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For: I wanna be the 8possible(一般公開版)
For: I wanna be the 8possible(一般公開版)
Weird 100+ floor game. Would be fairly hard on the lower life difficulties, but with 500 lives its a cake walk. There are a lot of rooms that are strangely designed in a way that I can't say for sure is good, but there at least interesting or mildly amusing. If you want something chill to play this game is pretty good.
[0] Likes
Rating: 6.5 65
Difficulty: 25 25
Jun 14, 2015
Xplayerlol
For: I wanna have feathers 2
For: I wanna have feathers 2
Good visuals and great musics that don't restart. This game is heavily based on K3, but the first stages make it seem to be more based on Phantom than on anything else. How? With Phantom's most remarkable feature: The repetitiveness from hell. The same jumps are repeated so many times it makes me sick. It's not exactly Phantom quality, but it's almost there. Also, I have nothing against title cards for stages (It's better than wandering through nameless stages), but at least try to be more creative with the names. "The sky". "The beach". Really? The bosses are good, though. That, until you reach the Boss Rush.
The infinite jump avoidance is the kind of boss I look at and think "There it is, why recommend Burst to beginners when you have this gem right here?". I doubt anyone will need the 100 HP it gives you, though. Emperor Miku is just meh. She's just way too easy, unless you, for some reason, decide to mash against her, because, for some reason, when she changes attacks, she releases the same attack lots of times in a row, according to how many extra times you shoot her (Might be a glitch, but it's probably intended, since she's the only boss that does that). So, as long as you take it easy and shoot slowly, the only attack that might be a challenge will be the last one. But you'll have so much HP to deal with it that it's not even worth dodging, unless you want to get a flawless win. And Rin + Len is just overkill. For Emperor Miku, you get 70 HP. For the infinite jumping avoidance, for some reason, you get 100 HP. But for Rin + Len, you only get 30 HP, and these will disappear within seconds in the last attack. Oh, and there is the Len troll, somewhere in the middle of the avoidance, so be careful with where you are standing. It's so unbalanced it's not even funny.
The guest stages are a bit better, mostly because they're not repetitive like the previous stages. App's stage has some issues with save placement (Some saves are way too easy, some are too hard for no reason), but I like the use of the triggers. Skyhurt's stage is more needle-ish, and there are some interesting jumps. PP's stage is splitted into two parts, the troll stage and the needle-ish stage. Both are nice on their own way (The troll stage could use less fake blocks and less obviousness at some points, but it went well at some points). Then, Bric's stage strikes. It's a screen-shaking segment with only one save and an annoyingly long sequence of jumps. With ceiling downwards diagonals near the end, because everybody loves choking at those. If you're still not bored, get ready for the last boss. You have 200 HP, and you don't want to know how much HP does the last boss have. The first phase is an avoidance, you could sleep through it and you probably wouldn't die. The second phase is worse, because you can actually die at this part, and this time you have to shoot. Within a time limit. If you want to continue from here on, I'd recommend pausing at some points, to replenish your energies, because a lot of mashing is required. Ugh. This is probably your punishment for wanting to kill lots of probably innocent characters just because you want feathers. And it's a heavy punishment.
It might look good, but it isn't good. Wouldn't recommend.
[3] Likes
The infinite jump avoidance is the kind of boss I look at and think "There it is, why recommend Burst to beginners when you have this gem right here?". I doubt anyone will need the 100 HP it gives you, though. Emperor Miku is just meh. She's just way too easy, unless you, for some reason, decide to mash against her, because, for some reason, when she changes attacks, she releases the same attack lots of times in a row, according to how many extra times you shoot her (Might be a glitch, but it's probably intended, since she's the only boss that does that). So, as long as you take it easy and shoot slowly, the only attack that might be a challenge will be the last one. But you'll have so much HP to deal with it that it's not even worth dodging, unless you want to get a flawless win. And Rin + Len is just overkill. For Emperor Miku, you get 70 HP. For the infinite jumping avoidance, for some reason, you get 100 HP. But for Rin + Len, you only get 30 HP, and these will disappear within seconds in the last attack. Oh, and there is the Len troll, somewhere in the middle of the avoidance, so be careful with where you are standing. It's so unbalanced it's not even funny.
