: Element Needle
Based on playing 1 hour.
This game is a needle that made with "IWBTC(I Wanna Be The Creator)",
The game allows you d-jump in the air,
Not same as playing yuuutu editon.
But that's the point, the point that could be called Needle 2.0.
I mean, that NEEDLE 2.0 in main menu really funny.
Next part got some spoiler.
This game is basically really hard in Original IWBTC.
It got 92 difficult in it, and only 51 players clear this.
WR is 05:34:37 by 温柔懒懒的海风.
If you want to try this really hard needle,
Just do it, it's a new type of gameplay.
[0] Likes
This game is a needle that made with "IWBTC(I Wanna Be The Creator)",
The game allows you d-jump in the air,
Not same as playing yuuutu editon.
But that's the point, the point that could be called Needle 2.0.
I mean, that NEEDLE 2.0 in main menu really funny.
Next part got some spoiler.
This game is basically really hard in Original IWBTC.
It got 92 difficult in it, and only 51 players clear this.
WR is 05:34:37 by 温柔懒懒的海风.
If you want to try this really hard needle,
Just do it, it's a new type of gameplay.
Rating: 7.5 75
Difficulty: 84 84
Jun 23, 2025
Caritusy
For: I Wanna Be The Four Elements
For: I Wanna Be The Four Elements
Based on easy mode.
A totally PC port for I Wanna Be The Four Elements.
[0] Likes
A totally PC port for I Wanna Be The Four Elements.
Rating: 6.0 60
Difficulty: 35 35
Jun 23, 2025
Caritusy
For: I Wanna Be The 4 Elements
For: I Wanna Be The 4 Elements
Based on easy mode.
[0] Likes
Rating: 5.0 50
Difficulty: 35 35
Jun 23, 2025
TTBB
For: I wanna play the Endurance 2
For: I wanna play the Endurance 2
This game has 4 avoidances, but the difficulty of each avoidance changes depending on the difficulty selection warp you choose at the start (Medium, Hard, Very Hard), meaning in total this game has 12 different avoidances (Impossible is the same as Very Hard just no save). I'm omitting a difficulty rating for this game since it's basically up to you.
I feel like I shouldn't have enjoyed this game as much as I did. Every avoidance has a billion instagibs in a row (with said instagibs mostly being just remember where to stand), and there is evil bouncing RNG transitions in some of the avoidances on Very Hard, but yet I found all the avoidances to be really fun to learn.
To briefly go over each one:
Haruhi - The shortest and easiest one. There's 0 RNG in this one so it's just pattern learning. The very last pattern with the aimed yellow can be tricky because you have to bait it in different ways depending on the difficulty.
Miku - This one is hard until you realize the green flower attacks are aimed, then the only hard part becomes the 2nd bouncing attack transition since the RNG can be pretty mean. Interestingly, the upside-down section is entirely the same across all 3 difficulties.
Rin - The Very Hard version is the hardest avoidance in this game in my opinion. The bouncing RNG at the start can be incredibly annoying and the aimed attacks at the end are actually decently hard and easy to mess up. Overall it's a really fun and creative avoidance though. The attacks match the lyrics with the cherries forming things like rain, flowers, seeds, etc to match the imagery of the song. Very cute stuff!
Chen - The longest avoidance in the game, and therefore the learniest. You unlock this one after you clear the other 3 avoidances. Not too difficult overall, just learny, and still pretty fun across all 3 difficulties. There's 2 RNG attacks that can sometimes be mean but they aren't as bad as the ones in Miku or Rin. The instagib at the very last second is incredibly mean, and the waiting at the start feels very unnecessary, but I enjoyed it still.
If you're not like me and only want to play on 1 difficulty instead of all 3, I recommend just choosing one depending on your skill level. Aka: Medium for beginner-novice players, Hard for novice-advanced, Very Hard for advanced+.
I feel like I shouldn't have enjoyed this game as much as I did. Every avoidance has a billion instagibs in a row (with said instagibs mostly being just remember where to stand), and there is evil bouncing RNG transitions in some of the avoidances on Very Hard, but yet I found all the avoidances to be really fun to learn.
To briefly go over each one:
Haruhi - The shortest and easiest one. There's 0 RNG in this one so it's just pattern learning. The very last pattern with the aimed yellow can be tricky because you have to bait it in different ways depending on the difficulty.
