Latest Reviews
Petsson12
For: I wanna be the Density
For: I wanna be the Density
Left path: Cool attacks but a few of them are a little bit unfair. This fight also uses alot of visual effects that makes the fight harder, it's dumb because if you're trying to focus you might get a headache. Theres also alot of pattern.
Right path: Pretty cool, a few more RNG attacks but still alot of pattern. This fight doesn't have any annoying visuals but the attacks can wall you alot easier.
Overall decent game, if you're interested in cool visuals you should play.
Right path: Pretty cool, a few more RNG attacks but still alot of pattern. This fight doesn't have any annoying visuals but the attacks can wall you alot easier.
Overall decent game, if you're interested in cool visuals you should play.
Tagged as: Avoidance
[0] Likes
Rating: 5.0 50
Difficulty: 44 44
Apr 23, 2015
Xplayerlol
For: I wanna get my Daily Dose
For: I wanna get my Daily Dose
Short fangame with two screens. Warning for the title screen, it's kinda NSFW (Censored, but still). Same for the clear screen.
It's actually better than I expected, with visuals that are not bad at all (Simplistic, but not bad), low death sound and a music that doesn't restart. But of course, the sloppy level design ruins everything. You can survive without playing this game, I guess.
[0] Likes
It's actually better than I expected, with visuals that are not bad at all (Simplistic, but not bad), low death sound and a music that doesn't restart. But of course, the sloppy level design ruins everything. You can survive without playing this game, I guess.
Rating: 4.6 46
Difficulty: 34 34
Apr 23, 2015
Xplayerlol
For: I wanna kill the Mauri
For: I wanna kill the Mauri
Rating includes extra.
Fairly hard, but fun fangame. It has 6 stages, with one avoidance at the end of each.
The first stage is very fun. It's centered around triggers, but most of these triggers won't just give you flying spikes everywhere. Often, they'll change the shape of the platforming. While it's easy to predict 'where' is the trigger, it's hard to predict 'what' will that trigger do. A fair and fun beginning with very few difficult jumps. Old yellow grass visuals, but they're good-looking here.
The second stage is centered around RNG elements. I have mixed feelings about it. Some screens were enjoyable, such as the one with the rain of cherries. Some, however, are just completely unfair and too luck-based, or just simply boring (The ones with cherries coming from the center were the worst). The visuals are nice, but they don't make up for some of the platforming.
The third stage is the Bad Apple stage, obviously, a needle game without a Bad Apple stage isn't a needle game at all. Jokes aside, it's a stage centered around the gimmick of +spikes. It's the same screen for the whole stage, but each time you go through the portal, more spikes will appear. It's very easy at the beginning, and it's also the perfect excuse to make the difficulty curve ramp drastically, with the last screen being far harder than everything else in the previous stages. If you're still not consistent with your double diamonds, now it's a good time to learn about them.
The fourth stage is a space-ish area with infinite jumping. It was very fun at some points, giving a claustrophobic vibe, but some saves were too unfair to be enjoyed, and it's one of those infinite jumping stages without resting spots until you reach the next time, which means that your fingers will suffer a lot. The visuals are my favorite in this game.
The fifth stage is straight needle. I liked the tilesets, but the background didn't fit well with them. There's a shortcut at a certain point that allows you to skip two saves, and it's far easier than these saves, so I will consider this a design flaw. But since it's the only design flaw in the game, it's easy to overlook it. The rest of the stage was fun.
The sixth stage, as the medley stage, has twice as many screens as the other ones, but far less saves. There are quite a few buffs here and there, and I liked all the choices.
The extra stage keeps the difficulty curve going, not being unreasonably harder than the previous ones, but having quite a few harder jumps. I didn't really enjoy it too much, mainly thanks to the last save. The visuals could have been better, too.
The avoidances are a proper RNG challenge. It's all about dodging stuff, you'll hardly need to worry about predicting attacks. Hardly. The third one was particularly catchy to me, as it was a Miku avoidance with a much better-looking sprite than the usual ones. The only ones that gave me a hard time were the two last ones, because they have high changes of RNG-walling you if you're not careful. They also require more predicting.
The musics aren't bad, but they're not fitting for the stage for the most time. Also, there are way too many generic jumps. Even so, I really enjoyed this game for the most part (I regret doing the extra, though). Would recommend.
[5] Likes
Fairly hard, but fun fangame. It has 6 stages, with one avoidance at the end of each.
The first stage is very fun. It's centered around triggers, but most of these triggers won't just give you flying spikes everywhere. Often, they'll change the shape of the platforming. While it's easy to predict 'where' is the trigger, it's hard to predict 'what' will that trigger do. A fair and fun beginning with very few difficult jumps. Old yellow grass visuals, but they're good-looking here.
The second stage is centered around RNG elements. I have mixed feelings about it. Some screens were enjoyable, such as the one with the rain of cherries. Some, however, are just completely unfair and too luck-based, or just simply boring (The ones with cherries coming from the center were the worst). The visuals are nice, but they don't make up for some of the platforming.
The third stage is the Bad Apple stage, obviously, a needle game without a Bad Apple stage isn't a needle game at all. Jokes aside, it's a stage centered around the gimmick of +spikes. It's the same screen for the whole stage, but each time you go through the portal, more spikes will appear. It's very easy at the beginning, and it's also the perfect excuse to make the difficulty curve ramp drastically, with the last screen being far harder than everything else in the previous stages. If you're still not consistent with your double diamonds, now it's a good time to learn about them.