The guest stages are a bit better, mostly because they're not repetitive like the previous stages. App's stage has some issues with save placement (Some saves are way too easy, some are too hard for no reason), but I like the use of the triggers. Skyhurt's stage is more needle-ish, and there are some interesting jumps. PP's stage is splitted into two parts, the troll stage and the needle-ish stage. Both are nice on their own way (The troll stage could use less fake blocks and less obviousness at some points, but it went well at some points). Then, Bric's stage strikes. It's a screen-shaking segment with only one save and an annoyingly long sequence of jumps. With ceiling downwards diagonals near the end, because everybody loves choking at those. If you're still not bored, get ready for the last boss. You have 200 HP, and you don't want to know how much HP does the last boss have. The first phase is an avoidance, you could sleep through it and you probably wouldn't die. The second phase is worse, because you can actually die at this part, and this time you have to shoot. Within a time limit. If you want to continue from here on, I'd recommend pausing at some points, to replenish your energies, because a lot of mashing is required. Ugh. This is probably your punishment for wanting to kill lots of probably innocent characters just because you want feathers. And it's a heavy punishment.
It might look good, but it isn't good. Wouldn't recommend.
Rating: 4.5 45
Difficulty: 48 48
Jun 14, 2015
Xplayerlol
For: I wanna be the KuroKuro
For: I wanna be the KuroKuro
Uninteresting needle game. No music, level design is meh, and nothing good I can recall about it. You can't save at the clear screen either (Unless I'm doing something wrong here). It seemed a bit cool at first sight, but it only took a few minutes of gameplay to change my mind. Wouldn't recommend.
Tagged as: Needle
[1] Like
Rating: 4.0 40
Difficulty: 52 52
Jun 13, 2015
Xplayerlol
For: I Wanna be the Scapegoat
For: I Wanna be the Scapegoat
Cool adventure fangame. There's a nice catch here: Each world is divided into lots of stages. There are 6 worlds, each of them with a boss at the end. Each stage is completely different from the other stages, which is good and bad at the same time, because the difficulty and quality of each stage varies a lot. Even within the same stage, some saves are far harder or far easier than anything else you'll see there. Some stages are pure needle, some stages are heavily based on their gimmick, some stages use the aid of traps and trolls...In other words, there'll most likely be something you like in this game, and there'll most likely be something you don't like too. The stages are mostly well-designed, and the musics are good (Some songs are repeated more than I would like them to, though. Maybe Dagger ran out of music choices somewhere in the middle of the game? Some songs don't even fit on their stages).
The bosses aren't too average, but they aren't anything special either. There are the normal bosses, there's the avoidance, there's the joke boss, there's the Touhou Boss...All the generic types of bosses are here. With some changes, but nothing really fantastic, which makes me a bit sad.
Since this game brings a bit of everything, you should be ready for everything when you play it. Needle, avoidances, trap games, adventure games, moving obstacles, all sorts of gimmicks, it'll be better for you to have at least a bit of knowledge about each of these, and more. It's worth it, though, it's a great game, although a bit sloppy at some points. Would recommend.
[3] Likes
The bosses aren't too average, but they aren't anything special either. There are the normal bosses, there's the avoidance, there's the joke boss, there's the Touhou Boss...All the generic types of bosses are here. With some changes, but nothing really fantastic, which makes me a bit sad.
Since this game brings a bit of everything, you should be ready for everything when you play it. Needle, avoidances, trap games, adventure games, moving obstacles, all sorts of gimmicks, it'll be better for you to have at least a bit of knowledge about each of these, and more. It's worth it, though, it's a great game, although a bit sloppy at some points. Would recommend.
Rating: 8.0 80
Difficulty: 69 69
Jun 13, 2015
nops
For: I wanna escape from the Needle Land
[0] Likes
For: I wanna escape from the Needle Land
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Jun 13, 2015
Paragus
For: I wanna escape from the Needle Land
For: I wanna escape from the Needle Land
This is a really nice needle game for new needle players looking to try out the style. There is literally a save after almost every single jump (no bullet blockers) which is great for new players so they can learn how to tackle a lot of the standard jumps. If you are an experienced needle player you probably won't find this hard enough to be interesting, but it's well made and I'd recommend it to very new fangame players to learn on.
