Latest Reviews
moogy
For: I wanna Tickle
For: I wanna Tickle
Let's get the problems out of the way first: This is an older game, so there are some problems with save placement and the Kid's position will be altered upon respawning. There are also some fairly frequent visual effects in the background that might give some people problems. Finally, the ceiling is solid - this is only really relevant in one save, but still.
Otherwise, I quite enjoyed this game. There are a lot of precise jumps, complemented by 16px gaps, but it never felt like anything was pushed too far with the exception of maybe the final save. It starts out fairly easy, but ends up in a sweet spot that's not too hard and not too easy by the end, and bows out gracefully without overstaying its welcome. Overall it's a solid game if you can get past the nitpicks I outlined above and have the needle skills for some of the harder jumps.
[0] Likes
Otherwise, I quite enjoyed this game. There are a lot of precise jumps, complemented by 16px gaps, but it never felt like anything was pushed too far with the exception of maybe the final save. It starts out fairly easy, but ends up in a sweet spot that's not too hard and not too easy by the end, and bows out gracefully without overstaying its welcome. Overall it's a solid game if you can get past the nitpicks I outlined above and have the needle skills for some of the harder jumps.
Rating: 6.5 65
Difficulty: 65 65
Dec 10, 2017
tuhkakuppi
For: I wanna be the Leviathan
For: I wanna be the Leviathan
A beautiful abomination of green.
There are some timing saves mixed in the mostly regular needle, they are pretty interesting.
There are some timing saves mixed in the mostly regular needle, they are pretty interesting.
Tagged as: Needle
[3] Likes
Rating: 5.0 50
Difficulty: 88 88
Dec 10, 2017
just_another_Guy
For: I Wanna Make the Marathon Needle
For: I Wanna Make the Marathon Needle
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 47 47
Dec 9, 2017
GaspacoZanis
For: I wanna be the Lizardmanmaster2 Remake
For: I wanna be the Lizardmanmaster2 Remake
Review may contain spoilers!
This is second remake game in this serie. Unlike the original game, remake is almost half as shorter than original game, which means it only have 3 original stages and which means it is pretty shortish as well.
Starting the game we see pretty well made menu as in first remake, with good effects and music. The music for this game doesn’t restart unlike the original game, but will it make the game automatically much better than original? We will see it later. The main stage uses same soundtrack as in first stage in original, but it is the only real thing, which was brought from original stage. This stage now shows not puzzle maze stage, but gimmick stage, where the main gimmick is barrel gimmick, which is based on fact, that barrels switch their position differently and, when you can shoot kid to the direction where you want, but of course, you should avoid different traps too, from which some are ok, but some are pretty annoying. Oh, and yes, this game has same death effect as the first remake too! So, more or less this stage is pretty much same in fun level as original one (it means, that fun level is more or less in the middle). But hey! Similarly as in original game, this game shows how can it fastly be annoying and worse than before, only if first boss in the original game was interesting, then here it isn’t, more, it is completely different! It is fruit boss, which have 10 HP and to shot him, you should get into barrel, which is located in the middle of the screen, and then shoot and try to shoot the fruit. Only there are few problems. First of all, after you get in the barrel, there spawns spikes at the ground, which means you should shoot very carefully to get back in the barrel or you will be just killed by spikes. Second problem, is that it is just pure RNG boss, which have 2 attacks, from which first one is just pure RNG , but second is RNG based, but have some pattern based explosions. Music wasn’t anything special for me, so let’s say, that I was annoyed by the boss. Nice, beginning of the game…
Stage 2 is basically same as in the original game, it is just pure trap stage. The difference is that we have now normal tree sprites and have other music, which in my opinion doesn’t fit in these kind of stages. Gameplay is little bit better than in original game, but it is still as bad. And yes, it have sort of a cave part (second part of the stage) too, which really similar like in original game. And after that we don’t have boss similarly like in orignal game, and we get in the underground, which is supposed to be third stage.