The fourth stage is a space-ish area with infinite jumping. It was very fun at some points, giving a claustrophobic vibe, but some saves were too unfair to be enjoyed, and it's one of those infinite jumping stages without resting spots until you reach the next time, which means that your fingers will suffer a lot. The visuals are my favorite in this game.
The fifth stage is straight needle. I liked the tilesets, but the background didn't fit well with them. There's a shortcut at a certain point that allows you to skip two saves, and it's far easier than these saves, so I will consider this a design flaw. But since it's the only design flaw in the game, it's easy to overlook it. The rest of the stage was fun.
The sixth stage, as the medley stage, has twice as many screens as the other ones, but far less saves. There are quite a few buffs here and there, and I liked all the choices.
The extra stage keeps the difficulty curve going, not being unreasonably harder than the previous ones, but having quite a few harder jumps. I didn't really enjoy it too much, mainly thanks to the last save. The visuals could have been better, too.
The avoidances are a proper RNG challenge. It's all about dodging stuff, you'll hardly need to worry about predicting attacks. Hardly. The third one was particularly catchy to me, as it was a Miku avoidance with a much better-looking sprite than the usual ones. The only ones that gave me a hard time were the two last ones, because they have high changes of RNG-walling you if you're not careful. They also require more predicting.
The musics aren't bad, but they're not fitting for the stage for the most time. Also, there are way too many generic jumps. Even so, I really enjoyed this game for the most part (I regret doing the extra, though). Would recommend.
Rating: 7.5 75
Difficulty: 76 76
Apr 23, 2015
Kilgour22
For: I wanna kill the siam
For: I wanna kill the siam
Fun needle medley game. I like the platforming, but what lowers the rating is the occasionally annoying title card being in the way and the difficulty curve is out of whack. I had the music muted the whole time so I never heard it, thus I have no opinion on it. Decent production value too.
No jump canceling or one framing is necessary in order to beat this game (I know because I beat it without using either). So don't be scared if you can't or don't want to jump cancel, or can't one frame. it won't matter.
Definitely give this a go if you're a moderate or experienced player looking for good, long needle.
[0] Likes
No jump canceling or one framing is necessary in order to beat this game (I know because I beat it without using either). So don't be scared if you can't or don't want to jump cancel, or can't one frame. it won't matter.
Definitely give this a go if you're a moderate or experienced player looking for good, long needle.
Rating: N/A
Difficulty: N/A
Apr 22, 2015
WrathofAnubis
For: I wanna listen to Electronic music
For: I wanna listen to Electronic music
Four stages of fairly vanilla needle, with the focus presumably being on the (decent, but not particularly standout) soundtrack. Visuals are nice (the combination of music and ambiance in the 3rd stage really clicked for me), but platforming is pretty standard. First two stages are a breeze and last two might give beginners some trouble. Probably worth it for newer players, but will bore more experienced ones
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 35 35
Apr 22, 2015
Paragus
For: I wanna kill the Elmo
For: I wanna kill the Elmo
A decent needle room with a joke boss.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 60 60
Apr 22, 2015
Paragus
For: I wanna listen to Electronic music
For: I wanna listen to Electronic music
Title cards for the music....let that soak in for a minute.
[0] Likes
Rating: 5.0 50
Difficulty: 35 35
Apr 22, 2015
Naufragiat
For: I wanna happy birthday fragnaticc
[0] Likes
For: I wanna happy birthday fragnaticc
[0] Likes
Rating: 2.0 20
Difficulty: 9 9
Apr 22, 2015
Xplayerlol
For: I wanna be the Average
For: I wanna be the Average
Not that average at all.
I actually liked the first boss, although I usually don't like the gimmick it uses. I won't even comment on the second one, and the third one had one particular attack which could RNG-wall you, but it was just one, everything else was fair. Aside from its HP, of course.
The stages are...Interesting at first glance, but the traps get repetitive quickly (Some are well-made, but after a while you can easily guess what's going to happen next for the most part). There's one medley stage with no traps (And as a fellow medley stage, it had to have the famous GB screen).
Visuals are nice, but the musics aren't anything special, and they restart. My experience with this game was quite a bit more meh than I expected. The only fun stages were the third one (World's Hardest Game music, nice visuals and overall well-designed) and the seventh one (Last stage, features all the gimmicks from the previous ones used in different ways, most saves have the right amount of traps, and there are more unpredictable traps than the usual. Fourth one was too much of a breeze to be enjoyed, and the other ones got repetitive too quickly, just more of the same with different visuals.
Not sure if I would recommend.
[0] Likes
I actually liked the first boss, although I usually don't like the gimmick it uses. I won't even comment on the second one, and the third one had one particular attack which could RNG-wall you, but it was just one, everything else was fair. Aside from its HP, of course.
The stages are...Interesting at first glance, but the traps get repetitive quickly (Some are well-made, but after a while you can easily guess what's going to happen next for the most part). There's one medley stage with no traps (And as a fellow medley stage, it had to have the famous GB screen).
Visuals are nice, but the musics aren't anything special, and they restart. My experience with this game was quite a bit more meh than I expected. The only fun stages were the third one (World's Hardest Game music, nice visuals and overall well-designed) and the seventh one (Last stage, features all the gimmicks from the previous ones used in different ways, most saves have the right amount of traps, and there are more unpredictable traps than the usual. Fourth one was too much of a breeze to be enjoyed, and the other ones got repetitive too quickly, just more of the same with different visuals.
Not sure if I would recommend.
Rating: 5.9 59
Difficulty: 36 36
Apr 22, 2015