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Sp1ritulogical
For: I wanna celebrate the Second anniversary ~Dear よっしー☆彡~
Tagged as: Needle Trap
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Aug 11, 2017
Xnux3788
For: I wanna kill the Machine
Great game

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[0] Likes
Rating: 9.0 90       Difficulty: 34 34
Aug 11, 2017
Xplayerlol
For: I wanna be the voice
Rating covers Disc 1 alone, since Disc 2 is a separate exe.
Nice avoidance collection where you can choose between four different avoidances, ranked by difficulty from 1 to 10 stars (By the maker's standards, anyway). You select the avoidance you want to play by pressing the number associated with them (1 for the avoidance at the very top, 2 for the second one, etc.) and then shift. Sometimes, there's a bug that doesn't allow the player to select any avoidance. If that happens, pressing 0 should solve it. I'll describe the avoidances separately since they have quite a few differences.
- The 4-star boss, which you can access by pressing "1", is a really fun barrage-like avoidance where the Kid has a dot hitbox. Few, mostly long attacks (Though none of them feels too long), all of which require little to no learning and most of which require decent amounts of reading/dodging skill. It's not a well balanced fight, as some attacks feel too easy compared to the rest, and the last attack is by far the hardest (Also being pretty unfair, with high probabilities of walling), but it's enjoyable. Nice, simplistic visuals involving bright projectiles in a black background, and a pretty cool song. I feel tempted to call it a homage (Or something like that) to I wanna be the Salt's extra boss, since the song is similar and the visuals are the same (Though the boss is different), but this game is older, so I can't (It's most likely the other way around).
- The 10-star boss, accessible by pressing "2", is an interesting avoidance that mixes plenty of pattern and RNG. Just like the 4-star boss, the difficulty balance is way off, but no attack stands out as too hard or unfair here, though they are generally harder than the 4-star attacks due to the amount of projectiles coming from different spots at different speeds in different directions. Neat music, alright visuals (Although the background doesn't make a good contrast with the projectiles, which makes it feel a bit bland in comparison to the other avoidances in the game). Just like in the 4-star fight, you have a dot hitbox.
- The 3-star boss, accessible by pressing "3", is an avoidance that consists almost entirely of a single attack. Through roughly 150 seconds, your task is to avoid cherries of different sizes that fall from the top of the screen and may bounce on static deflectors placed at specific spots of the screen. It's definitely an interesting attack, as the cherries can bounce in really odd ways, which makes their trajectory really unpredictable. Even being as interesting as it is, however, it's still horrifyingly repetitive. To make matters worse, some cherries can get stuck between a deflector and a wall, but only for a short while, after which they will be released at extremely high speeds in a random direction and most likely kill you if you are on the way (If they are too fast, they might skip frames, but I wouldn't rely on that), so there's always a chance your attempt will be ruined with you being unable to do anything about it at all. In the last few seconds of the fight, the deflectors start moving, which is a nice novelty and breaths a bit of life into the avoidance, as the cherries start bouncing in different ways, forcing the player to pay extra attention to their trajectories (Though it doesn't feel much different from when the deflectors were static). Just a really repetitive and tedious fight overall (I recall enjoying the time I spent playing it, but that's because I was paying more attention to the music than to the fight itself, i.e. I liked the music, not the fight). Simplistic visuals, with a white background and colorful cherries, and an adorable song. Just like in the other fights, you have a dot hitbox.
- Finally, the 7-star boss, which you can access by pressing "4", is a Miku avoidance. Unlike in the other fights of the game, your hitbox is the normal Kid's hitbox this time. Nice balance between pattern and RNG, visuals are simplistic, but nice, nice music. Features one or two wall-y attacks (Namely one where the projectiles may spawn too close to you) and a few tricky patterns that are likely to kill unaware players, but nothing unbearable. Enjoyable boss overall.

Regarding the difficulty ratings, I agree with the order of difficulty (Though Miku being harder than the 4-star boss is arguable), but I heavily disagree with the degree of difficulty attributed to each of them (The 10-star boss isn't that much harder than any other boss in the game, and the 3-star boss isn't that easy). They are all pretty close to each other difficulty-wise.
It's a simplistic, but enjoyable avoidance collection. None of the avoidances is particularly great, featuring their share of flaws, but most are entertaining and somewhat challenging, with no flaws that can't be overlooked with relative ease (3-star Miku is the exception). Would recommend if you're looking for a few alright/nice avoidances to spend some time at.

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Tagged as: Avoidance Miku
[2] Likes
Rating: 6.0 60       Difficulty: 63 63
Aug 11, 2017
2animu4u
For: I Wanna Escape the Mysterious House
fairly decently made trap game, entertaining to play, a lot of the traps are generic and uncreative, and some points are really stupid as far as what to do goes, for example, there's a segment where you have to jump down a pit and walk right for what seems to take forever just to progress to the next screen, pretty simple it seems, but it doesn't tell you what to do, so you have to guess and get lucky. there's a good amount of well made screens, and kamilia used two of them in the i wanna kill the kamilia series. the puzzles are easy to figure out for the most part, with only a few stuff being pretty difficult to figure out without any given explanation. The avoidance at the very end is really fun.

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[1] Like
Rating: 6.9 69       Difficulty: 30 30
Aug 11, 2017
Nubbington
For: I wanna fly the Far away
This game was actually a ton of fun. I just wish it had a bit more production value and was not so short. Gameplay wise though, it's pretty damn good. It took me about 7 hours in total to beat.

What I find interesting about this game's challenges is that they are all about precision. You need to work hard in order to gain the muscle memory and improve your consistency with these frame perfect jumps. Thankfully there are also plenty of visual cues that will help you do these challenging jumps correctly. Knowing exactly where to stand/jump can be incredibly useful.

