Latest Reviews
Aronax
For: I wanna avoid Shadow Spike
For: I wanna avoid Shadow Spike
Average needle game, absolutely awful visuals that would give non epileptic people fits after a small amount of time. I would say play it but don't bother becoming blind to do so.
Tagged as: Needle
Visual_Challenge
[1] Like
Rating: 5.0 50
Difficulty: 52 52
Sep 9, 2017
just_another_Guy
For: I also forgot the title of the game
For: I also forgot the title of the game
Tagged as: Needle
[0] Likes
Rating: 5.7 57
Difficulty: 48 48
Sep 9, 2017
Aronax
For: Five Nights at Fangames'
For: Five Nights at Fangames'
A fangame based on Five Nights at Freddy's and its actually not bad. The game revolves around the same gimmick as the original games do but obviously in 2d with some differences to make it work. It can get VERY tedious near the end nights, but its a lot of fun once you get the hang of it.
Tagged as: Special
[1] Like
Rating: 7.0 70
Difficulty: 70 70
Sep 9, 2017
CakeEater
For: I Wanna Be The Hell Needle
For: I Wanna Be The Hell Needle
Why...
[0] Likes
Rating: 0.0 0
Difficulty: 100 100
Sep 9, 2017
iraqlobster01
For: I Wanna Conquer the Chaos Cave
For: I Wanna Conquer the Chaos Cave
Pretty good game. Hope mole makes more games in the future.
Platforming:
Normal platforming is not too difficult; it is around 7 screens long and slowly gets harder as you progress. Most of the platforming consists of unique jumps surrounded by the typical jump you might see in any other needle game. I would say the creator strikes a nice balance between uniqueness and simplicity, which improves the experience and makes the needle more fun to play. Some saves later in the game deviate slightly from the established difficulty curve and the uniqueness of the needle in general declines at times, so I couldn't say it was "perfect" needle. It was pretty damn close.
The hard needle is the same length and uses the same screens but with buffed jumps. Once again, the balance between uniqueness and simplicity is struck well and the increased difficulty offers an additional challenge. The variations in difficulty do stand out more here, which made some saves more frustrating than others, but once again it did not take away any enjoyment I had with the game.
Avoidance:
The avoidance utilizes the infinite jump gimmick and gives you 3 lives (if you want to unlock hard more, clear the avoidance without getting hit) . It is around 3 minutes long (I might be overestimating but I'm too lazy to check again) and is 100 percent RNG. The sophistication seen in the needle transfers itself over to the avoidance, as the creator makes the projectiles do pretty unorthodox things while remaining fair and somewhat easy to read. Additionally, the avoidance does some other unconventional things with some attacks seen later in the fight, as the laser attacks are something I had not seen before playing this. Balancing is a bit off, as the hard attacks are somewhat scattered in the fight. Other than that, good fight.
In terms of the actual attacks, you'll usually be dodging in the middle or edges of the screen. The first few attacks are simple enough to dodge and are easy to get consistent at. The boss slightly picks up around the 1 minute mark with some decently difficult to read curving that comes from the center of the screen. Once that attack ends, the first laser attack (which is in the screenshot above) starts and lasts around 30 seconds. After that, the boss slightly picks up in difficulty with an "K3 earthlike" attack, a bouncing attack, another laser attack (which was the hardest for me due to how fast the lasers shoot, you've gotta be quick if you wanna avoid getting hit), 45 seconds of rng from each angle of the screen, and the final attack. The final attack will probably be the hardest for most players if you don't know where to dodge; I found that the lower left corner was good enough for me. In terms of flaws, the 2nd laser attack was pretty tedious due to how fast the lasers actually shoot. I felt like I had no time to react before I got hit.
Aesthetics:
The game looked great. The graphics were reminiscent of IWST Meltdown and I definitely felt as if I was back playing that game while playing this. Nice unintentional nostalgia. The music picks were also great. No complaints overall.
Wrap-up.
Great game. Make more of them Mole. I really enjoyed this one and hope you do decide to in the future.
moleYo
[0] Likes
Platforming:
Normal platforming is not too difficult; it is around 7 screens long and slowly gets harder as you progress. Most of the platforming consists of unique jumps surrounded by the typical jump you might see in any other needle game. I would say the creator strikes a nice balance between uniqueness and simplicity, which improves the experience and makes the needle more fun to play. Some saves later in the game deviate slightly from the established difficulty curve and the uniqueness of the needle in general declines at times, so I couldn't say it was "perfect" needle. It was pretty damn close.
The hard needle is the same length and uses the same screens but with buffed jumps. Once again, the balance between uniqueness and simplicity is struck well and the increased difficulty offers an additional challenge. The variations in difficulty do stand out more here, which made some saves more frustrating than others, but once again it did not take away any enjoyment I had with the game.
Avoidance:
The avoidance utilizes the infinite jump gimmick and gives you 3 lives (if you want to unlock hard more, clear the avoidance without getting hit) . It is around 3 minutes long (I might be overestimating but I'm too lazy to check again) and is 100 percent RNG. The sophistication seen in the needle transfers itself over to the avoidance, as the creator makes the projectiles do pretty unorthodox things while remaining fair and somewhat easy to read. Additionally, the avoidance does some other unconventional things with some attacks seen later in the fight, as the laser attacks are something I had not seen before playing this. Balancing is a bit off, as the hard attacks are somewhat scattered in the fight. Other than that, good fight.
In terms of the actual attacks, you'll usually be dodging in the middle or edges of the screen. The first few attacks are simple enough to dodge and are easy to get consistent at. The boss slightly picks up around the 1 minute mark with some decently difficult to read curving that comes from the center of the screen. Once that attack ends, the first laser attack (which is in the screenshot above) starts and lasts around 30 seconds. After that, the boss slightly picks up in difficulty with an "K3 earthlike" attack, a bouncing attack, another laser attack (which was the hardest for me due to how fast the lasers shoot, you've gotta be quick if you wanna avoid getting hit), 45 seconds of rng from each angle of the screen, and the final attack. The final attack will probably be the hardest for most players if you don't know where to dodge; I found that the lower left corner was good enough for me. In terms of flaws, the 2nd laser attack was pretty tedious due to how fast the lasers actually shoot. I felt like I had no time to react before I got hit.
Aesthetics:
The game looked great. The graphics were reminiscent of IWST Meltdown and I definitely felt as if I was back playing that game while playing this. Nice unintentional nostalgia. The music picks were also great. No complaints overall.
Wrap-up.
Great game. Make more of them Mole. I really enjoyed this one and hope you do decide to in the future.
moleYo
Rating: 8.5 85
Difficulty: 60 60
Sep 9, 2017
KingSlendy
For: I wanna play a birthday Needle
For: I wanna play a birthday Needle
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 55 55
Sep 9, 2017
P2shka
For: I also forgot the title of the game
For: I also forgot the title of the game
Tagged as: Needle
[0] Likes
Rating: 7.6 76
Difficulty: 50 50
Sep 8, 2017
Delicious Fruit