Latest Reviews
64superman
For: i wanna be the marry simurater.exe
For: i wanna be the marry simurater.exe
What can I say?
[0] Likes
Rating: 0.0 0
Difficulty: 5 5
Nov 3, 2024
PerliousFalcon
For: I wanna kill the 3sweepor
For: I wanna kill the 3sweepor
3sweepor was a game I had my eyes on for years and finally got around to playing it.
And all I have to say is, holy shit! What a fantastic conclusion to the trilogy on top of being an unironically good Sudoku game.
[0] Likes
And all I have to say is, holy shit! What a fantastic conclusion to the trilogy on top of being an unironically good Sudoku game.
Rating: 8.7 87
Difficulty: 57 57
Nov 3, 2024
Creby_
For: 问:如何创造一个超绝的优质抄袭向耐久合集?
For: 问:如何创造一个超绝的优质抄袭向耐久合集?
“在撰写评论时,请务必遵守 评论规则 。
务必将剧透内容包含在剧透标签(spoiler)中:
游戏里有苹果!
请不要故意发表含有讽刺、钓鱼、无关内容的评论(不过你可以让你的评论幽默一点)。
在评论一个游戏时,请尽量指出你喜欢/不喜欢它的地方,以及如何改进。
在评价一个游戏之前,请通关(或至少尝试一下)这个游戏。”
务必将剧透内容包含在剧透标签(spoiler)中:
游戏里有苹果!
请不要故意发表含有讽刺、钓鱼、无关内容的评论(不过你可以让你的评论幽默一点)。
在评论一个游戏时,请尽量指出你喜欢/不喜欢它的地方,以及如何改进。
在评价一个游戏之前,请通关(或至少尝试一下)这个游戏。”
Tagged as: Troll
[1] Like
Rating: N/A
Difficulty: N/A
Nov 3, 2024
bantsmen
For: i wanna be the marry simurater.exe
For: i wanna be the marry simurater.exe
A beautiful game that artfully captures the feelings of arranged marriage.
The readme for this game asks a question: "Who do you want to marry?". An important question in anypony's life. The person you marry is the person you spend the rest of your life with, it's only natural that one would put a lot of thought into this choice. But alas, for some people there is no choice. The Kid in this game is one such person. He is doomed to walk down the twisted wedding hall path towards the ominous warp in the middle of a half-diamond, unaware of who awaits his hand in marriage. When he finally gets through, he is greeted with a wife whom he has never met before. At this point there is no way to continue the game past this screen and your only options besides exiting the game are walking around the room or jumping into the text and dying. A fitting metaphor for how those in unwanted marriages feel trapped in their situations, unable to break free. I applaud this maker for making a short fangame about such a taboo topic with so much nuance.
[0] Likes
The readme for this game asks a question: "Who do you want to marry?". An important question in anypony's life. The person you marry is the person you spend the rest of your life with, it's only natural that one would put a lot of thought into this choice. But alas, for some people there is no choice. The Kid in this game is one such person. He is doomed to walk down the twisted wedding hall path towards the ominous warp in the middle of a half-diamond, unaware of who awaits his hand in marriage. When he finally gets through, he is greeted with a wife whom he has never met before. At this point there is no way to continue the game past this screen and your only options besides exiting the game are walking around the room or jumping into the text and dying. A fitting metaphor for how those in unwanted marriages feel trapped in their situations, unable to break free. I applaud this maker for making a short fangame about such a taboo topic with so much nuance.
Rating: 1.0 10
Difficulty: 10 10
Nov 3, 2024
LastTISisLife
For: I wanna Aviate Today
For: I wanna Aviate Today
Pretty enjoyable FTFA-like, i had fun with grinding every save. Some jumps were a bit of a mess, but some jumps were geniunely awesome. The only real issue is bad save positioning, but over than that it's solid choice if you wanna hard classic FTFA-like experience
[0] Likes
Rating: 8.0 80
Difficulty: 83 83
Nov 3, 2024
bantsmen
For: I wanna あやす maneater
For: I wanna あやす maneater
Short game based on Lethal Company. You must bring enough money to your ship to reach the warp while making sure to touch the maneater to stop it from crying and attacking you. The concept is pretty cool but the gameplay is incredibly repetitive and not very difficult.
[0] Likes
Rating: 3.0 30
Difficulty: 20 20
Nov 3, 2024
Sansgameryes
For: I Don't Wanna Be The Gay
For: I Don't Wanna Be The Gay
very nice game and this game have great adventure
[0] Likes
Rating: 10.0 100
Difficulty: 49 49
Nov 3, 2024
xva
For: Non-Conforming Avoidance
For: Non-Conforming Avoidance
Oh boy, (SPOILE® WA®NING) whe®e to begin?
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
[5] Likes
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
Rating: 7.0 70
Difficulty: 44 44
Nov 3, 2024