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moogy
For: I wanna be the knight in shining armor
Fairly short and inconsequential, but it has a certain charm to it and makes for a nice beginner adventure game, especially since it makes things pretty forgiving overall by giving the player HP. The bosses all kinda suck tbh, but they're not hard enough for it to matter so whatever.

Also, the download link listed on DelFruit is broken (and the name is actually incorrect too - it's "in shining armor," not "of shining armor"), so I don't know if this was officially released yet or not... I found a download from elsewhere.

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[1] Like
Rating: 5.5 55       Difficulty: 30 30
Nov 11, 2017
std4453
For: I wanna be the World Master Another
It is difficult, and not well made. Difficult not because it contains complicated needles, but because the poor design, especially in the jungle stage, where you have to switch between the foreground and the background, but everything in the foreground will block your eyes and make you unable to see what's coming at you, and there are annoying snipers sneaking everywhere, killing your kid when you don't even know what has happened, not to mention the falling leaves that are far larger than the kid itself. There are tons of examples in this game that shows that the author hasn't ever thought from the aspect of the player and put all his mind into how to make the effects more annoying and the player more desperate instead of the game BETTER. Perhaps the author has wanted to achieve much, however the result is a giant heap of displeasure and inconvenience, and that's why I don't like it at all.

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[0] Likes
Rating: 2.9 29       Difficulty: 50 50
Nov 11, 2017
joseph567
For: I wanna crack the watermelon
[0] Likes
Rating: 7.2 72       Difficulty: 42 42
Nov 11, 2017
Chance
For: I wanna be MMMMM
Tagged as: Needle
[0] Likes
Rating: 4.9 49       Difficulty: N/A
Nov 11, 2017
Nearigami
For: I wanna Giripossible
It exists and is boring as fuck. No reason to play unless it's for the K3 challenge.

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[3] Likes
Rating: 3.0 30       Difficulty: 10 10
Nov 11, 2017
Nearigami
For: I Wanna End My Growth
I enjoyed the whole thing. My one complaint was that I found that big kid was underutilized, and even though the bosses were fun, I couldn't think of a single scenario where I would have preferred a different kid over the normal kid. Still, this is very impressive and enjoyable. Erik has found his stride in making fangames.

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[1] Like
Rating: 9.0 90       Difficulty: 40 40
Nov 11, 2017
Aronax
For: I wanna be the knight in shining armor
One month. ONE MONTH........... one month.

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Tagged as: Adventure Gimmick
[4] Likes
Rating: 9.8 98       Difficulty: 45 45
Nov 11, 2017
Bob
For: I wanna be the knight in shining armor
I couldn't believe how much content was in this game for only one month of development! Mattinj really knocked it out of the park with this one. First of all, the production value is of the same quality as Overlord. He managed to make a menu system, multiple power ups and some cool gimmicks. The main gimmick involves shrinking the player to get through tight gaps. I thought this was really cool and it added a great dynamic to the game. You get more powerful as you go through the game, starting with only a single jump and no weapon. Most of the combat is melee which is a cool change from the normal fangame gun. You can also get money and buy stuff at Peach's shop but I really only got enough money across my playthrough to buy one thing (The 10 damage sword of course). You can probably grind out money to buy more things but I wasn't in the mood to do that. There are also hidden treasure chests with money in them scattered across the game. The game was actually harder than I expected, because some bosses took me a while to beat. The final boss in particular was pretty difficult although after I learned the attacks it was bearable. (The hitbox on the boss is really odd for the first phase though.) The hardest platforming segments were the ones with the small kid. Most of the enemies in this game do a lot of damage to you so you can only afford to get hit once or twice. This was a problem in some small-kid segments because they can be quite long with a lot of tricky stuff in them. One thing I didn't like was the spider webs because you have to tap the up arrow in order to climb on them. I think he should make it that you automatically latch on to them if you go on top of one with the up arrow held. One thing I REALLY liked about this game is the way he made you use different power ups. The bomb is pretty simple but there are some interesting (and annoying) puzzles with it. I think the most fun I had in this game was bouncing on enemies with the pogo sword power up. It's extremely satisfying. The running mechanic is also really cool but I don't think the game tells you how to activate it so I had to hold random keys on my keyboard until I found it. (It's the C key, by the way.) Another really great moment in this game is getting the "Big f***ing sword" in the last area and being able to kill those annoying enemies in one slash. Very satisfying. I could say a lot more about what I loved in this game but anyone reading this review who hasn't played it yet (assuming it has been released to the public) should definitely play it. It's such a well made game and the fact that Mattin put this together in one month is honestly baffling.

