Latest Reviews
DestructorTheDestroyer
For: I wanna be the Luna
[1] Like
For: I wanna be the Luna
[1] Like
Rating: 7.0 70
Difficulty: 70 70
Feb 11, 2018
DestructorTheDestroyer
For: I wanna 亅L
For: I wanna 亅L
Rating is based on normal mode. Normal mode however is incredible. It nerfs a lot and it isn't nearly as bad as hard mode would totally recommend the game on normal over hard any day. But hard mode rating is in the review. Honestly, hard mode didn't have too many saves that were very bad but there were a fair bit maybe 2-3 saves in total. It has 3 more saves with 1 of them being used more than once. It also buffs a few saves before those 3 extra saves a little. However one save in particular the 13th save on hard mode which on normal mode its in the middle of all those blocks completely blocked off. It was by far the hardest thing in the game so much so it took me exactly 4600+ deaths while the rest of the game took me just a bit over 2000 deaths to show how big the gap is in difficulty.
Hard Mode Rating
Rating: 0.5
Difficulty: 93-95
[0] Likes
Hard Mode Rating
Rating: 0.5
Difficulty: 93-95
Rating: 6.5 65
Difficulty: 80 80
Feb 11, 2018
DestructorTheDestroyer
For: I wanna crash the Brain Extreme
For: I wanna crash the Brain Extreme
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 82 82
Feb 11, 2018
DestructorTheDestroyer
For: I wanna be the Thanatos
[0] Likes
For: I wanna be the Thanatos
[0] Likes
Rating: 6.0 60
Difficulty: 70 70
Feb 11, 2018
egg
For: I wanna Extra Scientiae
For: I wanna Extra Scientiae
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 10, 2018
Wolfiexe
For: I wanna get Rekt
For: I wanna get Rekt
It took me a long time to get around to playing this, and I regret leaving it so long. Get Rekt is a great boss medley game all round, offering a great challenge and variety to all kinds of players (unless you're a hardcore needle enthusiast, then this probably won't scratch your itch).
Where the majority of medleys focus on platforming and scattering in some bosses and avoidances to round things up, Rekt opts for a fully boss-focused medley. I was worried this might get a bit tiring to keep fighting boss after boss after boss, but the huge variety in boss styles and visuals make it consistently fresh and interesting.
Out of the entire list of bosses in the game (and there are quite a lot), I can only really think of a couple that I didn't particularly enjoy. You can tackle some Pokémon, beat up some ultimate plumbers or even tackle the Wannabes themselves. A couple of the particularly harder and longer bosses feature checkpoints which help alleviate some of the difficulty and stress that it'd otherwise cause. There were a couple bosses I thought would've been nice with a checkpoint that didn't have one, and some chokes or tricky attacks near the end of fights caused a bit of frustration. Some less enjoyable bosses include The Void Titan and Ultimate Luigi (although once I'd learned the latter I had fun with it), but in the grand scale of things they didn't take away from my enjoyment.
The game culminates to a really fun and hype final boss which does a nice job of bringing the game together and giving the player one last challenge. This was definitely one of the highlights of the game for me, and learning and improving it at was a blast. Shoutouts to the credits music too, as any player strong enough to reach it will be treated to a musical lesson in life.
If you're not opposed to bosses in fangames, I'd strongly recommend you give this a shot if you haven't already. There's a ton of content to keep you busy for quite some time, and there's even some bonus minigames and a post-game feature that gives some life to new playthroughs!
[2] Likes
Where the majority of medleys focus on platforming and scattering in some bosses and avoidances to round things up, Rekt opts for a fully boss-focused medley. I was worried this might get a bit tiring to keep fighting boss after boss after boss, but the huge variety in boss styles and visuals make it consistently fresh and interesting.
Out of the entire list of bosses in the game (and there are quite a lot), I can only really think of a couple that I didn't particularly enjoy. You can tackle some Pokémon, beat up some ultimate plumbers or even tackle the Wannabes themselves. A couple of the particularly harder and longer bosses feature checkpoints which help alleviate some of the difficulty and stress that it'd otherwise cause. There were a couple bosses I thought would've been nice with a checkpoint that didn't have one, and some chokes or tricky attacks near the end of fights caused a bit of frustration. Some less enjoyable bosses include The Void Titan and Ultimate Luigi (although once I'd learned the latter I had fun with it), but in the grand scale of things they didn't take away from my enjoyment.
The game culminates to a really fun and hype final boss which does a nice job of bringing the game together and giving the player one last challenge. This was definitely one of the highlights of the game for me, and learning and improving it at was a blast. Shoutouts to the credits music too, as any player strong enough to reach it will be treated to a musical lesson in life.
If you're not opposed to bosses in fangames, I'd strongly recommend you give this a shot if you haven't already. There's a ton of content to keep you busy for quite some time, and there's even some bonus minigames and a post-game feature that gives some life to new playthroughs!
Rating: 8.8 88
Difficulty: 67 67
Feb 10, 2018
Wolfiexe
For: I wanna go the Jungle Adventure
For: I wanna go the Jungle Adventure
Jungle Adventure kicks off with a bang using Toto's Africa as the stage music, setting a high standard for the rest of the game as the vocals of David Paich carry the player forth on their needle adventure. Thankfully, the game does a really good job of keeping that high standard with Piece's creative design.
Vines are one of my favourite standard needle gimmicks because there's a whole lot of cool stuff you can do with them. This takes things one step further though with a whole variety of different vine-related gimmicks, such as vines that flip your gravity, vines that speed your horizontal speed up until you touch the floor, and even ol' slip and slide. Some of the saves had me scratching my head a bit figuring out what to do, making the payoff all that more rewarding.
A couple of the saves got a little frustrating at times which was primarily those involving gravity flipping vines, but this leans more towards my usual discomfort with gravity flipping. I also experienced a weird bug where I could walk on air and float off temporarily back to the Kid's home planet, which I'm glad Piece chose not to fix because well, it's a good bug.
Play this if you want some vine needle that breaks the mould and tries some cool new things. Would recommend!
[4] Likes
Vines are one of my favourite standard needle gimmicks because there's a whole lot of cool stuff you can do with them. This takes things one step further though with a whole variety of different vine-related gimmicks, such as vines that flip your gravity, vines that speed your horizontal speed up until you touch the floor, and even ol' slip and slide. Some of the saves had me scratching my head a bit figuring out what to do, making the payoff all that more rewarding.
A couple of the saves got a little frustrating at times which was primarily those involving gravity flipping vines, but this leans more towards my usual discomfort with gravity flipping. I also experienced a weird bug where I could walk on air and float off temporarily back to the Kid's home planet, which I'm glad Piece chose not to fix because well, it's a good bug.
Play this if you want some vine needle that breaks the mould and tries some cool new things. Would recommend!
Rating: 8.8 88
Difficulty: 65 65
Feb 10, 2018
Delicious Fruit