Miku - This one is hard until you realize the green flower attacks are aimed, then the only hard part becomes the 2nd bouncing attack transition since the RNG can be pretty mean. Interestingly, the upside-down section is entirely the same across all 3 difficulties.
Rin - The Very Hard version is the hardest avoidance in this game in my opinion. The bouncing RNG at the start can be incredibly annoying and the aimed attacks at the end are actually decently hard and easy to mess up. Overall it's a really fun and creative avoidance though. The attacks match the lyrics with the cherries forming things like rain, flowers, seeds, etc to match the imagery of the song. Very cute stuff!
Chen - The longest avoidance in the game, and therefore the learniest. You unlock this one after you clear the other 3 avoidances. Not too difficult overall, just learny, and still pretty fun across all 3 difficulties. There's 2 RNG attacks that can sometimes be mean but they aren't as bad as the ones in Miku or Rin. The instagib at the very last second is incredibly mean, and the waiting at the start feels very unnecessary, but I enjoyed it still.
If you're not like me and only want to play on 1 difficulty instead of all 3, I recommend just choosing one depending on your skill level. Aka: Medium for beginner-novice players, Hard for novice-advanced, Very Hard for advanced+.
Tagged as: Avoidance
[1] Like
Rating: 7.0 70
Difficulty: N/A
Jun 23, 2025
GaspacoZanis
For: I wanna Moonwalk & Slide
For: I wanna Moonwalk & Slide
I wish there was at least one useful review on this game on the page at this point, because this game did make me confused.
You have a game of long corridors, covered in vines. Author of the game has left the file called 'How To.txt', which has the following instructions:
'To Slide: Jump and hold Left
To Moonwalk: Face Left and hold Right
Perform all of this in the Vine Blocks'
However, the thing with this game is that you do not have to do any of this to get to the portal. You can just walk up to it.
But here is yet another thing: the game will throw you back to the start. Nothing changes, music continues, but there are no visible changes.
I played for like 5 minutes thinking that maybe this game had several identical screens or maybe some speedrun requirement. After that I decided to decompile.
No, this game literally is infinite (unless I am missing something). The only real clear goal would be saying if you have done what author wanted (and the only reason I am not giving this game an impossible tag). Although I will say that I have never done a slide thing before, so I was confused on what should happen. I understood once I looked on the kid's still animation.
Sure, I like the music, but everything else just sucks. This game wastes your time, and does not even require you to learn the stuff. I mean, what does count as a clear here? Getting to the portal once? Performing all the tricks? Or doing both at the same time?
Visuals are also not in my taste, to be honest.
As for the infinite aspect, apparently there was once a review that mentioned that the game is infinite (slenderbrine97), but the user's account has been banned since then. Well, now you know anyway.
Yeah, I do not know. This was annoying at the best. Complete disaster.
Would not recommend.
[0] Likes
You have a game of long corridors, covered in vines. Author of the game has left the file called 'How To.txt', which has the following instructions:
'To Slide: Jump and hold Left
To Moonwalk: Face Left and hold Right
Perform all of this in the Vine Blocks'
However, the thing with this game is that you do not have to do any of this to get to the portal. You can just walk up to it.
But here is yet another thing: the game will throw you back to the start. Nothing changes, music continues, but there are no visible changes.
I played for like 5 minutes thinking that maybe this game had several identical screens or maybe some speedrun requirement. After that I decided to decompile.
No, this game literally is infinite (unless I am missing something). The only real clear goal would be saying if you have done what author wanted (and the only reason I am not giving this game an impossible tag). Although I will say that I have never done a slide thing before, so I was confused on what should happen. I understood once I looked on the kid's still animation.
Sure, I like the music, but everything else just sucks. This game wastes your time, and does not even require you to learn the stuff. I mean, what does count as a clear here? Getting to the portal once? Performing all the tricks? Or doing both at the same time?
Visuals are also not in my taste, to be honest.
As for the infinite aspect, apparently there was once a review that mentioned that the game is infinite (slenderbrine97), but the user's account has been banned since then. Well, now you know anyway.
Yeah, I do not know. This was annoying at the best. Complete disaster.
Would not recommend.
Rating: 0.1 1
Difficulty: 1 1
Jun 23, 2025
BloggerOP
For: I wanna Go Ahead!
For: I wanna Go Ahead!
Rating does not include the hard mode of stage 2.