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Tagged as: Adventure Gimmick Boss
[3] Likes
Rating: 9.5 95       Difficulty: 50 50
Nov 11, 2017
Bob
For: I Wanna End My Growth
This game has Erik written all over it, and I think it's the best thing he's created to date. The graphics are amazing, and the fact that he hand drew everything is super impressive. The gimmick is also pretty fun and implemented in an interesting way. I didn't find any of the three forms to be faulty, although I seemed to only use the big kid when I had to. Maybe if you made his bullets do a bit more damage it would be a better choice for the bosses? I think that choosing between vulnerability and damage is a really cool concept for a boss fight. (You sort of have that already, but I don't think the damage boost for the big kid is enough to justify playing a boss with him.) Speaking of the boss fights, I really liked all of them. They remind me of the boss fights in cuphead with the multiple and varied phases. The attack patterns are pretty fair and dodgeable and they were overall a blast to fight. There is one tiny change I would make in the first boss, make the apples a bit more visible over the big apple so you can react to them better. Also I have a suggestion for the gimmick controls, if you could swap sizes with the up and down arrows it would be a lot less awkward to control. There isn't really much else I would add to this game. It was all super fun!

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Tagged as: Adventure Gimmick Boss Short
[5] Likes
Rating: 8.8 88       Difficulty: 35 35
Nov 11, 2017
Bob
For: Kid World
The only thing that really grew in this game was my hatred for that ghost house level...
anyway, this game was pretty well made. I managed to complete it 100% which may or may not have been a great idea. There are three levels with 2 hidden items and a timer which ranks you based on how quickly you complete the level. The first level was a super trap heavy stage which is pretty easy when you know where all the traps are. The traps are decent although its a long save with a lot of traps in them so it may get stale near the end. The second level looks really nice with the water effect he has going on. This level was okay but there was one trap I despised with a ring of red fish that fly to the right. It seems way too precise for what it is. Thankfully there are no traps past that point so I didn't die after finally making it through. The third level is a ghost house, which is essentially a maze. I've played a lot of mario maker and yet this level still threw me for a loop. He has doors that lead to other doors that lead to more doors and there are duplicate rooms that lead to different places if you go in the same door as before... it's mind bending. I wandered around going in random doors for about ten minutes trying to find the last key before I found out it was hidden behind a fake wall. There's a completion rank after the ghost house that tells you what percentage of the game you beat. In order to get 100% you need all the hidden items and an S rank in every stage. For the first two levels I found it relatively simple to get an S rank but the ghost house actually gave me nightmares. You have 1:12 to beat it which seems like a lot until you realize how long it takes to transition between all the doors. This time, by the way, is insanely tight. I had to reroute it like 5 times before I found the optimal path in order to save 2 seconds. Even then I managed to miss the S rank time by one second once before getting it on my next try. Looking back on this game, it made me kinda mad when I played it but I think I still liked it. There are just a few rough spots you need to tune out and then it will be a really nice game. (I also wouldn't mind having more stages if you want to keep working on it.)

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Tagged as: Adventure Trap Gimmick Short
[2] Likes
Rating: 7.0 70       Difficulty: 40 40
Nov 11, 2017
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