Stage 3 is shorter than in original game (It doesn’t have second part of the stage, where was more traps and which was supposed to be as some sort of magical place. Well, at least thanks for that!), it have some sort of a needle stage, which is pretty easy, where the hardest jump is hard diagonals. The only good idea was to make death sound as in I wanna kill the guy. The only problem is that music restarts, because of this… Ok, this isn’t very special stage, but at least more suitable music, than in second stage. So what we have for the boss? Yes, it is remade Lugia boss! And it is really more or less well-made remake of this boss! Boss have animation, have 6 different phases, which changes after dealing some amount of damage. It even have 3 HP for the kid and nice soundtrack and effects! Yes, it wasn’t so fun, as I waited, but it was the better part of the game! And then we have… Oh,… we have “Thank you for playing!” screen.. Uhm, this was pretty wierd to be honest, since even first remake showed that it was in beta, but here we see that the game is used to be finnished. If so, then I am pretty disappointed, since original game has really awesome ideas for the remake, such as, Lugia help in the bosses and platforming, space and sky themes, extra content and some more ideas, which wasn’t included in this remake.
To sum up, this could be really good game, but it isn’t. This is supposed to be finished game, and not original game, but remake version! Like for real, this game has pretty awful platforming and first boss. Effects for the death effect and menu effects, doesn’t really make big impression, since it was in first remake too, and only good ideas was to make kill the guy effect and last boss, but still it could be much better, and it should be better since it is called as remake. But if I felt that in this game was worked even less than in original, and because of that I can’t give it higher rating than for original game. Again, it has higher production value, but this game was supposed to be as remake, and it remakes the worst part of the original, but where is good part of the original game? It isn’t here, and it is pretty sad, since it could be really good game, with all those ideas, which was in original game. Rating maybe is subjective, but I personally had more fun in original game, than in remake, even tho original game has it bad parts too. Anyway you can look at it, but personally I wouldn’t really recommend this game.
[1] Like
This is second remake game in this serie. Unlike the original game, remake is almost half as shorter than original game, which means it only have 3 original stages and which means it is pretty shortish as well.
Starting the game we see pretty well made menu as in first remake, with good effects and music. The music for this game doesn’t restart unlike the original game, but will it make the game automatically much better than original? We will see it later. The main stage uses same soundtrack as in first stage in original, but it is the only real thing, which was brought from original stage. This stage now shows not puzzle maze stage, but gimmick stage, where the main gimmick is barrel gimmick, which is based on fact, that barrels switch their position differently and, when you can shoot kid to the direction where you want, but of course, you should avoid different traps too, from which some are ok, but some are pretty annoying. Oh, and yes, this game has same death effect as the first remake too! So, more or less this stage is pretty much same in fun level as original one (it means, that fun level is more or less in the middle). But hey! Similarly as in original game, this game shows how can it fastly be annoying and worse than before, only if first boss in the original game was interesting, then here it isn’t, more, it is completely different! It is fruit boss, which have 10 HP and to shot him, you should get into barrel, which is located in the middle of the screen, and then shoot and try to shoot the fruit. Only there are few problems. First of all, after you get in the barrel, there spawns spikes at the ground, which means you should shoot very carefully to get back in the barrel or you will be just killed by spikes. Second problem, is that it is just pure RNG boss, which have 2 attacks, from which first one is just pure RNG , but second is RNG based, but have some pattern based explosions. Music wasn’t anything special for me, so let’s say, that I was annoyed by the boss. Nice, beginning of the game…
Stage 2 is basically same as in the original game, it is just pure trap stage. The difference is that we have now normal tree sprites and have other music, which in my opinion doesn’t fit in these kind of stages. Gameplay is little bit better than in original game, but it is still as bad. And yes, it have sort of a cave part (second part of the stage) too, which really similar like in original game. And after that we don’t have boss similarly like in orignal game, and we get in the underground, which is supposed to be third stage.
