Latest Reviews
Littrex
For: Happy Dog Year
For: Happy Dog Year
What the hell that end...
[2] Likes
Rating: 8.0 80
Difficulty: 30 30
Feb 15, 2018
The_Kid
For: I wanna be the RUKIMIN!7(SEVEN!)
[0] Likes
For: I wanna be the RUKIMIN!7(SEVEN!)
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Feb 15, 2018
ColdWarrior
For: I wanna enjoy the Electrified Butterscotch Dandy
For: I wanna enjoy the Electrified Butterscotch Dandy
Fun needle game, with wast jump variety and nice visuals/music. Mildly challenging, without major difficulty spikes, though there are some nuances which could be done better or something i don't fully understand. Some jumps were really precise and that could be the remnant of Uhuhu 1, and it's whatever, i don't really hate them, but they just were a bit out of flow
[0] Likes
Rating: 8.3 83
Difficulty: 55 55
Feb 15, 2018
Zorgo
For: I wanna NTME
For: I wanna NTME
Super precise IWBT PTSD-like game. Has super annoying platform jump screen.
[0] Likes
Rating: 4.0 40
Difficulty: 85 85
Feb 15, 2018
aliceNobodi
For: Big Coat
For: Big Coat
A very chill needle game, reminds me of Gemi's other works, now with 100% less pornography.
[1] Like
Rating: 5.0 50
Difficulty: 32 32
Feb 15, 2018
Quof
For: Not Another Needle Game
For: Not Another Needle Game
Rating based on bad end since that's what I played, difficulty based on true end.
A solid game with nice variety to the platforming, high production values, and intelligent level design. There's few things wrong with this game, but the most objective and serious one is touch saves. They're pretty obnoxious and in some saves you're basically required to touch them multiple times a run which completely throws off your starting position in an uncomfortable way. Pretty much objectively inferior to shoot saves or S saves. That's -1 point. Another far more subjective problem I had with this game was the gravity gimmick. I found the gravity stages just plain unfun and it felt like I was wrestling with the controls more than the actual challenges. Every other gimmick is 100% solid, so gravity failing so hard (in my eyes) is a shame and another -1 point. I also think that while TNT is great in theory (I have dropped many games due to a single unbalanced save), the execution is mangled by making your supply so limited that you end up just hoarding them, which defeats their purpose, and they're even disabled on the hardest levels, which can feel like a real slap to the face. You save them for the whole game, but then don't get to use them! However, the general quality of the level design and such still makes this game a solid 8/10. I recommend it to just about everyone.
[0] Likes
A solid game with nice variety to the platforming, high production values, and intelligent level design. There's few things wrong with this game, but the most objective and serious one is touch saves. They're pretty obnoxious and in some saves you're basically required to touch them multiple times a run which completely throws off your starting position in an uncomfortable way. Pretty much objectively inferior to shoot saves or S saves. That's -1 point. Another far more subjective problem I had with this game was the gravity gimmick. I found the gravity stages just plain unfun and it felt like I was wrestling with the controls more than the actual challenges. Every other gimmick is 100% solid, so gravity failing so hard (in my eyes) is a shame and another -1 point. I also think that while TNT is great in theory (I have dropped many games due to a single unbalanced save), the execution is mangled by making your supply so limited that you end up just hoarding them, which defeats their purpose, and they're even disabled on the hardest levels, which can feel like a real slap to the face. You save them for the whole game, but then don't get to use them! However, the general quality of the level design and such still makes this game a solid 8/10. I recommend it to just about everyone.
Rating: 8.0 80
Difficulty: 75 75
Feb 15, 2018
Delicious Fruit