Latest Reviews
shoe
For: I wanna be the Puyoplayer!
For: I wanna be the Puyoplayer!
This is a horrendously bad game. Most of the backgrounds are just solid fill and boss fights are ridiculous until you memorize them. I had to memorize one entire cycle to make phase 2 of the first boss manageable. One cycle is around a minute.
For me, the cutscene before the chase was worth going the rest of the game though. I rofl'd every time I saw it. I got to see it a lot, as I had to kill the last boss about 13 times due to how frame perfect the jumps on the chase were. There is no save after the last boss hmm.
Second to last boss is kind of cool too. At least until you get to the part with the volcanoes. Then you'll start hating life because oh holy crap RNG. Volcano + ice attack is not fun.
There's some post game content but I only managed to beat 4 out of 6 of the boss rematches. The avoidance boss rematch seems completely unbeatable to me. I'm guessing it wasn't playtested.
This game is doable without autofire. Autofire will completely destroy half the bosses for those that decide to use it.
[0] Likes
For me, the cutscene before the chase was worth going the rest of the game though. I rofl'd every time I saw it. I got to see it a lot, as I had to kill the last boss about 13 times due to how frame perfect the jumps on the chase were. There is no save after the last boss hmm.
Second to last boss is kind of cool too. At least until you get to the part with the volcanoes. Then you'll start hating life because oh holy crap RNG. Volcano + ice attack is not fun.
There's some post game content but I only managed to beat 4 out of 6 of the boss rematches. The avoidance boss rematch seems completely unbeatable to me. I'm guessing it wasn't playtested.
This game is doable without autofire. Autofire will completely destroy half the bosses for those that decide to use it.
Rating: 3.9 39
Difficulty: 80 80
Jul 22, 2017
iraqlobster01
For: I wanna revenge the Syndrome
For: I wanna revenge the Syndrome
Hahahahaha...
Not funny.
Disclaimer of sorts: My intention is not to insult the creator for the choices he made throughout the game (even though it might seem like I am with some lines found here) I've learned how bad unconstructive criticism can be when reviewing something. Or at least I've learned some. Nonetheless, if you think I'm trying to flame banana, that's the last thing I'd want to do.
Platforming:
Absolutely vanilla, and in the bad way. After the terribly designed avoidance, you as the player are tasked with completing 5 screens of difficult needle that feature extremely common jumps like gates, diagonals, and corners. Additionally, the creator throws in a 16 px and required 2f here and there, just to spice up the precision in this game. As you progress through the platforming, you'll most definitely notice the lack of anything unique in terms of the jumps. In simpler terms, the creator of the game spams the same type of jump over and over again with no regards to balance. The difficulty curve is all over the place, as some saves took longer than others, no matter what screen I was on. After beating 4 of the screens, you're greeted with what I believe to be the creator's rendition of the CN2 secret on floor 92, since corners are the only jump present. This screen follows most of what I've said, with a inconsistent difficulty curve along with lazy and overly vanilla design. Overall, a lackluster experience that I would not wish upon anyone.
Avoidance:
To be frank, its shit.
In terms of attacks, its pure rng. The intro introduces a difficult-to-read curving attack and will probably take some form of luck to clear for some attempts. Ceiling rng dominates throughout after the intro, as 3 of the next 4 attacks come from the place up high. After some bouncing, you're greeted with around 30-45 seconds of sporadic rng that comes from both Miku and the ceiling. After that, a rendition of the intro that is nerfed for maximum choke.
Design wise, I can definitely guess that no effort was made in making such a terribly designed boss. The two big cherries that spawn after the intro do not kill you and only serve to inhibit your ability to read the ceiling rng. While it is unique in some regard, the cherries are gigantic and can hide some cherries from the player, leaving room for snipes and ninja walls to wreak havoc. The platform in the middle of the arena serves no purpose, so I question why the creator put it there in the first place. The monotonous color palette also leaves room for confusion when reading, since most of the things in the boss are either red or pink. After a certain point, the design of the fight mimics the style of the platforming; completely vanilla and lacking of any dynamic or unique features. In the end, its a god awful boss that may demotivate you from picking this game up if you've seen/played it. It's arguably the worst boss I've played.
And trust me, I've cleared Lucky 1.