Stage 3 is shorter than in original game (It doesn’t have second part of the stage, where was more traps and which was supposed to be as some sort of magical place. Well, at least thanks for that!), it have some sort of a needle stage, which is pretty easy, where the hardest jump is hard diagonals. The only good idea was to make death sound as in I wanna kill the guy. The only problem is that music restarts, because of this… Ok, this isn’t very special stage, but at least more suitable music, than in second stage. So what we have for the boss? Yes, it is remade Lugia boss! And it is really more or less well-made remake of this boss! Boss have animation, have 6 different phases, which changes after dealing some amount of damage. It even have 3 HP for the kid and nice soundtrack and effects! Yes, it wasn’t so fun, as I waited, but it was the better part of the game! And then we have… Oh,… we have “Thank you for playing!” screen.. Uhm, this was pretty wierd to be honest, since even first remake showed that it was in beta, but here we see that the game is used to be finnished. If so, then I am pretty disappointed, since original game has really awesome ideas for the remake, such as, Lugia help in the bosses and platforming, space and sky themes, extra content and some more ideas, which wasn’t included in this remake.
To sum up, this could be really good game, but it isn’t. This is supposed to be finished game, and not original game, but remake version! Like for real, this game has pretty awful platforming and first boss. Effects for the death effect and menu effects, doesn’t really make big impression, since it was in first remake too, and only good ideas was to make kill the guy effect and last boss, but still it could be much better, and it should be better since it is called as remake. But if I felt that in this game was worked even less than in original, and because of that I can’t give it higher rating than for original game. Again, it has higher production value, but this game was supposed to be as remake, and it remakes the worst part of the original, but where is good part of the original game? It isn’t here, and it is pretty sad, since it could be really good game, with all those ideas, which was in original game. Rating maybe is subjective, but I personally had more fun in original game, than in remake, even tho original game has it bad parts too. Anyway you can look at it, but personally I wouldn’t really recommend this game.
Rating: 5.6 56
Difficulty: 39 39
Dec 9, 2017
GaspacoZanis
For: I wanna be the Lizardmanmaster2
For: I wanna be the Lizardmanmaster2
Review may content spoilers and is based on any% clear.
This is second original game in this serie. This game has 5 different stages to beat, while hearing restarting music and seeing title screen with name ‘I wanna be the engine Japan‘ timer, which shows just seconds and screen which shows gamemaker lite watermark, in other words, everything like in first original game! Of course, this game has new gimmicks, new ideas for bosses, [spoiler[ extra content [/spoiler] , and even some sort of story.
Game beginns with one screen of some sort of tutorial screen or something with Megaman music (tutorial idea was in original Lizardmanmaster too by the way). After that starts the main gameplay. Stage 1 is jungle-themed stage, which shows puzzle gimmick from invisible/visible maze of blocks and spikes ( similarly like Evans stage in Lizardmanmaster 1 ). Stage is ok, but could be more fun and unique. Boss for the first stage is escaping from spike wall with interesting classic music in the background (and this isn’t the only classic music soundtrack in the game). Escape isn’t that hard, but it is sort a fun, so I can’t say that game is total trash.
Starting from stage 2 I had feeling that I really hate this game. Second stage shows us ton of traps from fruits on trees (which doesn’t use normal tree sprite, but is made from many geometrical figures (reason could be gamemaker lite, but I doubt that it is a reason), so it makes even worse impressions from the game). After some saves, stage 2 continues with other design, which probably was meant to show cave, but I personally don’t know was it meant like that. This part of the stage isn’t much different than first part of the stage (only there are no fruits if I remember correctly). And after such bad level design we get to screen, which says that this stage has no boss at all. Nice...
Stage 3, which looks like underground, but with standart tileset, is made from 2 parts too. First part is just needle without traps, but second is meant as a magic place with a lot of traps and with music, which isn’t very good for restarts. Mostly stage is pretty boring and maybe only few saves are worth of mentioning of being [sort a] fun. This looks like pretty mediocre game, which I would probably give only 4 or something. But boss even gives more bad impressionn about the game! Boss, which is Lugia ( not animated like in Lizardmanmaster 2 remake ) shows just pure RNG boss, which is totally unfun and where the only good thing is classic music, which really suits for the atmosphere, but it still doesn’t help the situation, since boss is pretty short, but really annoying to grind, and where chances to die after killing boss is really high (luckily I didn’t choked like that). Like for real, it is half of the game, and this game doesn’t even deserve 4 anymore. Is this game totally ruined? Well, not really. Situation in the second part of the game gets actually better.