Now the first screen is not nearly as bad as it seems at first. After a bit of time, I was able to make it past the super F at least every 5 minutes or so. Every attempt past the super F should pretty much make it to the last plane jump. From there, it's just hoping you can focus and do the plane jump properly and move on to the second screen.

The second screen is about the same difficulty of the first screen, but just a bit harder. There's this tricky jump at the top that requires a 5 frame, full-jump and then I believe a frame perfect hold right to get through the corner. Luckily you can get to this jump pretty consistently, and once you do it, it really is just a matter of getting through the nine jump after and completing the save.

The third screen is much more balanced with its difficulty, and it is slightly easier than screen two. All of the jumps are fairly easy and consistent except the ledge jump and the last jump. This screen can be done quite easily after some practice.

Okay now the last screen is where things get real. This screen took me longer than all of the other ones combined. However, it's a ton of fun. The last jump of this room is so much more precise than it looks, and I failed it 6 times in the actual game. And almost every other jump is pretty freaking hard as well. I still managed to greatly improve my consistency the more I played though. In the end, this room seems to become easier the more you play it. I'd say if you have the skill and patience to beat the first three screens, you can damn well beat the fourth one. Do not let this screen stop you from clearing the game!

Overall, I Wanna Fly the Far Away is an excellently well-designed challenge if you want to test your consistency with frame perfect and precise jumps.

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[5] Likes
Rating: 8.5 85       Difficulty: 88 88
Aug 10, 2017
iraqlobster01
For: I wanna climb a strange tower
Forgettable tower game that features 5 stages of progressively increasing uniqueness up until the final boss.

The first stage features a gravity flipper gimmick. It does not feature the usual arrows we see in many other fangames. Instead, it uses lines to switch gravity. Once you hit a line, your controls become inverted and the screen zooms in very quickly. This stage lasts for around 3 screens.

The second stage is a looping screen puzzle that shares similarity to the 3rd stage in IW Call Me It. You touch lines until all of them have been touched. Once you finish the puzzle, you're greeted with the mini-boss.

The mini boss is a rainbow cherry ring. Each cherry has 6 HP and must be shot while dodging gray cherries that increase in density as more and more cherries die. This boss is very engaging and fun. Unfortunately, it is very short due to how easy it is so the fun is short lived.

After the mini-boss, you're greeted with a maze that flips after hitting blue triggers. You're tasked with collecting 4 yellow orbs while making sure not to trap yourself in the maze, as some triggers can make traversing the room impossible.

The next stage is 3 screens of needle that are shaded with a certain color. This color determines what effect is placed on the player while doing this screen. Red clouds the entire room in a red musk while leaving some sight near the player. Blue clouds the player. Yellow is a counterpart of red, surrounding the player with a giant yellow circle that masks the things around you. After these 3 screens, you're greeted with the second mini-boss.

The second mini-boss is a cherry that shoots projectiles at you while applying the same effects seen in the previous stage. It's nothing special. Easily first tryable.

The last stage is a 10 screen stage that applies a screen effect to each screen. This stage is the most unique of the 5 stages and I had the most fun here.

The final boss is easily the worst part of the game. It starts the player off with 5 lives and makes you dodge rng in a lime-like box while throwing the occasional gib your way. Most of the attacks are either tedious, precise, or unfair. The boss really brought the game down and sucked what fun I had playing the platforming.

Wouldn't recommend. It's not hard but it's not fun either.

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Tagged as: Needle Gimmick Boss
[0] Likes
Rating: 4.0 40       Difficulty: 45 45
Aug 10, 2017
Nearigami
For: I wanna stop the MELTDOWN
EDIT December 3rd, 2023: Not reading the old review because my writing back then was fcuking dogshit but I still love Meltdown today almost as much as I did back then.

Wow. What a game. I Wanna Stop The Meltdown manages to be one of the few fangames out there that masterfully blends challenge, fun, atmosphere, and relaxation into an effectively perfect package. I cannot say anything bad about this game. The very cramped needle manages to do corridor type needle far better than any other Fangame I have ever seen. The game stays challenging throughout but it never felt like something I couldn't overcome. The cramped needle enchanted the atmosphere of the game and somehow makes it feel like an almost real adventure on the kid's quest to destroy the master computer. Another thing I can commend this game for is the amount of choice you get while playing this. There are several sections where you get the choice to either do needle or a boss, as well as both that I have never seen before in a Fangame. Both options are always equally as difficult and equally as fun. The avoidances never overstay their welcome with their length and the RNG is practically always fair. I can't recommend this game enough. Everyone needs to play this near masterpiece of a game.

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Tagged as: Adventure Needle Avoidance
[1] Like
Rating: 9.0 90       Difficulty: 65 65
Aug 10, 2017
KORT
For: I wanna find my Destiny
[0] Likes
Rating: 10.0 100       Difficulty: 65 65
Aug 10, 2017
iraqlobster01
For: I wanna be the WAVE
Short, two screen "IWBT Strong" type needle (it looks aids as fuck but you're invincible) followed by an easy avoidance to one of my favorite luka songs out there. It was fun, but too vanilla and boring to recommend to anyone.

The avoidance is 90 percent pattern, so consistency will not be a problem. Additionally, all rng appears at the beginning, so it's an easy clear once you learn everything. Learning the patterns isn't hard since you can treat every attack like rng and sightread it. Overall, an above average game that shouldn't take too much time for any player. Would recommend to beginners.

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Tagged as: Needle Avoidance
[1] Like
Rating: 5.0 50       Difficulty: 40 40
Aug 10, 2017
Renko97
For: I wanna be the Not spike Master
A single screen with not good jumps.

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Tagged as: Needle Short
[0] Likes
Rating: 1.0 10       Difficulty: 50 50
Aug 10, 2017
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