Aesthetics:
Miku. Miku everywhere. I'm down with it, but it makes the platforming harder to do since you cannot accurately pinpoint your position. Avoidance song is nice; its a light that somehow shines though in a dark, deep abyss of bad design. Decent overall, probably the best thing about this game.
Overall, its bad. I think what've I've said pushes that envelope quite well.
Don't bother with it, its a waste of time no matter how good you are.
[1] Like
Not funny.
Disclaimer of sorts: My intention is not to insult the creator for the choices he made throughout the game (even though it might seem like I am with some lines found here) I've learned how bad unconstructive criticism can be when reviewing something. Or at least I've learned some. Nonetheless, if you think I'm trying to flame banana, that's the last thing I'd want to do.
Platforming:
Absolutely vanilla, and in the bad way. After the terribly designed avoidance, you as the player are tasked with completing 5 screens of difficult needle that feature extremely common jumps like gates, diagonals, and corners. Additionally, the creator throws in a 16 px and required 2f here and there, just to spice up the precision in this game. As you progress through the platforming, you'll most definitely notice the lack of anything unique in terms of the jumps. In simpler terms, the creator of the game spams the same type of jump over and over again with no regards to balance. The difficulty curve is all over the place, as some saves took longer than others, no matter what screen I was on. After beating 4 of the screens, you're greeted with what I believe to be the creator's rendition of the CN2 secret on floor 92, since corners are the only jump present. This screen follows most of what I've said, with a inconsistent difficulty curve along with lazy and overly vanilla design. Overall, a lackluster experience that I would not wish upon anyone.
Avoidance:
To be frank, its shit.
In terms of attacks, its pure rng. The intro introduces a difficult-to-read curving attack and will probably take some form of luck to clear for some attempts. Ceiling rng dominates throughout after the intro, as 3 of the next 4 attacks come from the place up high. After some bouncing, you're greeted with around 30-45 seconds of sporadic rng that comes from both Miku and the ceiling. After that, a rendition of the intro that is nerfed for maximum choke.
Design wise, I can definitely guess that no effort was made in making such a terribly designed boss. The two big cherries that spawn after the intro do not kill you and only serve to inhibit your ability to read the ceiling rng. While it is unique in some regard, the cherries are gigantic and can hide some cherries from the player, leaving room for snipes and ninja walls to wreak havoc. The platform in the middle of the arena serves no purpose, so I question why the creator put it there in the first place. The monotonous color palette also leaves room for confusion when reading, since most of the things in the boss are either red or pink. After a certain point, the design of the fight mimics the style of the platforming; completely vanilla and lacking of any dynamic or unique features. In the end, its a god awful boss that may demotivate you from picking this game up if you've seen/played it. It's arguably the worst boss I've played.
And trust me, I've cleared Lucky 1.
Aesthetics:
Miku. Miku everywhere. I'm down with it, but it makes the platforming harder to do since you cannot accurately pinpoint your position. Avoidance song is nice; its a light that somehow shines though in a dark, deep abyss of bad design. Decent overall, probably the best thing about this game.
Overall, its bad. I think what've I've said pushes that envelope quite well.
Don't bother with it, its a waste of time no matter how good you are.
Rating: 3.5 35
Difficulty: 75 75
Jul 22, 2017
Sheepness
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
there are a lot of jumps where you can hug the wall and hold shift so overall the saves are not as hard as they look
[2] Likes
Rating: 8.4 84
Difficulty: 46 46
Jul 22, 2017
P2shka
For: I wanna conquer the 100 Trials
For: I wanna conquer the 100 Trials
Tagged as: Visual_Challenge
[0] Likes
Rating: 2.5 25
Difficulty: 55 55
Jul 21, 2017
Paragus
For: I wanna be the 宝石ファインダー
For: I wanna be the 宝石ファインダー
I didn't throw it right in the trash.
[2] Likes
Rating: 4.5 45
Difficulty: 40 40
Jul 21, 2017
Paragus
For: I wanna Fa Duliu 3
For: I wanna Fa Duliu 3
It's a medley of sorts with all the sprites replaced with these weird meme faces.
[3] Likes
Rating: 5.0 50
Difficulty: 50 50
Jul 21, 2017
Delicious Fruit