After beating Lugia you get pokemon ball, which means that Lugia now can help kid in his adventures in the future! After that there is save and block, which on high speed will go all the way up (we can see both stage 3 and stage 1 designs, so there is some sort of story!), and there is stage in the sky! Stage uses many gimmicks, but one of the main is platforms, which will be quite a lot in this stage and few moments, when to fly from some places will help Lugia! Yup we will go forward on Lugia’s sprite, not fly, and yes, it shows low production value, but still it isn’t that bad in the gameplay, so it is ok. Boss is pretty interesting boss, which should be fight riding on Lugia! This boss has more HP than previous one (which can be seen in HP bar for both bosses). Controlls for Lugia is wierd, to go up, you should jump, but you can’t go instantly very high up, since kid can’t jump how high he wants, but going down is by down arrow, and that can be done very fast, but you can’t really go left or right (then will go only kid, which won’t make big difference actually), so it makes unusual gameplay, which felt really fun! Boss has one RNG attack by fruits (similarly like in Lugia boss, which means that no shooting stepmania arrow bosses !) which can feel pretty hard, but it isn’t actually. Anyway, boss is pretty easy to deal with and is actually fun, which means that game can deserve higher rating!
Before last stage kid slides on new block even higher up to the space, where he should deal with some saves, which include one long save, where kid should go forward for a long time, but in the same kid is between 2 spike walls, until kid goes to the portal, where we have screen, which shows stepmania arrow screen, as a reference to the first Lizardmanmaster . After some other saves, there are the entrance to the final boss.
The whole game until last boss took little bit less than 3 hours, last boss took like 5-6 hours, which make it as the hardest boss in the game. It isn’t as hard as final boss in the first Lizardmanmaster, but it is still pretty challenging and is atually very fun! The bossfight take place in the space, between kid and Lugia, and some other boss, which name I sadly don’t know. Boss doesn’t have HP bad, but it can easily guessed how many HP he have, since attacks goes forward until you deal enough damage. It have basically 5 different fruit attacks. Every attack has its color for the fruit and have unique style. First phase is red fruit phase, which basically pattern based, which change height of pattern by position of the kid, which means you should always go up or down or fruits will shot the kid. Second phase is yellow phase, which just aims fruits to the kid. From the third, green phase, things get more harder, because those fruits are RNG based, which means from now on, to complete boss, good luck is really needed to complete boss. If you are still alive, you will get to the fifth phase, which have light blue fruit phase, which have fruits, which shot some pattern (I didn’t really get how does that pattern work, but still it is really hard to dodge from this phase). To the last, dark blue fruit phase I got like ~20 times in total, but it is really hard to get there, but to clear boss, you will have to deal with another RNG based phase, which makes things even harder. Important to notice is that attacks itself doesn’t stop, which means that at the end you should deal with 5 different attacks together, which can make real trouble on clearing this boss. And, yes this boss has awesome soundtrack, which really fits well for the boss, and which really made good impression for the boss, that even tho the last boss has not so high production value, but it was very fun to play, so if there would be only this boss I would give the game rating 6.5 or something like that. Strangely, such a great idea wasn’t included in the remake, about what I was really disappointed, beause if this boss would be little bi improved, it could be one of the best bosses at all! Still, let’s go further.
After clearing last boss, we have „Thank you for playing!“ screen and wierd portal little bit above ground. If we little bit jump, we will notice invisible block, after what getting to the portal isn’t big problem. And guess what! This game has extra content! At first it have small and easy platforming segment, which I won’t comment much since it doesn’t have anything special. What I want to mention is extra boss, which is avoidane, where we have to dodge stepmania arrows! Avoidance has awesome music, but design isn’t the best and gameplay could be better, since at some point it feels too repetitive, and second half of the avoidance feels really wierd to dodge. Anyway, I haven’t beaten avoidance, I only got to second half of the avoidance, but still it looks more or less decent. Nothing too special, but still at least thanks for something new, which wasn’t in the first game!
