Latest Reviews
Paragus
For: I wanna be the Aozi
For: I wanna be the Aozi
This is a pretty lengthy needle game. The sprite work and the music is nice, the only issue is that with a game as long as this one, it would have been nice to see some new music and tiles. Regardless, it doesn't hurt the game too much for me. The rooms have a lot of really interesting jumps, and only a little bit of the generic stuff. One of the beefs I have is that there are some segments where the difficulty spiked way up for me. Worth playing if you are a needle fan though I'd say.
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 55 55
Aug 24, 2015
Skuttie
For: I wanna run right into the Fruit
For: I wanna run right into the Fruit
cirlewd
[0] Likes
Rating: 1.0 10
Difficulty: 0 0
Aug 24, 2015
Garrettp375
For: I wanna hear my wish!
For: I wanna hear my wish!
Very fun fangame! It's just a quick little avoidance with a good song, a good mix of RNG and pattern and not overly easy or difficult!
[0] Likes
Rating: 6.5 65
Difficulty: 35 35
Aug 24, 2015
just_another_Guy
For: I wanna be the Fangame!
For: I wanna be the Fangame!
A lot better than the original.
[2] Likes
Rating: 7.5 75
Difficulty: 48 48
Aug 24, 2015
star0z228
For: I wanna be the 8bit
For: I wanna be the 8bit
Gameplay: 10/10
Music: 2/10
Production Value: 10/10
[2] Likes
Music: 2/10
Production Value: 10/10
Rating: 9.5 95
Difficulty: 37 37
Aug 24, 2015
star0z228
For: I wanna enjoy the Game
For: I wanna enjoy the Game
Very Easy
Tagged as: Trap
[0] Likes
Rating: 7.2 72
Difficulty: 6 6
Aug 24, 2015
BaronBlade
For: I wanna be the Fangame!
For: I wanna be the Fangame!
Honestly, I don't understand the hype with this game. As a relatively new player, I feel like the game's flaws stuck out too much for it to be terribly enjoyable. I'll give a full review in the spoiler, but I essentially dislike the game's design and engine, although there are good parts.
I'll start with what I did enjoy. The music in this game is far superior to that of the original, and as an unofficial sequel, this is expected and welcome. Not limiting the game to purely retro games allowed for what tijit wanted to be a more in-depth atmosphere. i also think that the game choices are much better than in IWBTG, including a variety from Bubble Bobble to Portal. Again, this contributes to the intended atmosphere and makes the game more interesting.
Next, I'll discuss the bosses, since I'm mixed on this. I think a few bosses are done well, particularly Bub and GLaDOS. However, many bosses were boring or outright unfair. Sticky Keys especially falls into the latter category. His first attack forces you to do a very precise maneuver right away, making it very inta-gibby. His drop hitbox is also strange, forcing you to be between the inner sides of the left and right buttons. Secondly, the splitting attack occasionally softlocks the boss since the room's collision is set up poorly and one part can fly offscreen, forcing the player to restart. A bunch of bosses are also very learn-heavy.
Finally, the level design and engine. Oh, god, that engine. This engine would be absolutely unacceptable in any other game. The first jump is way too high, making what should be easy jumps many times harder, and making the second jump lower doesn't help very much with recovery. And don't even get me started on the water physics. The levels are designed in such a way that these flaws jump out at every hard jump and just about every troll/trap. Speaking of level design, I dislike most of it. The difficulty curve is very wonky, with the easiest-to-access path being harder than the next-hardest to find. Many of the trolls are extremely hard to figure out, especially in the Mario and Pokemon worlds. I found myself repeatedly looking to Youtube videos to help me with these, although that could just be a personal weakness of mine. Lastly, the final few areas are way, way harder than anything else in the game. This comment may sound like whining, but nothing before the cloud area comes relatively close to the first Sticky Keys chase and the bat room. Overall, the level design was mediocre at best, terrible at worst.
[2] Likes
I'll start with what I did enjoy. The music in this game is far superior to that of the original, and as an unofficial sequel, this is expected and welcome. Not limiting the game to purely retro games allowed for what tijit wanted to be a more in-depth atmosphere. i also think that the game choices are much better than in IWBTG, including a variety from Bubble Bobble to Portal. Again, this contributes to the intended atmosphere and makes the game more interesting.
Next, I'll discuss the bosses, since I'm mixed on this. I think a few bosses are done well, particularly Bub and GLaDOS. However, many bosses were boring or outright unfair. Sticky Keys especially falls into the latter category. His first attack forces you to do a very precise maneuver right away, making it very inta-gibby. His drop hitbox is also strange, forcing you to be between the inner sides of the left and right buttons. Secondly, the splitting attack occasionally softlocks the boss since the room's collision is set up poorly and one part can fly offscreen, forcing the player to restart. A bunch of bosses are also very learn-heavy.
Finally, the level design and engine. Oh, god, that engine. This engine would be absolutely unacceptable in any other game. The first jump is way too high, making what should be easy jumps many times harder, and making the second jump lower doesn't help very much with recovery. And don't even get me started on the water physics. The levels are designed in such a way that these flaws jump out at every hard jump and just about every troll/trap. Speaking of level design, I dislike most of it. The difficulty curve is very wonky, with the easiest-to-access path being harder than the next-hardest to find. Many of the trolls are extremely hard to figure out, especially in the Mario and Pokemon worlds. I found myself repeatedly looking to Youtube videos to help me with these, although that could just be a personal weakness of mine. Lastly, the final few areas are way, way harder than anything else in the game. This comment may sound like whining, but nothing before the cloud area comes relatively close to the first Sticky Keys chase and the bat room. Overall, the level design was mediocre at best, terrible at worst.
Rating: 4.0 40
Difficulty: 45 45
Aug 24, 2015
FinalfanX [Creator]
For: I wanna be the Shin
[2] Likes
For: I wanna be the Shin
[2] Likes
Rating: 6.1 61
Difficulty: 57 57
Aug 24, 2015
Paragus
For: I wanna be the Purple Spikes
For: I wanna be the Purple Spikes
A really short poorly made game. The game is overall easy, except one segment in the middle with an underwater plane, corner, and diagonal in one save. Just silly design and very short.
[2] Likes
Rating: 3.0 30
Difficulty: 50 50
Aug 24, 2015