[1] Like
Rating: 7.0 70
Difficulty: 45 45
Jun 13, 2015
Paragus
For: I wanna have feathers 2
For: I wanna have feathers 2
The first part of the game is boring platforming. Every obstacle is overcome by doing 2 full jumps. This is literally 90% of the platforming until the boss rush. Did you say boss rush? Yes, this is another bad Kamilia 3 inspired game. Title cards telling me what stage I am in, not because they are taking from somewhere and trying to give credit, but just because title cards are cool even if completely unjustified.
The boss rush room has the same music from the K3 boss rush room, I guess because there is only 1 song in the entire spectrum of the world's music that can go in such a room. All of the boss rush are avoidance, can't remember where I've seen that before....
Emperor Miku...really? Had to take the same boss from K3 out of the entire pantheon of possible avoidances, and they chose one from K3. At least he gives you HP for them, but out of all of the boss rush, only one of them is remotely interesting and that one has a super cheap attack that instagibs you even if you have full HP.
If you get through the boss rush, you are "treated" by guest stages. These are boring as well except for one which opens up with one of the stupidest segments seen as the difficulty of this segment is literally 100 times harder than everything before and after it due to one jump that is some sort of squished T-bone into a diagonal. Not sure how this got through testing, or maybe there wasn't any?
The last guest stage has a screen rocking effect (hmmm what other game had this near the end...) for no reason and consists of nothing but full jumps again.
Final boss is a complete and utter disaster. It's an avoidance fight with 2 phases, a dodge phase, and a dodge and shoot phase (another Kamilia rip off). This in itself might not be so bad if you could actually see the damn kid sprite. There are particle effects coming from the floor and the ceiling that are round so they distract from trying to see the projectiles, and the background is so noisy looking that you can't even see your character. The actual boss attacks are boring bursts that go on and on and on. This boss is just the cherry on top of another horrid Kamilia 3 inspired fangame that spent too much time on production and not enough time on the actual game content.
[3] Likes
The boss rush room has the same music from the K3 boss rush room, I guess because there is only 1 song in the entire spectrum of the world's music that can go in such a room. All of the boss rush are avoidance, can't remember where I've seen that before....
Emperor Miku...really? Had to take the same boss from K3 out of the entire pantheon of possible avoidances, and they chose one from K3. At least he gives you HP for them, but out of all of the boss rush, only one of them is remotely interesting and that one has a super cheap attack that instagibs you even if you have full HP.
If you get through the boss rush, you are "treated" by guest stages. These are boring as well except for one which opens up with one of the stupidest segments seen as the difficulty of this segment is literally 100 times harder than everything before and after it due to one jump that is some sort of squished T-bone into a diagonal. Not sure how this got through testing, or maybe there wasn't any?
The last guest stage has a screen rocking effect (hmmm what other game had this near the end...) for no reason and consists of nothing but full jumps again.
Final boss is a complete and utter disaster. It's an avoidance fight with 2 phases, a dodge phase, and a dodge and shoot phase (another Kamilia rip off). This in itself might not be so bad if you could actually see the damn kid sprite. There are particle effects coming from the floor and the ceiling that are round so they distract from trying to see the projectiles, and the background is so noisy looking that you can't even see your character. The actual boss attacks are boring bursts that go on and on and on. This boss is just the cherry on top of another horrid Kamilia 3 inspired fangame that spent too much time on production and not enough time on the actual game content.
Rating: 4.0 40
Difficulty: 50 50
Jun 13, 2015
Kilgour22
For: I wanna be the Concentration
For: I wanna be the Concentration
A really well done needle game that will challenge almost every player. One of the best parts about this game is that it's long! There's a few stages, each with their own tileset and the occasional gimmick, such as triggers or ice blocks.
I'd recommend for intermediate to advanced players.
[0] Likes
I'd recommend for intermediate to advanced players.
Rating: 7.5 75
Difficulty: 65 65
Jun 13, 2015