To sum up, this is really interesting game, and very interesting sequel to the original game! Yes, first part of the game is really bad, but I can’t give it really low rating, since second part of the game was actually fun! Yes, it won’t be 6.5 rating, but 5.9 I will give, since it was better than original game (even tho in the beginning it doesn’t look like this). If in the first game, I wasn’t sure to recommend or not to recommend this game, then in this situation I know my conlucion: if you can deal with first part of the game, then I would recommend this game, to see something unusual, but if you can’t, then maybe don’t play this game, and maybe try other game from this serie!
[0] Likes
This is second original game in this serie. This game has 5 different stages to beat, while hearing restarting music and seeing title screen with name ‘I wanna be the engine Japan‘ timer, which shows just seconds and screen which shows gamemaker lite watermark, in other words, everything like in first original game! Of course, this game has new gimmicks, new ideas for bosses, [spoiler[ extra content [/spoiler] , and even some sort of story.
Game beginns with one screen of some sort of tutorial screen or something with Megaman music (tutorial idea was in original Lizardmanmaster too by the way). After that starts the main gameplay. Stage 1 is jungle-themed stage, which shows puzzle gimmick from invisible/visible maze of blocks and spikes ( similarly like Evans stage in Lizardmanmaster 1 ). Stage is ok, but could be more fun and unique. Boss for the first stage is escaping from spike wall with interesting classic music in the background (and this isn’t the only classic music soundtrack in the game). Escape isn’t that hard, but it is sort a fun, so I can’t say that game is total trash.
Starting from stage 2 I had feeling that I really hate this game. Second stage shows us ton of traps from fruits on trees (which doesn’t use normal tree sprite, but is made from many geometrical figures (reason could be gamemaker lite, but I doubt that it is a reason), so it makes even worse impressions from the game). After some saves, stage 2 continues with other design, which probably was meant to show cave, but I personally don’t know was it meant like that. This part of the stage isn’t much different than first part of the stage (only there are no fruits if I remember correctly). And after such bad level design we get to screen, which says that this stage has no boss at all. Nice...
Stage 3, which looks like underground, but with standart tileset, is made from 2 parts too. First part is just needle without traps, but second is meant as a magic place with a lot of traps and with music, which isn’t very good for restarts. Mostly stage is pretty boring and maybe only few saves are worth of mentioning of being [sort a] fun. This looks like pretty mediocre game, which I would probably give only 4 or something. But boss even gives more bad impressionn about the game! Boss, which is Lugia ( not animated like in Lizardmanmaster 2 remake ) shows just pure RNG boss, which is totally unfun and where the only good thing is classic music, which really suits for the atmosphere, but it still doesn’t help the situation, since boss is pretty short, but really annoying to grind, and where chances to die after killing boss is really high (luckily I didn’t choked like that). Like for real, it is half of the game, and this game doesn’t even deserve 4 anymore. Is this game totally ruined? Well, not really. Situation in the second part of the game gets actually better.
After beating Lugia you get pokemon ball, which means that Lugia now can help kid in his adventures in the future! After that there is save and block, which on high speed will go all the way up (we can see both stage 3 and stage 1 designs, so there is some sort of story!), and there is stage in the sky! Stage uses many gimmicks, but one of the main is platforms, which will be quite a lot in this stage and few moments, when to fly from some places will help Lugia! Yup we will go forward on Lugia’s sprite, not fly, and yes, it shows low production value, but still it isn’t that bad in the gameplay, so it is ok. Boss is pretty interesting boss, which should be fight riding on Lugia! This boss has more HP than previous one (which can be seen in HP bar for both bosses). Controlls for Lugia is wierd, to go up, you should jump, but you can’t go instantly very high up, since kid can’t jump how high he wants, but going down is by down arrow, and that can be done very fast, but you can’t really go left or right (then will go only kid, which won’t make big difference actually), so it makes unusual gameplay, which felt really fun! Boss has one RNG attack by fruits (similarly like in Lugia boss, which means that no shooting stepmania arrow bosses !) which can feel pretty hard, but it isn’t actually. Anyway, boss is pretty easy to deal with and is actually fun, which means that game can deserve higher rating!