I did not like it. First of all, the bosses are really boring. Boss 1 has forced day change which makes the boss 3 times longer than it should be, and attacks in daytime are basically the same anyways. The RNG on boss 1 is quite dumb to make things worse. I don't know why, but it was visually hard to see things as well. Boss 2 is just sleepy. I have to watch the boss following the path every time I start the bossfight, or enter the next set. I get that it's necessary, but it's so boring nonetheless. Boss 4 is meaningless honestly, I beat it in first try. Final boss is even more boring than boss 1, both phases generally have too much HP for my taste, I mean, I didn't like dodging the same attack over and over again, and it takes literally 30 seconds to damage the boss by 1/5 of its HP. I'm not complaining that the attacks are easy, being easy is totally fine, but the general design of attacks and bosses is really uninteresting. The best boss is probably boss 3, it was decently fun.
Platforming section was a mixed bag, sometimes it has pretty fun execution of gimmicks, but it also has annoying traps at the end of every save, or second trap, or even third trap... They are definitely not needed, at least I don't find them funny. Stages like first one or third one were really creative though, I do appreciate those, had fun with them.
Stage 2 hard mode was one of the worst things I've ever gone through in any old adventure fangames, if not the worst. Gimmick execution does not feel smooth at all, learning everything was really awkward and painful. Green screens were okay, but the fire save and first save of blue were literal trash. I just don't get any fun element in those saves. Oh, how about putting traps at the end of these saves, such a great idea huh? Then there's the buffed boss 2 which gave me literal headaches, I despise this hard mode, it's terrible. I didn't include the rating of it to be more fair, but it'd be around 0.5~1.0 and around 70 for hard mode alone.
I honestly don't want to recommend the game to anyone, let alone the hard mode of stage 2, but there indeed are some cool ideas here, so you could try it but I just cannot recommend it.
[0] Likes
I did not like it. First of all, the bosses are really boring. Boss 1 has forced day change which makes the boss 3 times longer than it should be, and attacks in daytime are basically the same anyways. The RNG on boss 1 is quite dumb to make things worse. I don't know why, but it was visually hard to see things as well. Boss 2 is just sleepy. I have to watch the boss following the path every time I start the bossfight, or enter the next set. I get that it's necessary, but it's so boring nonetheless. Boss 4 is meaningless honestly, I beat it in first try. Final boss is even more boring than boss 1, both phases generally have too much HP for my taste, I mean, I didn't like dodging the same attack over and over again, and it takes literally 30 seconds to damage the boss by 1/5 of its HP. I'm not complaining that the attacks are easy, being easy is totally fine, but the general design of attacks and bosses is really uninteresting. The best boss is probably boss 3, it was decently fun.
Platforming section was a mixed bag, sometimes it has pretty fun execution of gimmicks, but it also has annoying traps at the end of every save, or second trap, or even third trap... They are definitely not needed, at least I don't find them funny. Stages like first one or third one were really creative though, I do appreciate those, had fun with them.
Stage 2 hard mode was one of the worst things I've ever gone through in any old adventure fangames, if not the worst. Gimmick execution does not feel smooth at all, learning everything was really awkward and painful. Green screens were okay, but the fire save and first save of blue were literal trash. I just don't get any fun element in those saves. Oh, how about putting traps at the end of these saves, such a great idea huh? Then there's the buffed boss 2 which gave me literal headaches, I despise this hard mode, it's terrible. I didn't include the rating of it to be more fair, but it'd be around 0.5~1.0 and around 70 for hard mode alone.
I honestly don't want to recommend the game to anyone, let alone the hard mode of stage 2, but there indeed are some cool ideas here, so you could try it but I just cannot recommend it.
Rating: 4.0 40
Difficulty: 55 55
Jun 23, 2025
PlutoTheThing
For: I wanna Lift Off
For: I wanna Lift Off
Precision game based around different uses for planes, there's some pretty cool ones here, the highlight of the game is the 2nd screen as it has the most interesting jumps, but two saves are kinda weirdly difficulty compared to the rest which might be jarring. Still it's pretty fun and chill, if you like precision it will probably be relaxing.
[0] Likes
Rating: 7.3 73
Difficulty: 72 72
Jun 23, 2025
R3Ked
For: I wanna be the difficulty change
For: I wanna be the difficulty change
according to the readme, this lets you change the difficulty of a fangame save if you ever wanted to do that for some reason and the fangame uses the specific save format this uses. i hesitate to even call this a fangame. this is kind of useless.
Tagged as: Tool
[0] Likes
Rating: 0.5 5
Difficulty: N/A
Jun 23, 2025
Delicious Fruit