Before last stage kid slides on new block even higher up to the space, where he should deal with some saves, which include one long save, where kid should go forward for a long time, but in the same kid is between 2 spike walls, until kid goes to the portal, where we have screen, which shows stepmania arrow screen, as a reference to the first Lizardmanmaster . After some other saves, there are the entrance to the final boss.
The whole game until last boss took little bit less than 3 hours, last boss took like 5-6 hours, which make it as the hardest boss in the game. It isn’t as hard as final boss in the first Lizardmanmaster, but it is still pretty challenging and is atually very fun! The bossfight take place in the space, between kid and Lugia, and some other boss, which name I sadly don’t know. Boss doesn’t have HP bad, but it can easily guessed how many HP he have, since attacks goes forward until you deal enough damage. It have basically 5 different fruit attacks. Every attack has its color for the fruit and have unique style. First phase is red fruit phase, which basically pattern based, which change height of pattern by position of the kid, which means you should always go up or down or fruits will shot the kid. Second phase is yellow phase, which just aims fruits to the kid. From the third, green phase, things get more harder, because those fruits are RNG based, which means from now on, to complete boss, good luck is really needed to complete boss. If you are still alive, you will get to the fifth phase, which have light blue fruit phase, which have fruits, which shot some pattern (I didn’t really get how does that pattern work, but still it is really hard to dodge from this phase). To the last, dark blue fruit phase I got like ~20 times in total, but it is really hard to get there, but to clear boss, you will have to deal with another RNG based phase, which makes things even harder. Important to notice is that attacks itself doesn’t stop, which means that at the end you should deal with 5 different attacks together, which can make real trouble on clearing this boss. And, yes this boss has awesome soundtrack, which really fits well for the boss, and which really made good impression for the boss, that even tho the last boss has not so high production value, but it was very fun to play, so if there would be only this boss I would give the game rating 6.5 or something like that. Strangely, such a great idea wasn’t included in the remake, about what I was really disappointed, beause if this boss would be little bi improved, it could be one of the best bosses at all! Still, let’s go further.
After clearing last boss, we have „Thank you for playing!“ screen and wierd portal little bit above ground. If we little bit jump, we will notice invisible block, after what getting to the portal isn’t big problem. And guess what! This game has extra content! At first it have small and easy platforming segment, which I won’t comment much since it doesn’t have anything special. What I want to mention is extra boss, which is avoidane, where we have to dodge stepmania arrows! Avoidance has awesome music, but design isn’t the best and gameplay could be better, since at some point it feels too repetitive, and second half of the avoidance feels really wierd to dodge. Anyway, I haven’t beaten avoidance, I only got to second half of the avoidance, but still it looks more or less decent. Nothing too special, but still at least thanks for something new, which wasn’t in the first game!
To sum up, this is really interesting game, and very interesting sequel to the original game! Yes, first part of the game is really bad, but I can’t give it really low rating, since second part of the game was actually fun! Yes, it won’t be 6.5 rating, but 5.9 I will give, since it was better than original game (even tho in the beginning it doesn’t look like this). If in the first game, I wasn’t sure to recommend or not to recommend this game, then in this situation I know my conlucion: if you can deal with first part of the game, then I would recommend this game, to see something unusual, but if you can’t, then maybe don’t play this game, and maybe try other game from this serie!
Rating: 5.9 59
Difficulty: 50 50
Dec 9, 2017
Zorgo
For: I wanna be the L.T trap
For: I wanna be the L.T trap
Barely visible dick spike at the end of an extremely precise water segment.
Tagged as: Needle
[2] Likes
Rating: N/A
Difficulty: 75 75
Dec 9, 2017
Epic_sax_cake
For: I wanna find the Guy
For: I wanna find the Guy
Tagged as: Adventure
[0] Likes
Rating: 7.5 75
Difficulty: 45 45
Dec 9, 2017
Delicious Fruit